World 1-4: 南西諸島防衛線 Nansei Islands Defense Line

Strategy Name
南1号作戦 (First Southern Operation)
Difficulty
☆ ☆ ☆
Item
Strategy Content
南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ!
An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!
1-4
Fleet AV CL 2DD 2XX
Route Random
Other Notes Strongest Boss Node Comp
AP AS AS+
14 30 60

Stage Guide

1-4 Branching Rules
Nodes Rules
Start
A
  • Random routing
B
B
C
  • Meet ANY of the following to FORCE D
    • Fleet contains no DD and DE
    • CV(B/L) ≥ 3
    • (F)BB(V) ≥ 3
  • Go to C if DD+DE ≥ 3
  • Otherwise, random routing
    • If fleet contains CL, 80% to C
    • Otherwise, 65% to C
D
D
E
  • Go to E if fleet contains AS
  • Go to G if fleet contains AV
  • Otherwise, random routing
G
F
E
  • Meet ANY of the following to go to E
    • DD+DE ≥ 4
    • Fleet contains AV and DD+DE ≥ 2
    • BBV ