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local U = require("Module:Core")
local format = U.format
local DataAsset = require("Module:Data/Asset")
local Effects = require('Module:Effects')
local EquipmentTypes = require("Module:EquipmentTypes")
local EquipmentTypesPlural = require("Module:EquipmentTypesPlural")
local ShipTypes = require("Module:ShipTypes")
local ShipCodes = require("Module:ShipCodes")
local SpeedNames = require("Module:SpeedNames")
local RangeNames = require("Module:RangeNames")
local RarityNames = require("Module:RarityNames")
local EquipmentRarityNames = require("Module:EquipmentRarityNames")
local Formatting = {
_image_template = "[[File:${image}]]",
_nsfw_image_template = [=[<span class="toggle-target-nsfw">[[File:${image}]]</span>]=],
_nsfw_damaged_image_template = [=[<span class="toggle-target-nsfw-damaged" >[[File:${image}]]</span>]=],
_no_image = "Catbomb.png",
_no_image_size = "300px",
_resource_template = "${label} ${value}",
_stat_with_detail_template = "${stat}<br />(${detail})",
 
 
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000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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