Sandbox/Spring 2019 E-5

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Totaku's Proposal

Regarding Fleet's associated with this map

Within this operation you will be utilizing the remains of your Pearl Harbor Forces along with fleets associated with the United State Navy as both members will be have bonuses when fighting off against the bosses within this maps. As such the most important ships to consider along with thier bonuses for the main phase of this map is:

Keep in mind you will likely have exhausted most of your Pearl Harbor members in E-4 but if you saved valauble members such as Kasumi and Abukuma up to this point, you will have a powerful advantage in this map. And if you happen to own set of USN DDs such as Samuel B. Roberts, Johnston, and Fletcher (assuming you got her in E-4 and trained her) they will become very valuable towards delivering the final kill against the last boss on this map.

In addition, for normal and hard difficulty this will be the final tag you will have to deal with so any ships you haven't used from previous maps can be used here.

Once you finish this map all ships can be used here regardless of locks but if you plan to use ships on other maps for post event farming, please tag your ship in thier appropriate locations before sending here as they will be given the Hawaiian Forces Tag if they are used here on this map for the first time.

Step 1: Eliminate the Abyssal Jellyfish Princess

Recommended Fleet

STF - 4 BB, 1CA, 1 CV + 1CL, 2 CA, 1 CLT, 2 DD

Recommended LBAS

Boss Node Bombing LBAS 1-3

1 Land Based Fighter, 3 Land Base Bombers (Distance of 6 Required)

ASW Bombing (Node B) LBAS 1

4 ASW Bombers / Toukai (Distance of 1 Required)

Path: B-D-H-J-L-Q

The first phase of the operation will have you go through a total of 3 nodes which can be summarized as the following:

  • Node B is a Submarine Nodes, which tame on lower difficulties will feature more Elite and Flagship tier So-class Subs on higher difficulties
  • Node H is a carrier node that features some Nu-class CVLs along with Ta-class BBs and some CLs (Tsu-classes on higher difficulties)
  • Node L is a Surface fight against some BBs along with a CVL and some other CLs and DDs

Most of the battles are manageable, but node H and L can be problematic due to H (on higher difficulties) having high air power and L having a strong fleet that can possibly do some harm. Having a fighter mule CV along with a CAV fighter mule can help counter most of the air power issues.

Node B's submarines can also pose a problem and in some cases you may want to bring an LBAS full of Toukai to help you pass the node more successfully. While not entirely necessary it is recommended to ensure your survivability.

The boss node on the other hand will have your fleet be pitted up against the Abyssal Jellyfish Princess who will be in a combined fleet along with a CV (Aircraft Carrier Princess on higher difficulties) and some BBs Which can be Battleships Princess on higher difficulties, along with some CLs, DDs and in the mix.

If you Land Base is well trained, they can be strong enough to take out or kill most of the units, especially if they score a direct hit on them. And should be easy enough for your fleet to take out. On higher difficulties, using Nagato and Mutsu to perform their Broadside Special along with Musashi for additional Firepower, and Ise or Hyuuga in Battle Carrier form will help provide additional air power needed to overtake the air power. In addition, bringing in Pearl Harbor members and American DDs like Johnston and Samuel B. Roberts should be more than enough to provide enough damage to kill the boss fleet if you able to wipe out enough.

On final kill, you will be facing a stronger Fleet with stronger ship variants and most notably an additional battleship (Or Battleship Princess) on the final run. Most of the battle of the battle should be the same and if nessary, bring you entire LBAS units to the boss will help making winning the battle far more possible. Once the Abyssal Jellyfish Princess is defeated, the path toward the last and final boss will be open.

Step 2: Unlock the shortcut path for your Surface Task Force

In this process your fleet will need to complete a number of steps to help your Surface Task Force Fleet be able to take a shortcut through the lower part of the map to reach the Abyssal stronghold in the Eastern part of the map. This process will require you to complete the following steps:

  • Obtain AS at Node G with a CTF (Normal+ Only)
  • Obtain AS at Node F with a CTF (Normal+ Only)
  • S Rank Node X with a CTF
  • B+ Rank Node V with a TCF (Easy+ Only)
  • Obtain AS at Node E with an STF
  • Achieve at least AS (No Damage) against Air Raids on your Land Bases at least once.

Once completed, the new path will open for your STF to take which will be faster and easier to reach the boss.

Obtain AS at Node E with an STF

Recommended Fleet

STF - 4 BB, 1CA(V), 1 CV + 1CL, 2 CA, 1 CLT, 2 DD


Recommended LBAS

LBAS 1-2 4 Fighters/ Landbase Fighters (Range 3 Required)

Path: B-D-E

Simplest requirement to complete as you can load you CV and CAV with nothing but fighters as well as use Ise or Hyuuga as a fighter mule. Use 1 or 2 LBAS with nothing but fighter for an easy clean AS and the process should be considered done.

