User:Jigaraphale/Sandbox/13
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Resource Nodes Guide
Regular Ressource Nodes
Upon entering, adds a specific amount of a specific Resource ( ), consumables ( ), or Coin Boxes ( ) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes does not provide resources.
Using Drums, Landing Craft, and Tanks increases the resource gain up to a possible node-specific cap:
Resource Gain Bonuses | ||||
---|---|---|---|---|
Type | Name | Base Bonus | ||
| ||||
Daihatsu Landing Craft Toku Daihatsu Landing Craft DLC + T89 Tank Armed Daihatsu Soukoutei DLC + Panzer II Toku DLC + Ho-Ni Tank |
+3 | +2 | +?? | |
Ka-Mi Tank | ||||
Drums | +2 | +1.5 | +?? | |
Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai |
0 | 0 | 0 |
Special Ressource Nodes
Is often considered an Ending node like Boss nodes.
- It can reward none, one, or two resources at once, but no consumable so far.
- Like Resources nodes, using Drums, Landing Craft, and Tanks increases the resource gain, but equipment effectiveness may vary.
- In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment.