Development

Revision as of 12:35, 5 July 2014 by >Imaterial

Introduction

Crafting requires     resources and  development materials (one dev. mat. is required for each attempt). The rarity and success rate depend on the resource recipe used and your flagship's class.  Your flagship is the lead ship in your fleet marked #1.

Often you will fail to produce an item from a recipe, denoted by the penguin-in-a-box screen.  In this case, the development material used will be refunded.  Development materials can be found by completing quests, expeditions, and World 2-4..

Development recipes

NOTE: These recipes are the minimum required resource costs, condensed down to the most recommended equipment for ease of navigation and use.  If you would like to see recipes for other items, please see List of development recipes by item.

Naval Aircraft

Please set an aircraft carrier as your flagship for best possible results.

        Notes
30 60 10 130 Grants a chance to produce any currently buildable aircraft.
20 30 10 40 Objective:  Suisei (Comet) Model 12A
20 30 10 70 As above, plus  Shiden Kai 2 (Violet Lightning)
20 30 10 90 As above, plus  Reppuu (Strong Gale)
20 60 10 100 As above, plus  Ryuusei Kai (Shooting Star)
20 20 10 110 Objective:  Saiun (Iridescent Cloud)
20 20 10 90 Objective:  Reppuu (Strong Gale)
20 30 10 40 Objective:  Type 62 Zero Fighter-bomber
20 10 10 20 Objective:  Type 0 Observation Seaplane (BBV, CAV flag also OK)
50 60 30 120 Grants a chance to produce any currently buildable aircraft.
Slightly more expensive recipes.
30 60 10 110
30 60 10 130
20 60 10 210 Appears to grant a higher chance to produce ☆☆☆ aircraft

Surface Combat Equipment

Please set a battleship as your flagship for best possible results. (Exception: see the notes for the last recipe at the bottom of the table)

Objective         Notes
46cm 10 300 250 10 Objective:  46cm Triple Gun Mount
10 251 250 10 As above but cheaper; may produce  Type 91 (AP) Shell
10 300 250 30 May produce  Type 91 (AP) Shell or  Type 3 Shell
10 251 250 30 As above but cheaper
100 300 250 10 May produce  Improved Turbine or Enhanced Boiler
100 251 250 10 As above but cheaper
100 251 250 30 May produce all of the above shells or engine improvements
15.5cm(Sec) 10 20 50 10 Objective:  15.5cm Triple Gun Mount (Secondary)
Ammunition 10 30 90 10 Objective:  Type 91 Armor-Piercing (AP) Shell
10 90 90 30 As above, plus  Type 3 Shell
 RADAR
(Type 32,
Type 33,
Type 14,
etc.)
10 300 250 250
100 300 250 250 May produce  Improved Turbine or Enhanced Boiler
10 10 251 250
10 11 250 250
10 11 251 250 Same as above two entries; older recipe
100 110 260 250 Somewhat expensive recipe for larger item spread
20 20 251 250 With an aircraft carrier set as flagship, may produce  Reppuu (Strong Gale)

Anti-submarine Equipment/Misc.

Please set a destroyer as your flagship for best possible results.

        Remarks
10 10 10 20 Objective:  Type 3 SONAR
10 10 10 11 Allows objective:  Type 93 SONAR while doing development daily quests
10 50 10 51 Objective:  Type 3 SONAR or  Type 3 Depth Charge
10 30 10 31 As above
10 30 10 10 Objective:  Type 3 Depth Charge
10 10 10 10 No Anti-sub equipment.  May produce Drum Canister
100 10 200 10 Objective:  Enhanced Steam Boiler Chances increase while sub as flagship?