Sandbox/Spring 2019 E-5

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Totaku's Proposal

Regarding Fleet's associated with this map

Within this operation you will be utilizing the remains of your Pearl Harbor Forces along with fleets associated with the United State Navy as both members will be have bonuses when fighting off against the bosses within this maps. As such the most important ships to consider along with thier bonuses for the main phase of this map is:

Keep in mind you will likely have exhausted most of your Pearl Harbor members in E-4 but if you saved valauble members such as Kasumi and Abukuma up to this point, you will have a powerful advantage in this map. And if you happen to own set of USN DDs such as Samuel B. Roberts, Johnston, and Fletcher (assuming you got her in E-4 and trained her) they will become very valuable towards delivering the final kill against the last boss on this map.

In addition, for normal and hard difficulty this will be the final tag you will have to deal with so any ships you haven't used from previous maps can be used here.

Once you finish this map all ships can be used here regardless of locks but if you plan to use ships on other maps for post event farming, please tag your ship in thier appropriate locations before sending here as they will be given the Hawaiian Forces Tag if they are used here on this map for the first time.

Eliminate the Abyssal Jellyfish Princess

Recommended Fleet

STF - 4 BB, 1CA, 1 CV + 1CL, 2 CA, 1 CLT, 2 DD

Recommended LBAS

Boss Node Bombing LBAS 1-3

1 Land Based Fighter, 3 Land Base Bombers (Distance of 6 Required)

ASW Bombing (Node B) LBAS 1

4 ASW Bombers / Toukai (Distance of 1 Required)

Path: B-D-H-J-L-Q

The first phase of the operation will have you go through a total of 3 nodes which can be summarized as the following:

  • Node B is a Submarine Nodes, which tame on lower difficulties will feature more Elite and Flagship tier So-class Subs on higher difficulties
  • Node H is a carrier node that features some Nu-class CVLs along with Ta-class BBs and some CLs (Tsu-classes on higher difficulties)
  • Node L is a Surface fight against some BBs along with a CVL and some other CLs and DDs

Most of the battles are manageable, but node H and L can be problematic due to H (on higher difficulties) having high air power and L having a strong fleet that can possibly do some harm. Having a fighter mule CV along with a CAV fighter mule can help counter most of the air power issues.

Node B's submarines can also pose a problem and in some cases you may want to bring an LBAS full of Toukai to help you pass the node more successfully. While not entirely necessary it is recommended to ensure your survivability.

The boss node on the other hand will have your fleet be pitted up against the Abyssal Jellyfish Princess who will be in a combined fleet along with a CV (Aircraft Carrier Princess on higher difficulties) and some BBs Which can be Battleships Princess on higher difficulties, along with some CLs, DDs and in the mix.

If you Land Base is well trained, they can be strong enough to take out or kill most of the units, especially if they score a direct hit on them. And should be easy enough for your fleet to take out. On higher difficulties, using Nagato and Mutsu to perform their Broadside Special along with Musashi for additional Firepower, and Ise or Hyuuga in Battle Carrier form will help provide additional air power needed to overtake the air power. In addition, bringing in Pearl Harbor members and American DDs like Johnston and Samuel B. Roberts should be more than enough to provide enough damage to kill the boss fleet if you able to wipe out enough.

On final kill, you will be facing a stronger Fleet with stronger ship variants and most notably an additional battleship (Or Battleship Princess) on the final run. Most of the battle of the battle should be the same and if nessary, bring you entire LBAS units to the boss will help making winning the battle far more possible. Once the Abyssal Jellyfish Princess is defeated, the path toward the last and final boss will be open.