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-- Normally we get game object assets by GameObjectConstructor('game object name'):some_asset(), which would build the
-- file name using a standard convention, but for the lack of respective game object classes, here is a bunch of assets.
-- Can be deprecated once there are classes.
return {
hp = 'Icon_HP.png',
firepower = 'Icon_Gun.png',
armor = 'Icon_Armor.png',
torpedo = 'Icon_Torpedo.png',
evasion = 'Icon_Evasion.png',
aa = 'Icon_AA.png',
aircraft = 'Icon_Aircraft.png',
asw = 'Icon_ASW.png',
speed = 'Icon_Speed.png',
los = 'Icon_LOS.png',
range = 'Icon_Range.png',
luck = 'Icon_Luck.png',
bombing = 'Icon_Dive.png',
shelling_accuracy = 'Icon_Hit.png',
anti_bomber = 'Icon_Hit.png',
interception = 'Icon_Interception.png',
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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