Gotland Minigame

The 3 flowers and then the sheep to click on.
Game screen.

The "Gotland Minigame", also known as the "Fly! Goto Sheep" minigame (飛べ!ゴトシープ), is an Easter Egg minigame, only accessible via the Inventory menu.

  • By clicking on all 3 flowers next to the fairy on the left of the Inventory menu, the minigame is unlocked.
  • This consists of an "Anti-Air Defense" game, where the Gotland's black ship is thrown to destroy abyssal planes.
  • The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
End Emergency button
End Emergency button (pressed)

This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.

  • It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed).
  • Game musics as well as several girls' voicelines are played during the sessions.
  • The minigame was added on the 2020/04/23 update.
    • The 2020/06/19 update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies.
    • The 2020/08/27 update added the Extra II
Trivia

The game is a reference to Gotland, the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.

Gameplay

Supply Depot Princess Vacation Mode's pets
PT Imps:
PT Imps
PT Imps
Damaged:
PT Imps Damaged
Ukiwa-san Drone:
Ukiwa-san Drone
Ukiwa-san Drone
Damaged:
Ukiwa-san Drone Damaged
Baits Sheep
Lemon Basket:
Lemon Basket Bait
Medium Bulge:
Medium Bulge Bait
New Medium Bulge:
New Medium Bulge Bait
Sheep 1
Sheep 2

The sheep is thrown using the mouse cursor:

  • It follows a somewhat ballistic trajectory and bounces over the edges and ground.
    • There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
  • It can be picked up mid-air to give it more energy and adjust its trajectory.

Each enemy plane destroyed gives points and increases the combo.

  • Each time the ship lands back on the ground, the combo is reseted.
    • Throwing the ship back before it touches the ground therefore maintains the combo.
  • The amount of points given by enemy takedowns depends on the enemy.
    • Some enemy planes will appear in larger variants, moving across the screen and giving more points.
      • Starting from the 2nd wave, those may explose and deflect the sheep's trajectory.
    • Some special items can also be picked up to bring more points.
    • The combo does not affect the score.
    • Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.

The "Shuusui button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.

  • The number of stars displayed is the number of times it can be activated,
  • One additional Shuusui attack is given per wave.

Sequences

The game is divided in 5 "Main Sequences", and 2 "Extra Sequences", each limited in time.

  • A certain amount of points has to be achieved to reach the next sequence.
  • Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
  • Do note that the game is very laggy, resulting in the timer taking more or less time to complete.
Sequence Point
Requirement
Duration Point/plane Enemies Notes BGM
Small Large
1st 2000 30~35 s 10 1000 Hell plane 1.png Few sheep deflection Battle of the Mutsuki-class destroyers
2nd 5000 35~45 s 20 1000 Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png Some sheep deflections Regathering of the Fleet
3rd 15000 40~45 s 40 - Equipment Item Abyssal Patrolling Attack Hawk.png No large version White Dew After the Rainy Season
4th 50000 45~55 s 80 1000 Equipment Item Abyssal Night Revenge Torpedo Bomber.png Some sheep deflections Swimsuit Sortie
5th 70000 50~60 s 100 - Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png No large version Spotter Planes, Begin Departure!
Extra I 70000 100~160 s 10
20
40
80
1000 Hell plane 1.png
Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png
Equipment Item Abyssal Patrolling Attack Hawk.png
Equipment Item Abyssal Night Revenge Torpedo Bomber.png
A lot of sheep deflections

4 firsts waves enemies

Friend Fleet! Begin Counterattack
Extra II - ? s see below Infinite PT Imp deflections

