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local U = require('Module:Core')
local EquipmentData = require('Module:EquipmentData')
local EquipmentCollection = mw.loadData('Module:Data/Equipment')
local Equipment = {}
local equipments = {}
local function requireEquipmentModule(name, is_enemy)
local success, data
if not is_enemy then
success, data = U.requireModule('Data/Equipment/' .. name)
if not success then
success, data = U.requireModule('Data/Item/' .. name)
end
if not success then
success, data = U.requireModule('Data/PseudoItem/' .. name)
end
if not success then
data = U.find(EquipmentCollection, name, '_name')
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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