World 6/6-4

World 6-4: 中部北海域ピーコック島沖 Central Northern Offshore Sea of Peacock Island

Strategy Name
離島再攻略作戦 (Island Recapture Operation)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
水雷戦隊を旗艦とした攻略部隊または空母最大2隻を擁する機動部隊による中部海域離島攻略作戦を発動!艦隊、出撃せよ!
Organize a unit to undertake an operation to capture the Island. Form a fleet consisting of a maximum of 2 Aircraft Carrier or a torpedo squadron flagship! Fleet, set sail!
6-4 West Fast Fleet
Fleet CL (flagship) (F)BB(V) 3DD CAV
Route B-D-C-F-N
Other Notes Fleet speed must be Fast.
AP AS AS+
75 168 336
6-4 West "Touch Fleet"
Fleet Nagato Kai Ni  Mutsu Kai Ni  CL/CAV 2DD Akitsushima 
Route A-D-C-F-N
Other Notes Named ships are mandatory.
AP AS AS+
75 168 336

Stage Guide

6-4 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following to FORCE M
    • Fleet contains LHA
    • Fleet contains any CV(L)
    • Fleet contains 3 CA(V)
    • Fleet contains DD ≤ 1
    • Fleet contains 2 (F)BB(V) (Ignored if you bring Nagato Kai Ni and Mutsu Kai Ni)
  • Meet ALL of the following to go to B
  • Otherwise, go to A
B
M
A
D
  • Meet ANY of the following to go to D
    • Fleet contains Akitsushima and meets ONE of the following
      • CAV = 1
      • Fleet contains CL
      • DD ≥ 3
    • Meet ALL of the following
      • Fleet contains CL as flagship OR DD ≥ 3
      • Fast fleet
      • Fleet contains no (F)BB(V)
  • Otherwise, E
E
D
C
  • Fixed Route
E
D
G
  • Does not meet the requirements to go to D
J
I
  • FORCE node N if fleet contains LHA, CL = 1 and DD ≥ 2
  • Meet ANY of the following to go to L
    • Fleet contains no CL
    • Slow fleet and CV(L/B) ≥ 2
  • Otherwise, I
L
N
K
H
  • Meet ANY of the following to go to H
    • (F)BB(V) ≥ 2
    • (F)BB(V)+CA(V) ≥ 3
    • DD ≤ 1
  • Otherwise, J
J


Tips

Requires destroying the Isolated Island Princess 5 times to clear.
This map features multiple starting zone positions which were introduced in the Winter 2016 Event.

  • Fleet consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left side of the map
  • Existence of any carrier will start on the east, as will any two battleships, or three CA(V)s (Obviously Nagato and Mutsu Kai Ni is the exception)
  • Not having two destroyers will also start on the west
  • You cannot bring no more than 2 CV(L)(B)
  • You cannot bring more than 2 (F)BB


Regarding Boss Fleet

  • Boss Fleet is heavily effected based on your HQ level.
    • Admirals below HQ level 103 will not feature a 6-enemy composition in the boss composition outside of the last kill, but will have a chance of appearing if your HQ level is 103 or higher.
    • Admirals below HQ level 113 have a chance of rolling a 5-enemy composition with the Late Model DDs (This is the easiest comp). But once your HQ is 113 or higher, this composition will disappear completely and can no longer be rolled.
  • Boss fleet's flagship is the Isolated Island Princess


Regarding Land-Based Air Squadrons

  • You are permitted to use 1 Land-Based Air Squadron. There are no air raids on this map.
  • Upon completing the quest B80 and F43, you will earn a Construction Team to gain access to your Land-Based Air Squadron, which is highly recommended to help simplify the battle on the boss node for this map.
  • It's recommended to bring 2 Land Based Bombers and 2 Fighters if you have access to your LBAS.
    • 3 Land Based Bombers and 1 Fighters is an alternative recommendation, if you want to have a better shot at damaging the installations, but may result in your losing planes more and also will likely lose your Land Based Attack Bombers' expertise in the process.
    • Another alternative is to bring 4 Land Based Bombers and focus them on C node instead of the boss node. Plane loss here is minimal. This can significantly improve the pass rate of an Akitsushima / Nagato Kai Ni fleet which emphasizes anti-installation over anti-ship performance.
  • The Distance your Land Based Planes can travel on this map is calculated from Start Point 1 and heading eastward each node.
  • Bring planes with a distance of 5 or more in order for this to support an attack on the boss node.
  • If your Land Based planes focus on targeting the Artillery Imps and Supply Depot Princess, the battle will be significantly easier.
  • This map can also serve as a good location to train your Land Based attack planes to max expertise. Bring only Land Based Attackers with a distances of 8 or more as they will reach enough distance to allow you to use Maruyu solo on the submarine node on Node M which your planes should target in order to train them.


