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local U = require("Module:Core")
local Formatting = require("Module:Formatting")
local Equipment = require("Module:Equipment")
local Iterator = require("Module:Iterator")
local ShipCapabilities = require("Module:ShipCapabilities")
local ShipCardKai = require("Module:ShipCardKai")
local ShipBattleCardKai = require("Module:ShipBattleCardKai")
local Combat = require("Module:CalcCombat")
local EquipmentCardKai = require("Module:EquipmentCardKai")
local EquipmentGraphicKai = require("Module:EquipmentGraphicKai")
local EquipmentCollection = require("Module:Data/Equipment")
-- local AllEquipmentCollection = require("Module:Collection/EquipmentByApiId")
local Development = require("Module:Development")
local ShipsByApiId = require("Module:Collection/ShipsByApiId")
local Ship = require("Module:Ship")
local args = nil
-- local Ship = nil
local ship = nil
local shipCapabilities = {}
local target = nil
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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