Spring 2016 Event

Introduction

The Spring 2016 Event, "Deployment! Land-based Aerial Division!" is planned to start on May 2nd, 2016. The entire event will be a "What if" Operation that will involve constructing an Airfield Land Base which will be used to launch Land Based Planes. The event is expected to be about 3 weeks in length and will be large scale operation which will consist of 7 stages that will be divided up into 3 different operations, a main operation, a later operation, and an extra operation.

The event plans to introduce the new "Land Based Plane" System which will introduce new Land Based planes such as the Type 1 Land Bomber and the the Type 96 Land Bomber.

In addition, the event will be the first time an event will branch into two separate operations which can be done at the same time once you complete the main operation.

Information

New Ships

There are 5 new ships added during this event. They are:

New Equipment

Currently from the tweets that have been provided, players will be expected to earn land based attack planes to be used during the event once construction of the installation is completed. These include the Type 1 Land Attacker and the Type 96 Land Attacker.

Completing the Latter Operation will reward you with a new type of "Flying Boat"

New Abyssals

There are 5 new Abyssals appearing in this event:

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. There is a 4 way ship lock in this event.
  3. Transport Operations introduced in Fall 2015 Event return
    • For transport maps, you need to deplete the TP gauge instead of a HP gauge, depleting the TP gauge only requires an A rank or better and does not require the boss to be sunk.
  4. This event introduces a Land-Based Air Groups mechanic for E4 to E7.

Event Maps

Quick Info Table

The Upcoming event will feature a new branching mechanic which will allow players to branch off from the main operation once it is complete. This will lead to players being able to access the both the Latter Operation and the Extra Operation. Players will be able to choose which operation they want to play. The following example listed below is a rough speculation and will be changed once the event goes live.

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Yes BLUE Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 GREEN In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
E-3 Yes GREEN
E-4 BLUE
E-5 ORANGE Complete Main Operation to unlock
E-6 Yes YELLOW
E-7 Any Complete Main Operation to unlock

E-1

 

Securing Control of the Front Lines!
前線制海権を確保せよ!

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
BAEscort fleet contains CLT?
DEscort fleet contains 1CL, 5DD
EFActive Branching
GActive Branching
GHLoS Check (pass)
KLoS Check (fail)

Tips

  • Surface Task Force is recommended
  • 2 CVL (Fast), 2 FBB, 2 CA + 1 CL, 5DD is a recommended composition


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1230       
AS:35
AS+:69
Pattern 2220       
AS:35
AS+:69
Pattern 3270       
AS:35
AS+:69
B
前衛警戒水雷戦隊
Pattern 1130       
Pattern 2130       
Pattern 3150       
C
北太平洋潜水艦隊 II群
Pattern 1      
Pattern 2      
D
Pattern 1175       
Pattern 2       
E
Pattern 1 Active Branching
F
Pattern 1
G
北太平洋潜水艦隊 I群
Pattern 1110     
Pattern 2130      
H
深海島嶼防衛任務部隊
Pattern 1300       
Pattern 2300       
AS:159
AS+:318
I
Pattern 1
J
島嶼防衛艦隊旗艦
Pattern 1180       
Pattern 2
Final Form
200       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
前衛水上打撃部隊 I群
Pattern 1170       
B
前衛警戒水雷戦隊
Pattern 1110        
Pattern 2100        
C
北太平洋潜水艦隊 II群
Pattern 1100      
D
前衛水上打撃部隊 II群
Pattern 1160       
E
Pattern 1 Active Branching
F
Pattern 1
G
北太平洋潜水艦隊 I群
Pattern 1     
H
深海島嶼防衛任務部隊
Pattern 1220       
Pattern 2160       
I
Pattern 1
J
島嶼防衛艦隊旗艦
Pattern 1
Final Form
160       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
前衛水上打撃部隊 I群
Pattern 1150       
Pattern 2170       
B
前衛警戒水雷戦隊
Pattern 160      
C
北太平洋潜水艦隊 II群
Pattern 1    
D
前衛水上打撃部隊 II群
Pattern 1130       
Pattern 2160       
E
Pattern 1 Active Branching
F
深海重雷装戦隊
Pattern 1100       
G
北太平洋潜水艦隊 I群
Pattern 170     
H
深海島嶼防衛任務部隊
Pattern 1150       
Pattern 2150       
I
Pattern 1       
Pattern 2100       
J
島嶼防衛艦隊旗艦
Pattern 1
Final Form
      


E-2

 

Form the Land Setup Force!
設営隊を揚陸せよ!

