Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-4 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Phase 1 & 2: Single / Striking Force Fleet
  • Phase 3: Single fleet
  • 1st Torpedo Squadron   only (Normal / Hard)
2
  • Phase 2: Combined Fleet
  • Phase 3: CTF / TCF
  • 1st Fleet   only (Normal / Hard)
3
  • STF / Striking Force Fleet
  • 5th Fleet Main Force   only (Normal / Hard)


E-4 Branching Rules (Start Point 1) ▼/▲
Nodes Rules
A
A1

Does not meet the requirements to go to A2 or B

A2
  • SFF: Amount of DD ≥ 4 ???
  • Single: Amount of DD ≥ 3
B
  • Meet ALL of the following requirements:
  • Single fleet
  • Amount of DD + DE ≥ 4
B
C
  • Does not meet the requirements to go to C1
C1
  • Fast+ fleet
  • Otherwise, meet ALL of the following requirements:
    • Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
    • If slow fleet:
      • Amount of (F)BB(V) = 0
      • Amount of CL ≥ 1
      • Amount of DD ≥ 3
C
C1

Fixed routing

D
E
  • Fail the LoS check
F
  • Pass the LoS check (Cn2 = 33~40 Hard)


E-4 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
C
K

Fixed routing

G
H

Active Branching

I
H
C
  • Does not meet the requirements to go to J
J
  • Meet ANY of the following requirements:
    • CTF: Fast fleet
    • TCF
J
L
  • Does not meet the requirements to go to M
M
  • Meet ALL of the following requirements:
    • CTF: Amount of CV(B/L) ≤ 4
    • CTF: Amount of CA(V) + AV ≤ 3 ???
    • STF: ???
    • CTF/STF: If Slow fleet, then amount of CL ≥ 2
K
L
  • CTF: Slow fleet
M
  • ???
M1
  • CTF: Fast+ fleet
M2
M3

Active Branching

P
N
O
  • Fail the LoS check?
P
  • Does not meet the requirements to go to Q
  • Pass the LoS check?
Q
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 5
    • Pass the LoS check?


E-4 Branching Rules (Start Point 3) ▼/▲
Nodes Rules
R
R1
  • Does not meet the requirements to go to R2 or S
R2
  • Meet ALL of the following requirements:
    • Slow fleet
    • SFF: Amount of SS(V) = 0
    • STF: Amount of (F)BB(V) + CV(B) ≤ 2
S
  • Meet ALL of the following requirements:
    • Fast fleet
    • SFF: Amount of SS(V) = 0?
    • STF: Amount of (F)BB(V) + CV(B) ≤ 3
    • STF: Amount of DD ≥ 3
S
T
  • Route to U locked
  • Does not meet the requirements to go to U
U
  • Meet ALL of the following requirements:
    • Route to U unlocked
    • SFF: Amount of DD ≥ 3
    • STF: Amount of (F)BB(V) + CV(B) ≤ 2
    • ???
T
U
  • Route to V locked
  • Does not meet the requirements to go to V
V
  • Meet ALL of the following requirements:
    • Route to V unlocked
    • SFF: Amount of DD ≥ 3
    • STF: Fast fleet
    • STF: Amount of (F)BB(V) + CV(B) ≤ 3
    • ???
V
W
  • Fail the LoS check
X
  • Pass the LoS check


Jiga's Guide

Map overview

E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.

  • 2 LBAS are available on this map:
    • Initially, only 1 can be set on Sortie, the other being limited to Defense,
    • After Phase 1, both can be set on Sortie.
  • This map uses 3 locks:
    •   1st Torpedo Squadron (from on E-3),
    •   5th Fleet Main Force (from on E-3),
    •   1st Fleet.

Phase 1 - TP

Phase 1 is a "Transport Operation":

  • Single Fleet: 0-1AV/CVL, 1CL, 4-5DD  
  • Route: 1 A B C1 C2 D F
  • LBAS range: 5
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • Bringing ASW power is required against the boss.
      • The CVL here should be a CVE.
      • It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.

Phase 2 - Boss

  • CTF: 4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD  
    • A fleet mainly focusing on air power.

  • CTF: 2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD  
    • A fleet mixing CV for air power, and 2BB that should utilize a Special Attack

  • CTF: 3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD  
    • A fleet mixing CV for air power, and 2FBB in the escort that should utilize a Kongou-class Touch

  • CTF: 1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD  
    • This fleet brings 4 CV, and the BB's second shelling

  • Route: 2 G I J M N Q
  • LBAS range: 8
  • LoS check: ?
  • AP/AS: 302/678 Hard
    • Bringing an AACI capable ship is recommended to pass through the air node and against the boss.

Phase 2.3 - Unlock the Boss Node

Once phase 2 cleared, the following steps have to be performed to unlock the Q Boss:

T U
Hard S x2 S x3
Medium ? ?
Easy ? ?
Casual ? ?

It is possible to clear both requirements in one run, using the long route.

  • Refer to #Phase 3 - Boss's Striking Force fleet for composition and routing.
  • LBAS range: 7
Using a combined fleet will off route to the 2nd starting point.

  • Refer to #Phase 3 - Boss's Striking Force fleet for composition and routing.
  • Lighter fleets better route to U.
  • LBAS range: 6
Using a combined fleet will off route to the 2nd starting point.

Phase 2.7 - Unlock the Shortcuts

Once the Q Boss unlocked, the following steps have to be performed to unlock the shortcuts:

F Q M3
Hard S S S
Medium S S S
Easy S S S
Casual ? ? ?

The following need to be completed to reach node M3:

  1. Assemble a CTF with 11 ships "FAST+" AND 1 ship "SLOW",
    • Equip the flagship with the  FCF FCF,
    • It is possible to not use any FCF, and just let the SLOW ship sink,
    • The SLOW ship should be "heavily damaged" (taiha), with 1   Repair Personnel 
       
      ,
  2. After reaching node C, evacuate the SLOW ship on either C or K,
    • The fleet is the FAST+ and can route to M3
A possible fleet can then be:
  • CTF: "#Phase 2 - Boss's fleet" at "FAST+" with 1SS(V)  
  • Route: 2 G H C K M1 M2 M3
    • See here for more details on how to achieve FAST+.

Phase 3 - Boss

  • STF: 3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD  
  • Route: 3 R S T V X
    • Using any CTF or TCF will off route on starting point 2.

  • Striking Force Fleet: 0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)  
  • Route: 3 R S U V X
    • This fleet is only advised for gimmicks clearing

  • LBAS range: 5
  • LoS check: ?
  • AP/AS: 101/225 Hard
    • Bringing an AACI capable ship is recommended to pass through the air node and against the boss.
    • Using a   Smoke on node V can help surviving it.

Phase 3.5 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

F Q U V M3 LBAS
Hard S A+ S S S AS
Medium ? ? ? ? ? ?
Easy ? ? ? ? ? ?
Casual ? ? ? ? ? ?

  • Refer to #Phase 3 - Boss's fleet for composition and routing.
  • Lighter fleets better route to U.
  • LBAS range: 6

  • Refer to #Phase 3 - Boss's fleet for composition and routing.
  • LBAS range: 6

AS
Hard 498
Medium ?
Easy 343
Casual 254

Once Debuff is complete the CG will change to the following:

Abyssal Kushiro Cloud Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??