User:Ninnin/Sandbox/1

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Expedition gain formula

The primary resources (    ) rewarded by expedition is summarized by the following formula:

Expedition Gain Formula
[math]\displaystyle{ \text{Gain}_\text{expedition} = \big\lfloor \text{Basic}_\text{gain} \times ( 1 + 0.01 \times \text{Avg}_\bigstar ) \times \text{MIN} \Big[ \sum^{\text{ All DLC } } \text{Mod}_\text{DLC} ; 0.2 \Big] \times \text{Mod}_\text{Great Success} \big\rfloor + \big\lfloor \text{Basic}_\text{gain} \times \text{Mod}_\text{Toku DLC} \times \text{Mod}_\text{Great Success} \big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Basic}_\text{gain} }[/math] Base gain of the expedition given in the tables below.
  • [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math] Bonus given by Landing Equipments:
Landing Equipment Bonus
Type Name [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math]
Ship Kinu Kai Ni  0.05
  Daihatsu Landing Craft 
Toku Daihatsu Landing Craft 
Armed Daihatsu  0.03
DLC + T89 Tank 
Soukoutei 
DLC + Panzer II 
Toku DLC + Ho-Ni Tank 
0.02
  Ka-Mi Tank  0.01
  Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
0
  Drums 
  • [math]\displaystyle{ \text{Mod}_\text{Great Success} }[/math] is 1.5 is its a Great Success (GS) (大成功) and 1 otherwise.
  • [math]\displaystyle{ \text{Avg}_\bigstar }[/math] is the average number of   on  Landing Craft.
    • Landing Craft with a [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math] of 0 are not counted.
    • Which mean that Kinu Kai Ni is counted as a 0   Landing Craft.
  • [math]\displaystyle{ \text{Mod}_\text{Toku DLC} }[/math] is a bonus added based on the number of Toku Daihatsu Landing Craft  and Daihatsu Landing Craft  in the fleet, as per follows:
[math]\displaystyle{ \text{Mod}_\text{Toku DLC} }[/math]
0 Daihatsu 1 Daihatsu 2 Daihatsu 3 Daihatsu 4+ Daihatsu
1 Toku 0.02
2 Toku 0.04
3 Toku 0.05 0.05 0.052 0.054 0.054
4+ Toku 0.054 0.056 0.058 0.059 0.06