Cap

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This article is a disambiguation page for Cap

Please use the following links below to direct to the element of interest.

All the "cap" in the game. For any value, caps can be:

  • "Soft-caps", that once reached, will increase in diminishing returns,
  • "Hard-caps", the top most a value can reach.

Some values have no cap, some have either a soft or a hard cap, and others have both caps.

Value Caps Notes
Soft Hard
Player Slots
Ship Slots 100 (base) 640 54 Shop purchases + 143 free equipment slots
Equipment Slots 500 (base) 2 803
Fleet Saving Presets 3 (base) 19 16 Keys needed
Equipment Set-ups Saving Presets 4 (base) 16 6 Keys needed
Repairs docks
Construction docks
2 (base) 4 2 Keys needed for each
Resources
Primary Resources (Fuel/Ammunition/Steel/Bauxite) (HQ + 3) x 250 350 000 A bug allows to go beyond the hard-cap
Furniture Coins Furniture Coin - 300 000
Secondary Resources (Instant repair/Instant construction Material/Development material/Improvement material) - 3 000
Construction Corps (Item Icon Construction Corps.png)
Seasonal Items (e.g. Item Icon Saury.png)
- 99 Most limited items are limited by how many are given during their availability period
Special Resources (e.g. Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) - ? Unknown exactly (beyond 25 000 at least)
General Gameplay
HQ level - 120 At 15 000 000 xp
HQ experience - 396 000 000
Ship level 99 180 Normal cap and married cap
PVP Experience gain 500 -
Ship stats
Normal & Luck Modernization (Firepower/Torpedo Attack/Anti-Air/Armor/Luck)
- Ship-to-ship dependant
Modernization ASW Anti-Submarine Warfare - 9
Modernization HP Health - 2 Limited by each ship's own cap and marriage
Combat
Day Shelling Damage 220 -
Night Battle Damage 360 -
LBAS, Support, ASW, & Airstrike Damage 170 -
Opening & closing torpedo salvos Damage 180 -
Damage Displayed 0 9999 Damage of 0 are displayed as "miss"
Evasion 40 (1st cap)
65 (2nd cap)
-
Luck for Night Cut-in trigger rate 50 -