This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
The Paths said compositions will take (to explain each path the composition will/can take),
A summary or description of what kind of obstacles a composition will face.
A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-7 Branching Rules (Start Points) ▼/▲
Nodes
Rules
Start
1
Start point 2 locked: Single / SFF / CTF / STF / TCF
Start point 2 unlocked: Meet ANY of the following requirements:
Single / Striking Force Fleet
STF: Amount of (F)BB(V) ≥ 4
TCF
Start point 3 unlocked: Meet ANY of the following requirements:
Single / Striking Force Fleet
STF: Amount of (F)BB(V) ≥ 4
Tag requirements: (Hard only)
2nd Fleet
American D-Day Landing Force
2
Meet ANY of the following requirements:
CTF
STF: Amount of (F)BB(V) ≤ 3
Tag requirements: (Hard only)
1st Fleet
British Fleet Main Force
3
TCF
British D-Day Landing Force (Hard only)
E-7 Branching Rules (Part 1) ▼/▲
Nodes
Rules
1
A
Single / Striking Force Fleet
C
Combined Fleet
A
A1
Does not meet the requirements to go to A2
A2
Meet ALL of the following requirements:
Amount of (F)BB(V) + CV(B) ≤ 1
Amount of CL ≥ 1
Amount of DD ≥ 2
If Slow fleet, then amount of DD + DE ≥ 4
A1
A2
Meet ALL of the following requirements:
Fleet contains either 2(F)BB(V) or 1CV(B)
Amount of CL ≥ 1
Amount of DD + DE ≥ 3
If fleet contains CV(B), then amount of DD + DE ≥ 4
B
Does not meet the requirements to go to A2
A2
A3
Active Branching
B
A3
A4
Single / Striking Force Fleet
A5
Combined Fleet
B
B1
Fail the LoS check
B2
Pass the LoS check
B2
B3
Active Branching
B4
C
A3
Active Branching
C1
C2
C3
Route to D or L locked
D
Route to L locked: Fixed Routing
Route to L unlocked: Does not meet the requirements to go to L
L
Meet ALL of the following requirements:
STF
Fast fleet
Fleet contains AR, AO or Akitsushima Kai
Note: See part 2 for further routing
D
E
Does not meet the requirements to go to F
F
TCF
Otherwise, meet ALL of the following requirements:
Amount of CL + DD ≥ 5
If Slow fleet, then amount of (F)BB(V) + CV(B/L) ≤ 5
F
G
Route to H locked
After route to H unlock: Slow fleet
H
Fast fleet
E-7 Branching Rules (Part 2) ▼/▲
Nodes
Rules
J
K
Active Branching
L
K
M
Does not meet the requirements to go to N
N
Amount of (F)BB(V) ≤ 3
L
N
Does not meet the requirements to go to T
T
Route to U is locked
Otherwise, meet ALL of the following requirements:
(F)BB(V) + CV(B/L) ≤ 5
Does not meet the requirements to go to U
U
Route to V is locked, then meet ALL of the following requirements:
(F)BB(V) + CV(B/L) ≤ 5
Amount of CL ≥ 2
Amount of DD ≥ 3
If Slow fleet, then amount of DD + DE ≥ 4
Route to V is unlocked, then meet ALL of the following requirements:
Fast fleet
(F)BB(V) + CV(B/L) ≤ 5
If Slow fleet, then amount of DD + DE ≥ 4
Does not meet the requirements to go to V
V
Fast+ fleet containing a Yamato-class ship
Otherwise, meet ALL of the following requirements:
Fast fleet
Amount of Yamato-class ships ≤ 1
Amount of (F)BB(V) + CV(B) ≤ 4
Amount of CL ≥ 2
Amount of DD ≥ 3
X
Meet ALL of the following requirements:
Fast+ fleet
Amount of Yamato-class ships = 0
N
O
Routed from K node
T
Routed from L node
O
P
CTF
STF
R
TCF
Q
N
Does not meet the requirements to go to O
O
If Slow fleet, then amount of BBV + CA(V) ≤ 3
U
V
???
X
???
X
W
Fail the LoS check
Y
Fleet contains AR, AO or Akitsushima Kai
Pass the LoS check
Z
Does not meet the requirements to go to Y
Pass the LoS check
Jiga's Guide
Map overview
E7 is a Combined fleet three-phase map consisting of two transport and three boss phases.
Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
STF:
Main: 2-3(F)BB(V), 1CV(B/L), 0-1CL, 0-2DD
Escort: 1CL, 3-5DD
Route: 1CA3A5
LBAS range: 6
The enemy is an hard skin Installation (Pillboxes) and requires specialized anti-installation gear to be defeated.
Trivia:
This is an anti-installation/landing operation on the island of Guernsey; an strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
Trivia
This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
STF:
Main: 2(F)BB(V), 1CVL, 1DD
Escort: 1CL, 4DD
STF:
Main: 2AV, 1CVL, 2CL, 1DD
Escort: 1CL, 5DD
TCF:
Main: 2AV, 4DD
Escort: 2CL, 5DD
Route: 1CC1C2C3
you just need to reach the Node C3
Phase 1 - TP Operation: Engineers Landing at Omaha & Pointe du Hoc
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
On U, the enemy is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Trivia:
Node U is in Dieppe which was the site of the first ever allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
Phase 5 - Boss Chipping
See #Phase 6 - Boss LD for the improved comps to use in Last Dance.
Trivia:
The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the allied invasion of Europe
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].