World 5/5-4

< World 5
Revision as of 12:43, 12 October 2022 by Chocolatecravinghobo (talk | contribs) (→‎Stage Guide: DLC -> Landing Craft)

World 5-4: サーモン海域 Salmon Sea Area

Strategy Name
東京急行 (Tokyo Express)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
南方海域に有力な艦隊を投入し鼠輸送作戦を敢行、可能であれば同方面の敵艦隊も撃滅せよ!
Perform a vital "rat transport" operation. If possible, also destroy the enemy fleet in the area!
5-4 North route
Fleet 2BB(V), 2CV, 2CA(V)
Route B C G L P
Other Notes
AP AS AS+
138 309 618
5-4 Middle route
Fleet 1FBB, 1CAV, 1CL, 3DD (Fast)
Route B E H I J M P
Other Notes
AP AS AS+
63 141 282
5-4 South route
Fleet 3CA(V), 1CL, 2DD,
Route A D E H I J M P
Other Notes Mikawa Fleet
AP AS AS+
63 141 282

Stage Guide

5-4 Branching Rules
Nodes Rules
Start
A
  • FORCE node B if fleet contains CV(L/B)
  • Meet ANY of the following to go to A
    • (F)BB(V) ≥ 3
    • CA(V) ≥ 5
  • Meet ANY of the following to go to B
    • CL = 1 AND DD ≥ 3
    • DD ≥ 4
    • 5 ships carrying Drum or Landing Craft AND the amount of "Drums + Landing Craft" in the fleet ≥ 5 (all Landing Craft variants count).
      • If one ship carries both Drums & Landing Craft, it will be counted as "2 ships".
  • Otherwise, go to A
B
A
D
  • Meet ANY of the following requirements to go to D
    • Fleet contains SS(V)
    • (F)BB(V) ≥ 5
    • DD ≥ 2
    • CA(V) ≥ 3
  • Otherwise, go to F
F
B
C
  • Go to C if fleet contains CV(L/B) or SS(V)
  • Go to E if Fast+ fleet
  • Meet ANY of the following requirements to go to D
    • DD = 0
    • Fleet contains (F)BB(V) AND slow ship
    • BBV ≥ 1 and amount of slow BB(V) in total ≥ 2 (Ignores Speed improvements)
  • Otherwise, go to E
D
E
D
E
  • Go to E if DD ≥ 2 AND slow BB ≤ 1 (BBV doesn't count, ignores Speed improvements)
  • Otherwise, go to F
F
G
K
  • Go to K if (F)BB(V) ≥ 4
  • Random between K and L if CV(B) ≥ 3
  • Otherwise, go to L
L
L
N
  • Meet ALL of the following to go to P
    • (F)BB(V)+CV(B) ≤ 4
    • Fast+ fleet OR pass the LoS Check, ≥ 60 (Cn2)
  • Random between N and P if (F)BB(V)+CV(B) ≥ 5
  • Otheriwse, N
P
M
O
  • Random between O and P if fleet contains SS(V)
  • Fail the LoS Check, < 45 (Cn2)
P
  • Random between O and P if fleet contains SS(V)
  • Meet ANY of the following requirements:
    • Pass the LoS check, ≥ 45 (Cn2)
    • Fast+ fleet (LoS check ignored)


Tips

You must sink the boss 5 times to clear the map.

  • There are two main routes you can go to reach the boss: north and south.
    • North route is occupied with Standard Carrier Wo-Class Flagship IV, and Battleship Ta-Class Flagship, with high evasion and accuracy. They can potentially damage any of your ships on the way to the boss if not evaded.
      • Node C also has a pattern with 1-2 Enemy SS, sometimes in Line Ahead. You are recommended to go Line Abreast against this Node (BBs or CVs can handle all Surface Enemies in the Node even in this formation), and bring OASW DDs to deal with them.
      • There is an LoS Check in L to go to the Boss Node, requiring LoS ≥ 60 (Cn2).
    • South route doesn't feature any enemy carrier, but you have to go through night battle nodes like in 5-3 against enemy Heavy Cruiser Ri-Class and Late Model DDs.
      • SPF are highly advised for this route if you wish to obtain AS at the boss node, as no CVs are allowed.
      • There is an LoS Check in M to go to the Boss Node, requiring LoS ≥ 45 (Cn2).
        • It is ignored if your fleet is Fast+.
  • No matter which route you take, Light Cruiser Tsu-Class will nearly show up everywhere in this map. Therefore, If you are using a composition with CVs and go north, you are recommended to use ones with high slots capacity, and place bombers only in the highest capacity slots on your CVs to avoid all of your bombers getting shot down to 0 by the time you reach the Boss Node.
  • As every World 5 map, Support Expeditions are available to help you clear the map, something often useful to clear harder quests.

Recommended Fleets

  • 2FBB/CA(V), 1CL, 3DD (Fast) (Quest Bq6)
  • 1FBB, 1CLT, 4DD (Fast)
  • Route = B E H I J M P

  • 2BB(V), 2CV, 2CA(V)
  • 2BB(V), 2CV, 2DD
  • Route = B C G L P

  • 3CA(V), 1CL, 2DD
  • Route = A D E H I J M P
  • 4CA, 2CAV
  • Route = A D F H I J M P

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵南方増援部隊 前方警戒艦隊
Pattern 1       
Pattern 2       
Pattern 3       
D
Maelstrom Node
Pattern 1  - ?
E
敵鉄底海峡哨戒隊
Pattern 1       
Pattern 2       
Pattern 3       
F
深海水上打撃群
Night Battle Node
Pattern 1       
Pattern 2       
G
敵南方増援部隊 機動部隊
Pattern 1       
AP:138
AS:309
AS+:618
Pattern 2       
AP:138
AS:309
AS+:618
Pattern 3       
AP:138
AS:309
AS+:618
Pattern 4       
AP:138
AS:309
AS+:618
Pattern 5       
AP:138
AS:309
AS+:618
Pattern 6       
AP:138
AS:309
AS+:618
H
敵鉄底海峡巡洋艦戦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
I
Resource Node
Pattern 1  + ?
J
敵泊地投錨中 輸送船団
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
Pattern 6       
K
Maelstrom Node
Pattern 1  - ?
L
敵南方増援部隊 本隊
Pattern 1       
Pattern 2       
M
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
N
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
O
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
P
敵南方増援部隊 本隊
Pattern 1       
AP:63
AS:141
AS+:282
Pattern 2       
AP:63
AS:141
AS+:282
Pattern 3       
AP:63
AS:141
AS+:282
Pattern 4       
AP:63
AS:141
AS+:282
Pattern 5       
AP:63
AS:141
AS+:282
Pattern 6       
AP:63
AS:141
AS+:282

World 5/5-4/Drop list