4 firsts waves enemies

Ukiwa-san Drone & PT Imps as bosses

The Distant Ulithi Anchorage
  • During the 1st, 2nd, and 4th sequences, only 1 big enemy will appear at 50 % of the time gauge.
    • Its trajectory is a simple circle which goes beyond the play area's boundary.
    • This enemy may or may not deflect the sheep on contact.
  • During the Extra I & II sequences, enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves.
  • During the Extra I sequence:
    • Enemies appear in batches, the type of enemy depending on the time gauge:
      • 1st type until 75 %,
      • 2nd type between 75 and 50 %,
      • 3rd type between 50 and 25 %,
      • 4th type below 25 %.
    • "Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back-and-forth movements.
      • For the last 10 % of time remaining, 1st type "big versions" types also reappear.
  • During the Extra II sequence:
    • All enemy types will appear at the same time.
    • No "big version" appears, being replaced by 4 mini-boss phases, consisting of a PT Imp pair, surrounded by 8 Ukiwa-san Drones circling around them.
      • The PT are invincible and act as a solid wall until all Ukiwas are down,
      • Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves,
      • Ukiwa-san Drones reward 80 points and PT Imps 8000 points,
      • Ukiwa-san Drones & PT Imps each have a normal and a damaged CG.

Score

An A rank final score with all sequances cleared.

Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.

  • The high-score is only recorded for the current game session, and is reseted when closing the game.
  • For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached.
  • For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached.
  • Purple boss node icon ????
Final Rank
Rank Rank E.png Rank D.png Rank C.png Rank B.png Rank A.png Rank S.png
Score ≤ 7500 > 7500 > 22500 > 72500 > 142500 > 88000??
AND Extra II cleared

Voicelines

Some girls' voices are played during the mini-game, being from Gotland and a random girl from the 1st fleet.

  • The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace.
Sequence Ship's voice Lines Notes
1st Gotland Starting a Battle: "The enemy has been spotted! Battle stations. Ready, everyone?"
2nd Gotland Equipment 2: "Scandinavian equipment is definitely good don't you tink? Yes, they're the best."
3rd 1st Fleet Girl Joining the Fleet lines
4th Gotland Attack: "Commence attack! Let's go! Attack!"
5th 1st Fleet Girl Starting A Sortie lines
Extra I Gotland Night Battle: "You want us to press the attack? Really? We have to do this then..."
Extra II 1st Fleet Girl Starting a Battle lines
All Sequences Time gauge at 50 % & score < 50 % requirement 1st Fleet Girl Minor Damage lines "Slow pace"
Score > 50 % requirement before the time gauge gets to 50 % Attack lines "Good pace"
Time gauge at 25 % & score < 75 % requirement Major Damage lines "Slow pace"
Score > 75 % requirement before the time gauge gets to 25 % Night Battle line "Good pace"
Non-S ranks When the sequence score is 0 1st Fleet Girl ?Minor Damage line
Other cases Gotland Minor Damage 2: "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!"
S rank Random? Gotland: Returning from Sortie: "Operation complete, the fleet has returned. Whew, I'm glad."
OR
1st Fleet Girl: MVP lines

Tips

The ship ballistic is relatively hazardous, being very bouncy, able to go very fast and far, but also losing a lot of energy at each bounce.

  • It is therefore preferable to always keep the sheep moving as fast as possible in order to kill as many planes as possible.
  • It should be avoided to give it too vertical trajectories, as it will shoot up very far, taking a while to fall back, and killing no enemy while outside the game screen.
  • If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast.
  • As combo do not provide any point gain bonus, there is no point trying to keep it continuously.
    • As the best way to play is to keep the sheep in the air, the combo will naturally stay high.
    • If a favorable ground bounce is possible, then it can be done at no loss.

The "Shuusui attack" is a special asset to keep in dire situations.

  • One is given each wave,
  • Any unused Shuusui is kept to the new wave,
  • The attack can be used at any time, possibly all in quick succession.

It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones.

For the Extra I, it is important to kill all enemy planes, as higher versions will not spawn in a spot where a lower one is already flying.

  • Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers.

Additionally, "baits" are just "baits", useless and so must not be taken care of.

See Also