Obtain AS at Node F with a CTF (Normal+ Only)

Recommended Fleet

STF - 3 CV, 2CA(V), 1 XX (Not an AV) + 1CL, 2 CA(V), 1 CLT, 2 DD

Recommended LBAS

Fighter Sweep Node F
LBAS 1
4 Fighters/ Landbase Fighters (Range 3 Required)

ASW Bombing Node C
LBAS 2
4 ASW Bombers / Toukai (Range 2 Required)

Path: C-F

The sub nodes at Node C can be troublesome, so if necessary set up an ASW LBAS along with an LBAS Fighter group and use them in nodes C and F. Getting AS at Node F should require little effort as you will fighter mule your CVs for an easy clear.

Obtain AS at Node G with a CTF (Normal+ Only)

Recommended Fleet

STF - 3 CV, 2CA(V), 1 AV + 1CL, 2 CA(V), 1 CLT, 2 DD

Recommended LBAS

Fighter Sweep Node G
LBAS 1-2
4 Fighters/ Landbase Fighters (Range 3 Required)

ASW Bombing Node C
LBAS 3
4 ASW Bombers / Toukai (Range 2 Required)

Path: C-G

Score an B+ rank on Node V (Easy+)

TCF - 2 BBV, 4 DD + 1 CL, 2 CA, 3 DD

Path: B-D-H-J-L-N-S-V

Recommended LBAS

Node H Bombing
LBAS 1
2 Land Base Fighters/ 2 Land Base Bombers (Distance of 3 Required)

Node N Bombing
LBAS 2
0-1 Land Base Fighter/ 3-4 Land Base Bombers (Distance of 6 Required)

Node V Bombing
LBAS 2
4 Land Base Bombers (Distance of 8 Required)

Probably the hardest to complete requirement of the map as it'll require you to be able to take a Transport Combined Fleet to the preboss in node X and in order to do that you'll need to have a Low LoS to avoid the Jellyfish Princess boss node. Which will mean you'll need to not use too much LoS related equipment for this segment crippling your fleet's overall performance and having to endure surviving against a difficult series of fights where you will likely lose some ships along the way. As such, it's wise to prepare a Fleet Command Facility for your combined fleet to pull out damaged ships. Along with the help of in-route support to clear out the majority of threats.

In addition, using LBAS for nodes such as H and N which are considered to be the hardest to survive nodes in this segment will help too.

If all goes well, your fleet should eventually path to Node X where they will face a fleet over there consisting of a CL, 1 BB, 2 CA, 2 DDs. In higher difficulties, they will consist of Tsu-class, Ne-classes and Re-classes with the hardest difficulity featuring Elite and flagship variants. In addition to this, the fleet will be in Line ahead or Vanguard formation. While Line ahead will likely result in victory, a Vanguard formation will present a more difficult chance to score the B+ rank cause if the DDs survie, they can easily evade most damage resulting in wasted turns. And reducing your likely hood you'll score a B+ rank. However, once you score a victroy, this condition will be considered complete.

Score an S Rank on Node X

Recommended Fleet

CTF - 3 CV, 2CA(V), 1 BBV + 1AV 1CL, 1 CA(V), 1 CLT, 2 DD (Fast fleet Recommended)

Path: C-G-I-K-M-W-X

CTF - 3 CV, 2-3CA(V), 0-1 BBV + 1CL, 2 CA(V), 1 CLT, 2 DD (Fast fleet Recommended)

Path: C-F-H-J-K-M-W-X

Recommended LBAS

Node C ASW Bombing
LBAS 1
4 Land Base Bombers (Distance of 2 Required)

Node M Bombing
LBAS 2
0-1 Land Base Fighter/ 3-4 Land Base Bombers (Distance of 6 Required)

Node X Bombing
LBAS 2
4 Land Base Bombers (Distance of 8 Required)

Depending on the fleet and path your take your will have to use go either a long path around if you avoid using an "Fast" AV/AO, but if you use a fleet with a "Fast" AV/AO which will take you through a faster and more efficent path with less fights to deal with. The quickest way to use a fast AV would be to use a AV Chitose-class or Nisshin, however, if you have plans to keep them for other uses in the event like farming E-4, you can considered using a slow AV and adding a turbine and boilier to make them fast.

Besides the usual submarine nodes and air nodes, the surface battles are mostly simlar to the ones you face along the Node V path. But with additional carriers mixed in. However Node X is mainly a copy of node V but with you bring in a carrier fleet, it may be more likely you'll be successful as clearing it out. Which in this requirement, you'll need to eliminate all the ships in node X. If you brin an LBAS and in-route support, this shouldn't be too difficult to achive.

Score AS on the Land Base Air Raid (Normal+)

Recommended LBAS

LBAS 1-2 4 Interceptors / Landbase Fighters

Process should be straight forward as you will simply need to go a few nodes. If necessary the STF fleet route to E is probably the quickest way to trigger the Air Raid. With enough Fighters/ interceptors you can easily get AS to complete the requirements.

Once all the conditions are met, you will unlock the shortcut and your fleet will get a huge bonus for torwards the final boss which will be noted in the next segment.

Step 3: Eliminate the Abyssal Pacific Princess