World 5-3: サブ島沖海域 Sav Island

Strategy Name
第一次サーモン沖海戦
(First Battle of the Solomon Sea)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting!
5-3
Fleet 1CL, 5CA(V) (Mikawa Fleet)
1FBB, 1CL, 2CA(V), 2DD
Route D G I O K E Q
Other Notes Air Power for boss node only. Transport node P is optional.
AP AS AS+
63 140 280

Stage Guide

5-3 Branching Rules
Nodes Rules
Start
C
  • Go to D if Fast+ fleet
  • Meet ANY of the following to go to C
    • (F)BB(V)+CV(L/B) ≥ 3
    • (F)BB(V)+CV(L/B) ≥ 2 AND Slow Fleet
  • Random between C and D if fleet contains SS(V)
  • Otherwise, D
D
B
A
  • Random (65% A)
F
E
B
  • FORCE random routing if meeting ANY of the following
    • Fleet contains SS(V)
    • Fleet contains (F)BB(V) and DD ≤ 1
  • Meet ANY of the following to go to Q:
    • Fleet contains CL and DD ≥ 2
    • CA(V) ≥ 4 and CL+CA+DD = 6
    • DD ≥ 4
  • Otherwise, random routing
Q
G
I
  • Do not meet the requirement to go to J
J
  • Fleet contains BBV, CV(B) or SS(V)
  • Amount of slow BB ≥ 2
  • Fleet contains exactly 1 CVL
I
J
  • FORCE node J if fleet contains CVL or (F)BB(V) ≥ 3
  • Meet ANY of the following to go to O
    • DD ≥ 3
    • (F)BB(V) ≤ 1 and DD ≥ 2
    • Fleet contains CL and DD ≥ 2
    • Fleet contains CL, CA(V) ≥ 4 and CA+CL+DD = 6
  • Go to J if (F)BB(V) = 2
  • Otherwise, random routing
O
J
L
  • Meet ANY of the following to FORCE M
    • Fleet contains CV(B)
    • (F)BB(V) ≥ 3
    • CVL ≥ 2
  • Random between L, M, and N if fleet contains SS(V)
  • Random between L and N if fleet contains BBV
  • Meet ALL of the following to go to L
    • CVL = 1
    • FBB ≤ 2
    • CL+DD ≥ 3
    • DD ≥ 2
    • No BB(V)
  • Otherwise, random between L and N
    • The more DD you have in the fleet, the higher chance you will go to L
M
N
K
E
  • Meet ANY of the following to go to H:
    • DD ≥ 4
    • CL = 1 AND DD ≥ 3
    • Fast+ fleet AND DD ≥ 2
    • BBV = 1 AND DD ≥ 2
    • DD ≥ 2 AND 2 ships carrying 2 Drums or 2 DLCs total in the fleet
  • Otherwise go to E
H
O
K
  • Active Branching
P


Tips

You must sink the Boss 5 times to clear the map.

  • Unlike the previous maps, all of 5-3 pre-boss nodes feature Night Nodes, where only the night battle is played, and so triggering all night cut-ins from your fleet and the enemy fleet, which can cause some difficulties.
    • The use of Support Expeditions is highly recommended for both pre-boss and boss fights.
      • With normal support expedition help, you can minimize the risk of your ships getting heavily damaged and subsequently increase the chances of your fleet arriving to the boss node in good conditions.
      • The use of Support Shelling is highly recommended, as Aerial Support will not trigger on pre-boss nodes, while Long Range Torpedo Attacks may activate but will cause negligible amounts of damage.
    • Using night battle equipment (Star Shells , Skilled Lookouts 
       
      , and a Type 98 Reconnaissance Seaplane (Night Recon) ) is highly recommended.
      • Sparkling your ships is advised.
      • Usage of the Searchlights 
         
        , however, is discouraged due to the drastic evasion reduction the equipped ship suffers in night battle.
  • Regarding boss node, the boss is Southern War Princess who has tough armor and firepower that can potentially wreck any of your ships.
    • There is a little chance that 2 Light Carrier Nu-Class Flagships show up at the boss, AACI can shoot down enemy bombers and protect your light ships.
    • CAV can carry SPF in order to obtain AS at the boss node (71+ air for the comp with Southern War Princess alone), or at least force AP for the comp with dual Light Carrier Nu-Class Flagship (requires 140+ air for AS otherwise).
    • It's unlikely that you will finish the boss off at day so do expect the battle to last till night.


Recommended Fleets

  • 1(F)BB, 2CA(V), 1CL, 2DD
  • 2 FBB, 1CAV, 1CL, 2DD (Fast)
  • 5CA(V), 1CL
  • 3CA(V), 1CL, 2DD
  • Route = D G I O K E Q
    • Skipping resource Node H for more firepower at the boss node.

  • 2CAV, 1CL, 3DD
  • Route = D G I O K H E Q
    • CAVs can trigger Artillery Spotting as long as you have AS at boss, helping to take out enemy escorts easier.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵鉄底海峡任務部隊 哨戒隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
D
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F
Resource Node
Pattern 1  + ?
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
Resource Node
Pattern 1  + ?
I
敵鉄底海峡任務部隊 重巡戦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
J
敵任務部隊 前衛哨戒隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
K
敵鉄底海峡任務部隊 増援艦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
L
Maelstrom Node
Pattern 1  - ?
M
敵任務部隊 増援部隊
Pattern 1       
AP:72
AS:161
AS+:321
Pattern 2       
AP:72
AS:162
AS+:324
Pattern 3       
AP:128
AS:287
AS+:573
Pattern 4       
AP:72
AS:162
AS+:324
Pattern 5       
AP:72
AS:162
AS+:324
Pattern 6       
AP:168
AS:378
AS+:756
N
敵南方支援艦隊
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
O
Pattern 1Choose your route
P
敵泊地投錨中 輸送船団
Night Battle Node
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
Pattern 6       
Q
敵南方艦隊 旗艦
Pattern 1       
AP:32
AS:71
AS+:141
Pattern 2       
AP:32
AS:71
AS+:141
Pattern 3       
AP:62
AS:140
AS+:279

World 5/5-3/Drop list