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA1 CL and 2 DD in fleet
BIf BB or CV is in fleet or fleet doesn't meet condition for node A.
CDActive Branching
EActive Branching
EFSlow ship in fleet or fleet doesn't meet condition for H and K
H1 CL + 3 DD + no slow ships
KIf fleet is too Heavy
GJ???
L???

Tips

  • 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B. From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs.
  • You may swap one CAV for a CVL.
  • WG42s, Daihatsu with Marines, and Amphibious Tanks provide damage bonuses against Artillery Imps.
  • A destroyer with two main guns and either WG42, Marines, or Tank, can destroy an Artillery Imp in night battle but is less effective against the Imp in day battle.
  • A destroyer with a WG42 and either (or both) Marines and Tank, will be strong against the Imps in both day and night battle because the bonuses stack.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
警戒哨戒線
Pattern 1140       
Pattern 2120       
B
Pattern 1
C
Pattern 1 Active Branching
D
Maelstrom
Pattern 1 Fuel
E
潜水艦哨戒線
Pattern 1110     
Pattern 2100     
Pattern 390 100     
F
上陸阻止ライン
Pattern 1170       
AS:264
AS+:528
G
深海魚雷艇戦隊
Pattern 1150      
H
Pattern 1 Must be my imagination (Battle Avoided)
I
救援深海重巡戦隊
Pattern 1160       
Pattern 2180       
AS:36
AS+:72
J
島嶼防衛要塞
Pattern 1300       
AS:72
AS+:144
Pattern 2240       
Pattern 3
Final Form
360       
AS:132
AS+:264

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
警戒哨戒線
Pattern 180      
Pattern 290      
B
前衛空母任務部隊
Pattern 1150       
C
Pattern 1 Active Branching
D
Maelstrom
Pattern 1 Fuel
E
潜水艦哨戒線
Pattern 170     
Pattern 280     
F
上陸阻止ライン
Pattern 1170       
G
深海魚雷艇戦隊
Pattern 1     
Pattern 2      
H
Pattern 1 Must be my imagination (Battle Avoided)
I
救援深海重巡戦隊
Pattern 1  ca_ri_class_elite ca_ri_class_elite    110
J
Pattern 1
Pattern 2
Pattern 3
Final Form


E-3

 

Setting up the Frontline Airfield!
前線飛行場を設営せよ!

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
BA
D
CD
E
GH
I
J
JK
M

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1 Must be my imagination (Battle Avoided)
C
Pattern 1
D
深海第二水雷戦隊
Pattern 1130       
Pattern 2120       
E
Pattern 1
F
深海第一水雷戦隊
Pattern 1150       
Pattern 2140       
G
Pattern 1 Supply Point
H
群狼水雷戦隊 A群
Pattern 1150       
I
Pattern 1
J
魚雷艇突撃戦隊
Pattern 1190       
Pattern 2200       
K
深海駆逐隊旗艦
Pattern 1320 dd_old_demon      
Pattern 2
Final Form
360 dd_old_princess      
L
Pattern 1
M
Pattern 1

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Final Form
L
Pattern 1
M
Pattern 1

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Final Form
L
Pattern 1
M
Pattern 1


E-4

No map name yet
No map name yet

Information

  • No information so far

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4


E-5

No map name yet
No map name yet

Information

  • No information so far

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4


E-6

No map name yet
No map name yet

Information

  • No information so far

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4


E-7

No map name yet
No map name yet

Information

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4