Resource Nodes Guide

Regular Ressource Nodes

 
Resource Node


Upon entering, adds a specific amount of a specific Resource (    ), consumables (   ), or Coin Boxes (   ) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes does not provide resources.

Using   Drums,   Landing Craft, and   Tanks  increases the resource gain up to a possible node-specific cap:

Resource Gain Bonuses
Type Name Base Bonus
         
   
  Daihatsu Landing Craft 
Toku Daihatsu Landing Craft 
DLC + T89 Tank 
Armed Daihatsu 
Soukoutei 
DLC + Panzer II 
Toku DLC + Ho-Ni Tank 
+3 +2 +??
  Ka-Mi Tank 
  Drums  +2 +1.5 +??
  Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
0 0 0
  • Those values will vary from map to map, being +10   for DLC on 5-5 for instance.

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Node B

Special Ressource Nodes

 
Finish Line
Harbour Node


Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.

1-6

7-4