Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Totaku's Proposal
Regarding the Northern Forces and 5th Fleet
In this operation you will be using the 5th Fleet along with the northern forces which are considered important of operation as they will all have special buffs on this map since it takes place in the Northern Pacific. As such, most of the ships that have benifits are from the members of the 5th fleet and Russians as they are as follows:
5th Fleet - Northern Division
Nachi, Ashigara, Kiso , Tama , Abukuma, Kasumi - 1.1x
Russians
Verniy, Tashkent, Gangut - 1.15x
The Majority of this fleet is considered fine to use here if necessary, but some ships like Kasumi and Abukuma are considered more vital for the Pearl Harbor Operation so please consider who you before you go into this map as they can be more helpful in the later operations.
Objective
In this operation, you will be conducting the 2nd AL operation and will be deployed to conduct a distraction up in the North. In order to successfully complete this operation, you will need to complete the following tasks:
- Defeat the Heavy Cruiser Princess and her Fleet.
- Opening up the passage from near Kiska to allow for a Shortcut (Starting Point 2)
- Attack and defeat the Little Northern Princess
Defeat the Heavy Cruiser Princess and her Fleet.
Recommended Fleet
Surface Task Force
2(F)BB, 2 CA, 2 CVL + 1 CL, 2 CA, 1 CLT, 2DD (5th Fleet and Russian members recommended)
Path
(Slow Fleet method)
B-C-F-I-L-M
B-C-F-I-K-L-M
B-C-F-K-L-M
(Fast Fleet method)
B-F-I-L-M
B-F-I-K-L-M
B-F-K-L-M
Recommended LBAS
Boss LBAS Run
LBAS 1 and 2
1 Fighter / 3 Land Base Bomber Distance of 7 needed
In this operation phase, you'll be facing off against mostly enemy fleet with some light carriers in tow. So bringing sufficient fighter power will be needed to ensure your survivals.
- For higher difficulties, you may need to use either equipment consisting of 1 Torpedo bomber, 1 Fighter bomber, 2 Fighters or have one of you CVLs be a complete fighter mule depending on how you approach the map.
Most of the ships that are considered important for this operation will also be slow ships which will affect your routing making you run into addition along the trip. So in order to successfully complete this map, additional measure may need to be taken such as:
- Using Boilers and Turbines, to help withImproving your Ship Speed and make everyone go fast
- Use Fast only ships
- Simply accept the slow path and fight along the way.
You will also get to choose a path along the way where you'll get to face off against air node featuring the Little Northern Princess and her land base group attacking your fleet from the distance (Node I) or go up against a surface fleet (Node K). Keep in mind that on this path there will be a risk and reward depending on the approach you take:
- Node I have a 50% chance of routing to K or L
- Going from I to L will only consume 5% fuel and ammo
- Going from I to K to L will consume 25% of your fuel and ammo
- Going from K to L will consume 20% of your fuel and ammo
Each route has it's own risk and reward to how well you survive, but otherwise, going through node I in hope of bypassing K may be worth the risk to save on extra fuel and ammo to get the best out of your fleet by the time your reach the boss node.
Node L will be a fight against some Ta-class Battleships along with a Nu-class Light Carriers which your fleet will need to overcome prior to fighting the boss fleet.
Once you reach the boss fleet you'll fight off against the Heavy Cruiser Princess who will be in a combined fleet. Most of her combined fleet will have some simple light weight ships along with a CVL in tow. Since the air power won't be too significant, you can an LBAS consisting of mostly Land Base Bombers (see recommended LBAS). Also bring Boss support is recommended.
Keep in mind however that on Hard Mode you will face a vastly improved version of the Heavy Cruiser Princess which will have much higher combat capabilities and higher armor to making successfully defeating her much harder to do. Having someone that can hit close to 300 cap and likely do crits will be the key to successfully defeating her on hard if you get her HP low enough.
Once defeated, the path to the Little Northern Princess will open.
Opening up the passage from near Kiska to allow for a Shortcut (Starting Point 2)
To get the best possible way to reach the Little Northern Princess your fleet will need to be able to complete a few objectives to get gain access to the 2nd Starting point which includes:
- Successfully Intercept the Base Air Raid
- Gain AS+ at Node E
- Gain AS+ at Node I
- S Rank Node O
Successfully Intercept the Base Air Raid
LBAS 3
4 Interceptors / Fighters (Air Defense)
If you have enough good interceptors this can be done easily on it's own especially while you clear the first part as it will count to the requirements
Gain AS+ at Node I
Surface Task Force
2(F)BB, 2 CA, 2 CVL + 1 CL, 2 CA, 1 CLT, 2DD
Recommended LBAS
LBAS 1
4 Fighters (Distance of 5 needed)
Path
'A-F-I
Arm your CVLs with your best fighters and use an LBAS with fighters along with an AACI DD to get an easy AS+ thus completing the requirement.
Gain AS+ at Node E
Carrier Task Force
(F)BB, 2 CA, 1 CV 2 CVL + 1 CL, 2 CA, 1 CLT, 2DD
Recommended LBAS
LBAS 1
4 Fighters (Distance of 5 needed)
Path
A-D-E
Process is the same as prior method, should be completed the same way.
