Summer 2014 Event

Revision as of 16:20, 10 August 2014 by 114.179.18.35 (talk) (→‎E-5)

Summer 2014 Event Banner Alt.jpg

The Summer 2014 event has started on August 8th and is scheduled to last for about 20 days.

Map Details

 
Ships with AL badge
 
Ships with MI badge

Introduction

  • AL is designed to be completable by newer players.
    • Low level TTK will encounter easier enemies, but need more number of time to sink boss (likely 9-10 time compare to high level TTK need to sink boss only 6 time).
  • This event is "Two-front war". Ships that were sent on AL-operation area (E-1 and E-2), cannot join sorties on MI-operation area (E-3 onwards).
    • Ships who have participated in AL cannot participate in MI.
    • Ships who have participated in AL or MI cannot participate in support expeditions
    • Equipment can be shared across ships
    • Advice is to have high-leveled CV with solid escort ships.
  • In order to send fleets to the event, you must have 5 free ship spaces and 20 free equipment spaces.
  • All maps bosses HP-based. When you damage a boss, even when not killing it, the gauge will decrease accordingly.
    • The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
  • There is no boss gauge health regeneration.

Combined Fleet Mechanics

  • In Midway, you need to sortie two fleets at the same time.
    • The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only.
    • The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD.
 
Fleet combine mechanic.

__NOWYSIWYG__

  • For combined fleet battles, there is NO shelling phase. Instead, air combat occurs. If BB is present, 2 air combat phases occur.
  • In boss battles, air combat occurs as normal, then 2nd Fleet does shelling phase, then torpedo phase. After that, 1st fleet does shelling phase, then torpedo phase. If you choose night battle, 2nd fleet enters night battle, 1st fleet does not. (Not had a chance for first fleet to enter night battle, all has been dead so far)
  • To combine fleets, go to fleet management window, then go to 2nd fleet and drag the flag over the 1st fleet's flag.
 
MI formations
  • Special formations quick explanation:
    • Top left is an ASW formation
    • Top right (Alert) appears to increase evasion and shelling power of the second fleet.
    • Bottom left (Diamond) increases Anti-Air defense.
    • Bottom right greatly increases the evasion and torpedo accuracy of your second fleet while preserving the shelling accuracy of the first fleet. Recommended for bosses.


Patch Notes

  1. Summer 2014 Event
    • Based on AL/MI (Aleutian Islands Campaign and Battle of Midway)
  2. New Ships
    • Isokaze, Kagerou-class Destroyer (Kai at Level 45,  160  140)
    • Ooyodo, Ooyodo-class Light Cruiser (Kai at Level 35,  320  400)
    • Tokitsukaze, Kagerou-class Destroyer (Kai at Level 30,  110  120)
    • Unryuu, Unryuu-class Standard Carrier (Kai at Level 50,  1000  750, Needs blueprint)
    • Harusame, Shiratsuyu-class Destroyer (Kai at Level 30,  120  110)
    • Hayashimo, Yuugumo-class Destroyer (Kai at Level 30,  140  110)
    • Kiyoshimo, Yuugumo-class Destroyer (Kai at Level 30,  140  110)
  3. New Equipment
  4. New Enemy Vessels
  5. Enemy Equipment
    • Abyssal Hellcat Fighter (深海猫艦戦)
    • Abyssal Hell Diver (深海地獄艦爆)
    • Abyssal Avenger Torpedo bomber (深海復讐艦攻)
  6. Other Updates

Event World

E-1

Advance to the northern AL area!
北方AL海域へ進出せよ!

Information

Rewards

Branching rules All posted branching rules, as of posting, are VERY tentative. Use at your own risk. ( 2 CVL required, northern route requires CV(?), no more than 2 Fast BB)

  • Having more than two CVL/CV in total will take you to A-C-F.
  • having at least one SS will take you to northern route
  • 1x Fast BB, 2 CA, CL, 2 CVL takes southern route to boss
  • 1x Fast BB, 3 CA, 2 CVL takes southern route to boss
  • 2x Fast BB, CA, DD, 2 CVL takes southern route to boss
  • 2x CA, DD, Fast BB, 2 CVL takes southern route to boss
  • CA, DD, CL, BBV, 2 CVL takes southern route to boss
  • 2x CA, 2x BBV, 2x CVL takes southern route to boss
  • 4x CA, 2x CVL takes southern route to boss
  • 2x CA, 2x DD, 2x CVL takes northern route to boss
  • 2x CAV, CL, DD, 2x CVL takes southern route to boss
  • CL, BBV, DD, CVL, CV, DD takes southern route to boss
  • CL, CVL, CAV, CA, 2x BBV takes southern route to boss
  • BB, Fast BB, CA, DD, CV, CVL takes southern route to boss
  • Fast BB, 3x CA, CV, DD takes southern route to boss
  • AV(unremodelled), Fast BB, DD, BBV, 2x CVL takes southern route to boss. Total LOS must be more than 250 (this compositon's LOS is 257 & reach to the boss node). *Note that this is for HQ level bellow 40 (HQ lv.1-39).
  • CL, CAV, CA, BBV, 2x CVL takes southern route to boss. Take Yuubari as your flag and set her up for double attack/ASW using 2x 15.5cm triple yellows, 1 sonar, and 1 depth charge. This is important as it takes out the sub in Node A easily while maintaining firepower for night battles.
  • There is an as-of-yet unknown LoS requirement for reaching the boss node, consider equipping more than you think is necessary to avoid unpleasant surprises.

