World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area

Strategy Name
第二次サーモン海戦 (Second Battle of the Solomon Sea)
Difficulty
☆☆☆☆☆☆☆☆☆☆☆
Item
Strategy Content
南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!
5-5 North route
Fleet 4-6(F)BB(V)/CV(L), 0-2CA(V)
Route B K P S
Other Notes 35% chance of off-routing if 5 or more (F)BB(V)s/CV(L)s are used or if a SS(V) is used.
AP AS AS+
175 392 784
5-5 Middle route
Fleet 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
Route B F D H N O S
Other Notes
AP AS AS+
175 392 784
5-5 South route
Fleet 2(F)BB(V)/CV(L), 4DD
2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
Route A C E G I M O S
Other Notes If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships.
AP AS AS+
175 392 784

Stage Guide

5-5 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following requirements to go to A
    • DD ≥ 4
    • 4 Drum carrying ships
    • 4 DLC/tank carrying ships
  • Otherwise, go to B
B
B
F
  • FORCE node K if meeting one of the following:
    • CV(B) ≥ 3 (CVL doesn't count)
    • (F)BB(V) ≥ 4
    • CLT ≥ 2
  • Go to F if DD ≥ 2
  • Otherwise, go to K
K
E
G
  • Meet ANY of the following to go to H
    • Fast+ fleet and DD ≥ 2
    • Fastest fleet
  • Otherwise, go to G
H
H
L
  • Go to N if the fleet is Fastest
  • Go to P if (F)BB(V)+CV(L/B) ≥ 4
  • Go to L if DD ≤ 1
  • Otherwise, go to N
N
P
I
L
  • Go to L if (F)BB(V)+CV(B) = 3 and DD ≥ 2
  • Otherwise, go to M
M
L
N
  • Fixed Route
M
L
  • FORCE node O if node L or N was reached in the same sortie
  • Go to L if (F)BB(V)+CV(B) ≥ 4
  • Go to O if DD ≥ 2
  • Otherwise, go to L
O
N
M
  • FORCE node O if node M was reached in the same sortie
  • Meet ANY of the following requirements to go to O
    • Fast+ fleet
    • Fleet contains AO
  • Meet ANY of the following requirements to go to M
    • (F)BB(V)+CVL ≥ 3
    • Fleet contains CV(B)
  • Otherwise, go to O
O
O
R
  • Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2)
  • Meet ANY of the following to go to S
    • Pass the LoS check: ≥ 67 (Cn2)
    • Fast+ fleet (LoS check ignored)
  • Otherwise, go to R
S
P
Q
  • Meet ANY of the following to FORCE node S (LoS check ignored)
    • Fastest fleet
    • Fast+ fleet and (F)BB(V)+CV(L/B) ≤ 5
  • Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5
    • (65% to S if fleet LoS ≥ 84 (Cn2))
  • Go to S if passing the LoS Check: ≥ 81 (Cn2)
  • Go to Q if LoS ≤ 73 (Cn2)
  • Otherwise, random routing
S


Tips

To complete the map, you need to defeat the boss flagship 5 times.

  • Clearing this map rewards 200 Ranking points and a medal.
  • The map will reset at midnight JST at the beginning of every month.
  • 5-5 is arguably among the most difficult maps in the game.
    • The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing.
      • If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, it is recommended that you attempt these quests after clearing 5-5 for the month, as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps.
      • This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
      • Please note that Submarine Yo-Class at the boss node will be in Elite form post-clear, so a dedicated ASW or even OASW ship must be brought if one wishes to secure an S-rank.
  • Node B is a submarine node.
  • Nodes G and M are Night Nodes.
  • Pre-boss Node P has the chance of containing an Elite Re-class in Line Ahead.
    • Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion may improve survivability against opening torpedoes.
  • The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
  • As every World 5 map, Support Expeditions are available to help you clear the map, something often useful to clear harder quests.

Recommended Fleet

Very strong, but also costly fleets. The biggest threat is the Re-class en route.

  • 4-6BB(V)/CV(L), 0-2CA(V)
  • Route = B K P S
    • Use your strongest ships (Yamato-class, night carriers, or armored carrier with jets). Since the firepower cap is lifted to 220, the difference between Yamato class and other ships is substantial.
    • If you really want to use Nagato special attack, middle route should be a more reasonable choice.
  • 4BB(V)/CV(L), 2DD
  • Route = B F J P S
    • The enemy en route is almost the same as the previous comp.
    • LoS required: ≥ 81 (Cn2)
    • Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node Q
    • F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway.
    • CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs. Mogami Kai Ni Toku can launch opening torpedo, Maya Kai Ni (or Atlanta Kai)has powerful AACI.
    • Ise Kai Ni & Hyuuga Kai Ni are good option to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
    • SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.
  • 6SS(not recommended)
    • Random offrouting, low chance of reaching the boss node or killing the boss(even if there is Wo-kai comp). The only advantage is the low resource cost. If you have 6 ringed submarines with reinforced expansion(which can equip submarine radars, enable them to launch powerful night CI), and you have a lot of time to expend, and your resource really matters, you can try this comp one or two times each day, and you may clear the map on the end of the month.