Recommended Fleet (Normal clear and most of the 6-4 quests)

  • 1 CL flagship, 1 (F)BB, 3 DD, 1 CAV / 1 (F)BB, 4 DD, 1 CAV / Nagato Kai Ni, Mutsu Kai Ni, 4 DD / 1 CL flagship, Nagato Kai Ni, Mutsu Kai Ni, 3 DD routes B-D-C-F-N
    • Gives the shortest and easiest route to boss, but requires Fast fleet, this means if you are using slow BB, you have to speed them up by the help of Turbine + Boiler Synergy.
    • Highly recommended only if you have enough WG42s, Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) and Type 2 Ka-Mi Tank and had constructed a Seaplane Fighter.
    • Fleet has the best chance of reaching the boss node while maintaining fuel and ammo to allow for a better outcome in the boss fight.
    • It's highly recommended to have a seaplane fighter or an Italian ship to help aid you in maintaining air superiority / air parity over the fights on your way to the boss. However, if you have her, Ise Kai Ni can pretty much guarantee air superiority, and even give a good chance for air supremacy at the boss when combined with the aforementioned (and still have two free slots after making fast, if given the RE slot).
    • DDs and CLs are recommended to have WG42s and Daihatsu as these are the only effective ways to do damage to the Battery Imps and do decent chipping damage to the Isolated Island Princess, CAs and BBs should be armed with a Type 3 Shell against the installation bosses. BBs may also bring AP shells to help aid in doing daytime battle damage.
  • 1 BB(V), 1 CAV, 1CL, 2 DD, and Akitsushima / Nagato Kai Ni, Mutsu Kai Ni, 1 CAV, 2 DD, Akitsushima / Nagato Kai Ni, Mutsu Kai Ni, 1 CL, 2 DD, Akitsushima routes A-D-C-F-N
    • Akitsushima allows for the shortest possible path on the west entrance going from A,D,C,F and N.
    • In this case Akitsushima should be armed with at least 2 seaplane fighters as her role will serve to be a distraction and to maintain a degree of air superiority at the boss node depending on the formation.


Recommended Fleet for Quest By10 (Yearly June 6-4 east route)

  • 1 CV (Flagship), 1 BB(V), 1 CL, 2 DD, 1 CAV routes M-K-J-I-N
    • NOT RECOMMENDED for normal clear, only use this comp for this particular quest due to the nature of 6-4 east route preboss having a lot of dangerous enemies that can potentially wreck your ships.
      • Node M is full of So-Class submarine, while node K and J each having CV Wo Kai Flagship, accompanied by either BB Ta-Class flagship or BB Ru-Class Kai Flagship. With all these highly dangerous enemies awaiting preboss, a proper fleet with strong ships and equipment are required if you wish to bypass all these nodes safely.
    • LBAS can be used preboss to help bypass easier, but may suffer the boss fight if you lack of good anti-installation equipment.
    • Keep in mind that Artillery Imp at the boss node have fairly high AA that can easily wipe your bombers on your CVs. Do consider the bombers that have AA resistance so that your CV can at least do the shelling and take out some of the escort enemies.
    • CAV can be replaced with LHA to skip node I, which is an air raid node, but LHA may have some issue surviving the preboss.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
中部海域哨戒水雷戦隊 A群
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
B
中部海域哨戒水雷戦隊 B群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4      
Pattern 5      
C
離島防衛低速戦艦部隊
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
AP:6
AS:12
AS+:24
Pattern 3       
AP:16
AS:36
AS+:72
Pattern 4       
AP:16
AS:36
AS+:72
Pattern 5       
AP:6
AS:12
AS+:24
D
離島陸上航空隊
Air Battle Node
Pattern 1   AP:40
AS:89
AS+:177
Pattern 2   AP:55
AS:123
AS+:246
E
中部海域哨戒遊撃部隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
F
離島陸上航空隊
Air Battle Node
Pattern 1   AP:55
AS:123
AS+:246
Pattern 2   AP:52
AS:117
AS+:234
G
離島陸上航空隊
Air Battle Node
Pattern 1   AP:55
AS:123
AS+:246
H
離島防衛低速戦艦部隊
Pattern 1       
AP:16
AS:35
AS+:69
Pattern 2       
AP:16
AS:36
AS+:72
Pattern 3       
AP:16
AS:36
AS+:72
I
離島混成航空隊
Air Battle Node
Pattern 1       AP:68
AS:152
AS+:303
Pattern 2       AP:70
AS:158
AS+:315
J
任務部隊 I群
Pattern 1       
AP:72
AS:162
AS+:324
Pattern 2       
AP:88
AS:198
AS+:396
Pattern 3       
AP:84
AS:189
AS+:378
Pattern 4       
AP:86
AS:194
AS+:387
Pattern 5       
AP:72
AS:162
AS+:324
Pattern 6       
AP:86
AS:194
AS+:387
K
任務部隊 II群
Pattern 1       
AP:72
AS:162
AS+:324
Pattern 2       
AP:69
AS:155
AS+:309
Pattern 3       
AP:67
AS:150
AS+:300
Pattern 4       
AP:84
AS:189
AS+:378
Pattern 5       
AP:88
AS:198
AS+:396
Pattern 6       
AP:67
AS:150
AS+:300
L
増援護衛空母部隊
Pattern 1       AP:31
AS:69
AS+:138
M
中部海域潜水哨戒線
Pattern 1      
Pattern 2      
Pattern 3     
N
離島守備隊
Pattern 1       
AP:75
AS:168
AS+:336
Pattern 2       
AP:32
AS:72
AS+:144
Pattern 3       AP:23
AS:51
AS+:102
Pattern 4       
AP:32
AS:72
AS+:144
Pattern 5       
AP:32
AS:72
AS+:144
Pattern 6       AP:52
AS:117
AS+:234

World 6/6-4/Drop list