World 6-1: 潜水艦作戦 Submarine Operation

Strategy Name
潜水艦作戦 (Submarine Operation)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
-
Strategy Content
有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ!
Organize a strong submarine fleet and advance a patrol line into the Middle Sea region. Locate enemy fleets and gradually destroy them!
6-1 CV Fleet
Fleet 1CV, 1CL, 1CLT, 3SS(V)
Route C F G H K
Other Notes Has a 15% chance to off-route to Node I
AP AS AS+
56 126 252
6-1 AS Fleet
Fleet 1AS, 1CL, 4SS(V)
Route A F G H K
Other Notes
AP AS AS+
56 126 252

Stage Guide

6-1 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following to FORCE B
    • CA(V)+(F)BB(V)+CV(L/B) ≥ 3
    • (F)BB(V) ≥ 2
  • Meet ANY of the following to go to A
    • Fleet contains SS(V) only
    • Fleet contains AS and meets one of the following
      • SS(V) ≥ 3, no other ship types allowed
      • SS(V) = 3 and DD = 2
      • SS(V) = 4 and CL+DD = 1
  • Go to B if fleet contains no CL and DDs
  • Otherwise, C
B
C
A
D
  • Fleet does not contains AS
F
  • AS Is in the fleet
G
H
  • Meet ALL of the following requirements:
    • Amount of SS(V) ≥ 3
    • Amount of BB(V) + CV(L/B) + CA(V) ≤ 1
    • Pass the LoS check: ≥ 16 (Cn4)
      • Routing becomes random if 12 ≤ LoS ≤ 15.9 (Cn4)
I
  • Meet ANY of the following requirements:
    • Fail the LoS check
    • Amount of SS(V) ≤ 2
    • Amount of BB(V) + CV(L) + CA(V) ≥ 2
  • If the fleet does not contain AS:
    • 15% chance of off-routing to I regardless of LoS check result
H
E
  • Always node E if LoS ≤ 20 (Cn4)
  • If the fleet contains AS:
    • Always node K if LoS ≥ 25 (Cn4)
    • Random between E and K if 20 ≤ LoS ≤ 24.9 (Cn4)
  • If the fleet does not contain AS:
    • Always node K if LoS ≥ 36 (Cn4)
    • Random between J and K if 25 ≤ LoS ≤ 35.9 (Cn4)
    • Random between E, J and K if 20 ≤ LoS ≤ 24.9 (Cn4)
J
K


Tips

  • At least 3 SS(V) are required to reach the boss.
  • There are LoS checks at G H and H K. They do not have high LoS requirements, but an all-submarine fleet without recons/radar can be sent to I.

Recommended Fleets

  • 1CV, 1CL, 1CLT, 3SS(V)
  • Route = C F G H K
    • Has a 15% chance to off-route to Node I
    • Most effective fleet for taking out the boss but it will have to go through node C where there's a Ru-class Flagship.
  • Using a Midget Submarine 
     
     
    on both the CL & CLT gives a powerful Opening Torpedo Salvo (Otorp).
  • For the CV, either:
    • The CV may use several Jets 
       
      , adding the Jet Assault phase to the already strong Otorp, allowing to wipe all pre-boss fleets before they can attack the fleet.
    • The CV should be equipped with a   range extander to be set on Long Range, and so act first after the Opening phases (note that Jets also extend the range to long).
  • Try to use a CVB so that it can attack even in Chuuha.

  • 6SS(V)
  • Route = A D F G H K
    • Allows the fleet to completely ignore any enemy ships that can't attack SSs, however node D is pretty harsh on SS with late-model DDs and flagship CLs.
    • Count on the Opening Torpedo Salvo (Otorp) & cut-in attacks (at boss), so only remodeled SS are recommended when using this composition.
    • Recon seaplanes or Submarine Radars 
       
       
      may be used to meet the LoS requirements.
    • As SSVs have few slots, only one may just carry all the seaplanes. As many combat-capable submarines as possible are needed for this route.

  • 1AS, 1CL, 4SS(V)
  • 1AS, 2DD, 3SS(V)
  • Route = A F G H K
    • The shortest route in terms of the number of battles.
    • 1AS combined with at least 2 SS(V) unlock the "Submarine Touch", a special attack that can trigger several times on the map, consuming a Submarine Supply Material per battle.
    • The AS can equip recon seaplanes to free up slots for the SS(V)s.
    • A trade-off is that any enemy ship still in light damage or better shape at the end of the shelling phase will have fewer targets to launch their torpedoes at, so the AS and its escorts have to tank all the preboss ships that can't perform ASW.

Node I has some good drops like I-401 .

  • To farm here, it is possible to use:
    • 1BB, 3CLT, 1CL, 1CV
    • 1CL, 3CLT, 2CV
    • Route = C F G I

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
中部海域 敵遊撃部隊
Pattern 1       
AP:16
AS:35
AS+:69
Pattern 2       
AP:16
AS:35
AS+:69
D
中部海域哨戒戦 D地点
Pattern 1      
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F
中部海域哨戒戦 F地点
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4       
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
中部海域哨戒戦 H地点
Pattern 1       
Pattern 2       
Pattern 3       
I
敵機動部隊
Pattern 1       
AP:112
AS:252
AS+:504
Pattern 2       
AP:120
AS:270
AS+:540
Pattern 3       
AP:64
AS:144
AS+:288
J
中部海域 敵輸送船団
Pattern 1       
Pattern 2       
K
敵回航中空母
Pattern 1       
AP:56
AS:126
AS+:252
Pattern 2       
AP:56
AS:126
AS+:252

World 6/6-1/Drop list