  • 2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)
  • Route = B F D H N O S
    • LoS required: ≥ 67 (Cn2)
    • Easier preboss, but will struggle against the double Re Elite boss node formations.
    • Node D is a maelstrom node that wipes out your fuel. Recommended to bring some radars to reduce the loss.
    • The best way to kill the Re-class and the boss is Nagato special attack. Equip Nagato Kai Ni with two of your best guns (The firepower should be as high as possible, such as 46cm Triple Gun Mount Kai and Prototype 51cm Twin Cannon), one radar and one AP shell. Mutsu Kai Ni should also follow this pattern, but it's recommended to give Nagato 46 or 51cm guns to make her range VL in order to attack first. Since enemy ships have really high firepower, it's important to keep initiative.
    • Elimininate two enemy destroyers(and possibly one Tsu-class CL) before the Nagato attack is very important to make sure that the three powerful hits are not wasted on those cannon-fodders. So it's recommended to use boss support or take other measurements. For support, accuracy is more important than firepower. It's also possible to use a 4CA2DD support to reduce resource consumption(the CA should reach 123 firepower to make sure that enemy destroyers can be killed in Head-on).
    • Nagato+Mutsu+2CAV+2DD grants air parity on node H. One of the CAV should be Mogami Kai Ni Toku for opening torpedo attack.
    • Nagato+Mutsu+1CL+1CLT+2DD enables powerful opening torpedo attacks which can eliminate the destroyers on the boss. But this comp is somewhat unstable on node H.
  • 3(F)BB(V)/CV(B), 2DD, 1AO
  • Route = B F D H N O S
    • Nagato+Mutsu+1CVB+1AO+2DD(recommended): Very versatile and strong comp. The only recommended AO is Souya (AGB) which can equip armor plates to greatly improve survivability. The CVB should equip 3 jets if possible(to improve firepower to 220 cap, to get air parity on node H, and to kill enemy destroyers). The rest slot is for Saiun for preventing Red T(it's possible to kill the boss with this comp even in Head-on), and contribute to LoS.
    • About LOS: For Souya jet comp, it's not difficult to fullfil the LOS requirement. For the rest comps, LOS requirement is a burden. Tashkent Kai with some radars should work well. Equiping the BB with seaplanes really does not worth it, since this significantly reduce the damage of Nagato attack.
    • About Destroyers: OASW can help you on node B as well as the boss node. Tashkent can equip 2 torpedoes and 2 ASW equipments for both OASW and TCI. Fletcher Mk.II has similar function with two torpedoes and one ASW equipment. If you cannot reach air parity on node H, you can bring one Akizuki-class destroyer for AACI.
    • After the gauge is cleared, the boss composition will be significantly nerfed except the submarine was replaced by a stronger one. One destroyer should equip one sonar, one depth charge projector and one depth charge to maximize OASW damage.

  • 2(F)BB(V)/CV(L), 4DD
  • 2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))
  • Route = Route = A C E G I M O S
    • LoS required: ≥ 67 (Cn2)
    • The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
      • Pre-boss support shelling expeditions can help stabilize the night battles significantly.
    • Fleets that take this route will struggle significantly against the double Re Elite boss node formations.
    • Lower bauxite consumption when compared to other routes.
    • In event time, use vanguard formation if possible.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
深海南方潜水艦隊 哨戒線
Pattern 1      
Pattern 2       
Pattern 3      
C
敵哨戒水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3       
D
Maelstrom Node
Pattern 1  - ?
E
Resource Node
Pattern 1  + ?
F
Pattern 1Choose your route
G
敵哨戒重巡戦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
H
敵機動部隊 C群
Pattern 1       
AP:136
AS:306
AS+:612
Pattern 2       
AP:84
AS:188
AS+:375
Pattern 3       
AP:31
AS:69
AS+:138
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
敵機動部隊 B群
Pattern 1       
AP:136
AS:306
AS+:612
Pattern 2       
AP:136
AS:306
AS+:612
Pattern 3       
AP:84
AS:188
AS+:375
K
敵機動部隊 A群
Pattern 1       
AP:152
AS:341
AS+:681
Pattern 2       
AP:136
AS:306
AS+:612
Pattern 3       
AP:84
AS:188
AS+:375
L
Maelstrom Node
Pattern 1  - ?
M
敵新鋭戦艦戦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
N
深海南方任務部隊 重水雷戦隊
Pattern 1       
Pattern 2       
O
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
P
深海南方任務部隊 水上打撃群
Pattern 1       
AP:72
AS:161
AS+:321
Pattern 2       
AP:72
AS:161
AS+:321
Pattern 3       
AP:63
AS:141
AS+:282
Pattern 4       
AP:72
AS:161
AS+:321
Q
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
R
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
S
深海南方任務部隊 本隊
Pattern 1       
AP:174
AS:392
AS+:783
Pattern 2       
AP:168
AS:377
AS+:753
Pattern 3       
AP:100
AS:224
AS+:447
Pattern 4       
AP:174
AS:392
AS+:783
Pattern 5       
AP:158
AS:356
AS+:711
Pattern 6       
AP:128
AS:287
AS+:573

World 5/5-5/Drop list