Spring 2022 Event/E-5/Sandbox

< Spring 2022 Event‎ | E-5
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Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-5 Start Point
Nodes Rules
Start
1
  • Single Fleet / Striking Force Fleet
2
  • Meet ALL of the following:
    • Start Point 2 is Unlocked
    • Combined Fleet
    • If Start Point 3 is Unlocked, fleet is not STF
3
  • Meet ALL of the following requirements:
    • Surface Task Force
    • Start Point 3 is Unlocked


E-5 Branching Rules (Start Point 1)
Nodes Rules
A
A1

Choose your own adventure!

B
A2
A3
  • Does not meet the requirements to go to C1
C1
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • If Slow:
      • Only CL+DD+DE (?)
      • Amount of DD+DE ≥ 4
A3
C

Fixed Routing

B
B1
  • Does not meet the requirements to go to B2
B2
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 2
    • Amount of CL ≥ 1
    • Amount of DD ≥ 2
B3
Y2

Fixed Routing

C
C1
  • Meet ANY of the following requirements:
    • Amount of CV(B) ≥ 2
    • Fleet is only SS(V)
C2
  • Does not meet the requirements to go to C1
C2
D

Choose your own adventure!

D1
D
D2

Fixed Routing

E
F
  • Fail the LoS check
G
  • Pass the LoS check (Cn2 ≥ 36(?) on Hard)
Y2
V2
  • Fail the LoS check
Z1
  • Pass the LoS check (Cn? ≥ (?) on Hard)
Z1
Z
  • Does not meet the requirements to go to Z2
Z2


E-5 Branching Rules (Start Point 2)
Nodes Rules
2
D
  • Meet ALL of the following requirements:
    • Path to D is unlocked
    • Does not meet the requirements to go to H
    • Amount of (F)BB(V) ≥ 1
    • If STF, fleet is Slow
H
  • Meet ANY of the following requirements:
    • Carrier Task Force
    • Paths to L & D are Locked
L
  • Meet ALL of the following requirements:
    • Path to L is unlocked
    • Does not meet the requirements to go to D or H
D
D2

Came from Start Point 1

L
  • Meet ALL of the following requirements:
    • Amount of DD = 5 (?)
    • Speculative: Fleet only contains (F)BB(V), CV(L/B), CA(V), CL, and DD
L1
  • Does not meet the requirements to go to L
H
H1
  • Does not meet the requirements to go to H2 or I1
H2
  • Meet ANY of the following requirements:
    • Fleet is at least Fast+
    • Fleet is a Fast CTF and amount of CL+DD ≤ 3
I1
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to H2
    • Fleet is Fast
    • If STF, amount of (F)BB(V) ≤ 2
    • If CTF, amount of CL+DD ≥ 4
H2
H3
  • Fleet is at least Fast+
I
  • Does not meet the requirements to go to H3
I
I1
  • Meet ANY of the following requirements:
    • Amount of SS(V) ≥ 1
    • ???
I2
  • Does not meet the requirements to go to I1
J
F
  • Fail the LoS check
K
  • Pass the LoS check (Cn2 ≥ 87 on Hard)
L
L2
  • Does not meet the requirements to go to M
M
  • Meet ANY of the following requirements:
    • Fleet is at least Fast+
    • If TCF, fleet is Fast
L2
M
  • Does not meet the requirements to go to N
N
  • Amount of (F)BB(V) ≤ 1
O
F
  • Fail the LoS check
P
  • Pass the LoS check (Cn2 ≥ 58 on Hard)


E-5 Branching Rules (Start Point 3)
Nodes Rules
A3
T

Fixed Routing

B3
Y

Fixed Routing

Q
Q1

Choose your own adventure!

Q2
Q1
R
  • Does not meet the requirements to go to S
S
  • Meet ALL of the folowing requirements:
    • If fleet is Slow, Amount of (F)BB(V) ≤ 1
    • Amount of DD ≥ 4
R1
R2
  • Does not meet the requirements to go to S1
S1
  • Meet ANY of the following requirements:
    • Amount of CV(B) ≥ 1
    • Amount of CA(V) ≥ 3
    • Fleet is Slow and amount of DD ≤ 3
S
A4
  • Meet ALL of the following requirements:
    • Fleet is Fast
    • Amount of (F)BB(V) ≤ 1
    • Amount of CV(L/B) = 0
    • Amont of DD ≥ 8
S1
  • Does not meet the requirements to go to A4
S3
A3
  • Meet ALL of the following requirements:
    • If fleet is Slow, (amount of DD ≥ 5 or CVL = 1)
    • If fleet is Slow, amount of (F)BB(V)+CVL ≤ 3
    • Amount of CV(B) = 0
    • Amount of CVL ≤ 1
R3
  • Meet ANY of the following requirements:
    • Amount of CV(B) ≥ 1
    • Amount of CVL ≥ 2
    • If Slow, amount of DD ≤ 3 (?)
U
  • Meet ALL of the following requirements:
    • Fleet is Slow
    • Amount of (F)BB(V) ≤ 1
    • Amount of CV(L/B) = 0
    • Amount of DD ≥ 8
    • If fleet contains LHA, amount of CA(V) ≥ 1 (?)
V1
V
  • Pass the LoS check (Cn3 ≥ 99 on Hard)
V2
  • Fail the LoS check
W
X
  • Meet ALL of the following requirements:
    • Amount of DD ≥ 4
    • Amount of (F)BB(V) ≤ 2
    • If amount of CV(L/B) ≥ 2, amount of DD ≥ 6
Y1
  • Does not meet the requirements to go to X
Y1
B3
  • Meet ANY of the following requirements:
    • Amount of SS(V) ≥ 1
    • Amount of CV(B) ≥ 1
    • Amount of CVL ≥ 2
    • Amount of CL+DD ≤ 4
    • If amount of CL ≤ 1, amount of (F)BB(V)+CVL ≥ 4
Y
  • Does not meet the requirements to go to B3
Y2
V2
  • Fail the LoS check
Z1
  • Pass the LoS check (Cn2 ≥ 87 on Hard)
Z1
Z
  • Does not meet the requirements to go to Z2
Z2