Tips

  • H node is a night battle with two possible fleet formations and only one ship is equipped for cut-in attacks, making night battle equipment (Other than the Type 98 Recon Seaplane (Night Scout)) ineffective.
  • A node has a submarine, consider equipping a ship with ASW equipment to attempt sinking it before your other ships waste attacks on it.
  • If you decide for northern route, have at least 150 FP for air superiority and stock some night battle equipment for the B node.
  • Recommended formations for pre-boss nodes on Southern Route (in order) - line abreast, echelon, double line.


E-2

Diversionary tactics! Wreck the northern harbour!
陽動作戦!北方港湾を叩け!

Information

  • Boss: Northern Princess (北方棲姫)
  • Node D is a night battle node.
  • Node E is sometimes a sub node.
  • Killing the boss 7(8?) times will empty its HP gauge.

Reward

Branching rules

  • Having any BB leads to north route (node A
  • 2 DD, 2 CA, 1 CV, 1 CVL leads to Node A.
  • 2x CVL, 2x CA, 1x DD, 1x BBV leads to node A.
  • 2x CVL, 2x CA, 1x CL, 1x BBV leads to node A.
  • 2x CA/CAV, 2x DD, 2x CVL will go to C, then G. With enough LOS (exact requirement not know) it should always go G to E after that and then E to K.
  • 2x BBV, CA, CAV, CVL, CL will go to A,B,D,E,K. Equipment LOS was 60, total LOS was 287, HQ lvl 66.

Tips

  • The Northern Princess is an installation-type and is vulnerable to Type 3 Shells.
  • The Northern Princess evolves into a tougher form for the final battle.
  • The Northern Princess is immune to torpedoes, including torpedo bombers.
  • During shelling phase, dive bombers can't attack Northern Princess but torpedo bombers can. Don't confuse with aerial phase that torpedo bombers can't attack her.
  • E node has two completely different fleets, one has surface ships while the other is composed of submarines.
  • At least in northern route, line abreast works fine in all pre-boss nodes.
  • Certain LoS required to reach node E from G and E to K.
  • If having trouble clearing the boss, equip CA(V) With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, (assuming 2DD 2CA(V) 2 CVL) stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA(V)'s will wreck the boss at night battle.


E-3

The Decisive Battle! Starting Operation MI
決戦!MI作戦発動

Information

Reward

Branching rules

Tips

  • The recommended composition for the first fleet is 2 BB, 4 CV.
  • The recommended composition for the second fleet is 1 CL, 2 CA/CAV, 3 DD.
  • Excluding the boss node, the fights consist of two air combat phases with no shelling/torpedo salvo.
  • The enemy fleets have large amounts of planes, plan accordingly.
  • Consider aborting your sortie if you get directed to node B, fighting four battles may deplete your planes too much to get air superiority at the boss node.


E-4

Invasion of Midway Island
MI島攻略作戦

Information

  • Boss: Midway Princess (中間棲姫)
  • Node C is a sub node.
  • Killing the boss 10 times will empty its HP gauge.

Reward

Branching rules

  • Having 4 CV has a high chance of taking you from C to E.

Tips

  • The Midway Princess is an installation-type and is vulnerable to Type 3 Shells.
  • The Midway Princess evolves into a tougher form for the final battle.
  • The Midway Princess is immune to torpedoes, including torpedo bombers (red).
  • Using 4 CV and 2 BB still works for this map but has a high chance of going A-C-E.
  • Using 3 CV, 2 BB and a CAV (CA?) and 1 CL, 2 CA (CAV?) 3 DD has a very high chance of going A-C-F-J-K.


E-5

Securing the Midway Islands
MI島確保作戦

Information

  • Boss: Airfield Princess (飛行場姫)
  • Nodes A and B are submarine nodes
  • Nodes D and G are night battle nodes

Rewards

Branching rules

  • C
  • D

Tips

  • E
  • F


E-6

Counter Attack to AL/MI Operation
敵別働隊を迎撃、本土近海防衛!

Information

  • Boss: Battleship Princess (2 of them as flag and 2nd spot in final battle)
  • A: Fleet consisting of 1 BB (Ta), 1 CL (He), 2 CVL (Nu), and 2 DDs.
  • C: Fleet consisting of all subs (all have pre-torpedo option)
  • E: Empty
  • H: CV resembling Southern War Princess (350HP), CV (Wo), CA (Ri), 3 DDs
  • Northern pre-boss node: Aircraft Carrier Demon

Rewards

Branching rules

  • C
  • D

Tips

  • 3BBs, 2CVs, and 1CLT have been proven to go to boss node.
  • Replacing 2CVs with CVLs seems to set node away from night battle nodes (video proof of only one instance: http://www.nicovideo.jp/watch/sm24195036).
  • Repairs tools can be used to great effect. Notably used on CV/CVLs for their lower hp base(?).


See also