Special Attacks/QE Touch

< Special Attacks
Revision as of 23:00, 1 October 2024 by Rambern4 (talk | contribs) (Added audio files only)

On Kai, Warspite and Valiant gain a special attack:

"Touch Helpers"
Warspite Flagship: Valiant Flagship:
Ship Banner Valiant Kai.png Ship Banner Warspite Kai.png
  • A Queen Elizabeth-class Kai must be flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The other "Touch Helper" must be in the 2nd position.
    • She must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
  • Bug: The attack cannot trigger in CTF versus a single fleet.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The 2nd battleship will do a 3rd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Attack Multipliers[1]
Equipment Flagship
Ship Banner Warspite Kai.png Ship Banner Valiant Kai.png
Attacks 1, 2 & 3 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.24 1.20 1.24
Surface RADARSurface Surface Radar Only 1.42 1.38 1.42
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
1.67 1.62 1.67
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ Surface RADARSurface Radar
1.92 1.86 1.92
  • The modifiers are post-cap on day battle, and pre-cap on night battle.
  • The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
    • Only ships equipped with those equipment will get a bonus for their attack(s).

  • ??

The touch:

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
  • [math]\displaystyle{ \text{Luck} }[/math] the Luck Luck of the participating ships,
  • [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
  • [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
  • [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.

Ship Japanese/English Notes
Warspite
Play
? Special Attack Line
?
Valiant
Play
? Special Attack Line
?