Dark's Initial Proposal

Map Overview

E5 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, Carrier Task Forces, and Transport Combined Fleet.

  • This map contains 3 locks
    • The   Sasebo Deployment Fleet Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
    • The   Combined-Fleet Rescue Force Tag is applied to Carrier Task Force, Surface Task Force or Transport Task Force sortieing to this map only in Phase 2, and will start at point 2.
    • The   The 2nd Fleet Tag is an E4 recycled tag and applied to Surface Task Forces sortieing to this map, and will start at point 3.
  • Locking Note: Ship Lock will only be enforced for Hard Mode.
  • All 3 LBAS are available to sortie.
    • LBAS location and range can be changed after completing Phase 1 & 2.

Phase 0.5: Unlocking the First Boss

To unlock the Path to the first Boss:

  • S rank B3 x2 on Hard
  • Reach D2 Once
  • Reach D1 Once

  • SF: 1FBB, 2CV, 1CL, 3DD  
  • Routes:
    • A A1 A2 C1 C2 D1, or
    • A A1 A2 C1 C2 D D2
  • C2 is a choice node so use it to reach D1 and D2 in separate sortie
  • AS D1 is not needed. Just need to reach the node.

  • SF: 1FBB, 2CV, 1CL, 3DD  
  • Route: A B B2 B3
  • LBAS Range is 3
    • Send Bombers to the node to achieve the S rank

Phase 1: Defeat First Boss

  • SF: 1FBB, 2CV, 1CL, 3DD  
  • Route: A A1 A2 C1 C2 D1 E G
  • LBAS: Range 9 to G, 33/65 AD/AP for chipping (53/105 AD/AP on Last Dance Hard)

LBAS Range will automatically change once Phase 1 is completed.

Phase 1.5: Unlock the 2nd boss

There's 1 requirement to unlock the 2nd Boss: S Rank K twice for Hard/Medium/Easy or once on Casual.

  • CTF: 2CV, 2CVL, 2 DD + 1CL, 2FBB, 3DD  
  • Route: H I1 I2 J K
  • LBAS Range is 9 to K
    • Send LBAS to I2 and I1 to help pass those nodes to get to K.

Phase 2: Deplete the TP Gauge

  • STF: 0-1CV, 0-2CVL, 1CA(V), 1FBB, 0-1CL, 2DD + 1CL, 5DD  
  • Route: L L2 N O P
    • Heavy Fleet that will help secure A rank easily by sacrificing the amount of TP drain per run.

  • TCF: 0-1CVE, 1CL, 4-5DD + 1CL, 0-1CA, 4-5DD  
  • Route: L L2 N O P
    • The Lightest Fleet which allow for fast TP drain.
    • Boss Support is recommended to try and secure the A rank.

  • LBAS Range to Boss: 6. AD/AP: 121/242 on Hard
  • There's a LoS Check at O.
  • Aim for an A rank only as an S rank is very tough to do and can't be achieved reliably.

It is recommended to use:

  • An ASW LBAS on Node L,
  • 1-2 OASW capable ships,

LBAS will automatically relocate once Phase 2 is completed. They will revert back to the original LBAS Location from the beginning of Phase 1.

Phase 3: Vaporize Supply Depot Hime

  • STF: 1BB, 1CL, 4DD + 1CA(V), 1CL, 4DD (FAST)  
  • Route: Q Q1 S A4 A3 T U V1 V
  • LBAS Range is 6 to the boss. AD/AP: 45/89 on Hard
  • There's an LoS Check at V1 Cn3 = 95? on Hard.
  • At least 1 CL and 8 DD are required to take the shortest route.
    • Bringing 2 BB is possible but will take the longer route.

It is recommended to use:

Phase 4: Kill the Final Boss

It is recommanded to use:

Phase 5: Debuff

Once Last Dance is reached, the following steps can be performed to debuff the boss.

  • The following requirements are needed to complete the debuffing process.
LBAS A3 B B3 G V
Hard AS x2 AS x1 AS x1 S S A+
Medium AS x1 AS x1 AS x1 S A+ A+
Easy - - AS x1 S A A
Casual - - ? ? ? ?

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense

For the fleet used, refer to Phase 0.5 as it is the same fleet.

For the fleet used, refer to Phase 1 as it is the same fleet.

For the fleet used, refer to Phase 3 as it is the same fleet.