S Rank Node O
Carrier Task Force
(F)BB, 2 CA, 1 CV 2 CVL + 1 CL, 2 CA, 3DD
LBAS 1-2
4 Torpedo Bomber / Land Base Bombers (Distance of 6 needed)
Path
A-D-E-H-J-P-O
This will require your fleet to travel through several battles and will require a considerable amount of effort to complete due to the air raid nodes and node that contain carriers. If need be bring a In-Route support fleet to help you successfully get to the node more safely. Once you reach node, the fleet will consist of some Ru-classes along with a CVL and some DDs. All which should easily killable with the support of an LBAS.
Once you complete all the requirements, the 2nd starting point and the short cut will be open.
'Attack and defeat the Little Northern Princess
For this segment, you will need to consider what kind of fleet you will use for this phase. As there will be several ways you can approach tackling the boss in question. How you approach it and what you bring can be a decisive factor on how well the battle goes for you.
Below are 2 of most used methods:
Surface Task Force Method
Surface Task Force
1(F)BB,1 AV, 1 CL 1 CA, 2 CVL + 1 CL, 2 CA, 1 FBB, 2DD
Path
S-H-J-P-O-R
Strengths
- Can reliably use thier combat capability to knock out installations efficiently with proper equipment setups.
- Can bring many members of the 5th Fleet and Russians to further buff your combat performance.
Weakness
- Node J and O can present possible issues since you're fleet will mainly be anti-installation geared (In-Route support recommended to counter this problem)
While this fleet will be strong against the boss fleet, getting to the boss may present a serious issue. Bring in-route support to help your fleet survive the trip against the carriers and battleships you'll face along the ways.
Carrier Task Force Method
Carrier Task Force
1 AO, 1 CL 1 CA, 1CV, 2 CVL + 1 CL, 2 CA, 1 FBB, 2DD (Fast Fleet)
1 AO, 1 CL 1 CA, 2CV, 2 CVL + 1 CL, 2 CA, 3DD (Fast Fleet)
Path
S-H-J-P-R
Strengths
- Will bring more Air power to the boss node
- Will have more Fuel and ammo at the boss node (if you can make the whole fleet fast)
- Will allow for Carriers (with proper equipment) to attack installations
- May be a good alternative if you lack enough anti-installation gear.
Weaknesses
- Without an all fast fleet this composition is less effective compared to STF.
- Carriers may not deliver nearly as effective damage against some installation types (and will be rendered useless without the proper plane set ups)
- May not have an overall hard hitting anti-installation unit
If you can make your oilier and other slow ships faster with turbines and boilers, it'll make it possible for your fleet to go the fastest possible route to the boss node allowing for a harder hitting crew to be available. This can be a good alternative to the other composition if you lack in enough anti-installation gear. As it can bring a capable fleet to the boss.
Dealing with the Little Northern Princess
Recommended LBAS
LBAS 1-2
1 Land Base Fighter/Carrier Fighter + 3 Land Base Bombers (Distance of 7 needed)
This fight will have you (depending on the difficulty) be pitted against an entire land base enemy unit in which the main group will consist of almost entirely of installations consisting of Artillery Imps, Supply Depot Princesses, and an Airfield Princess. While the escort fleet will have smaller ships and possibly PT Imp Groups.
Use an LBAS consisting of mainly bombers and a little bit if Fighter power to clear out as many of the installations and other smaller units you can. As taking them out will help with making it more possible to concentrate your attacks on the installations.
In addition, in-route and boss support is highly recommended to ensure your safety to the boss and to further knock down the boss's units.
A key thing to remember about this battle will be to ensure you chance of success are great a couple of things should be considered when arming your ships:
- DD with AA guns and [[[Skilled Lookout]]s are effective against PT imps
- Artillery Imps are weak to AP Shells, WG42s and Daihatsu/Tank based weapons like Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank
- Supply Depot Princess are weak to all Anti-installation equipment thus using a mixture of Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank and WG42 can be super effective against her
- Airfield Princess is mainly weak to Type 3 Shells and WG42
- Little Northern Princess is mainly weak to Type 3 Shells and WG42
By keeping these factor all in mind you can organize a fleet of ships that can be balanced out to help assist with taking out installations some note worthey ones to consider for this map can be:
- Commandant Teste using a mixture of Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank and WG42
- 4 slot CLs like Ooyodo, Gotland, Yuubari which can hit hard with using 2 WG42 and 2 guns
- Verniy, and Tama armed with Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank and WG42
- Tashkent armed with 2 guns + 2 WG42
- Nachi, Ashigara and Gangut armed with Type 3 Shells.
Using members like these here and having the appropriate gear the key to victory as it will other be hard to take out most of the installations in battle without the right equipment. Other things to note regarding the fight includes:
- Players on lower difficulties will likely have easier installations and less of them to take down along with less demanding restrictions.
- If you use Carrier fleet, you will need to bring Torpedo bobmers and/or specific dive bombers that can work against installations such as Ju87C Kai, F4U-1D, Prototype Nanzan and Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
- Using certain key ships like Gangut or Tashkent who has a higher damage modifier toward the bottom of your escort fleet may also be key to your victory
Repeat until the the Little Northern Princess has been fully defeated on final kill to complete the operation.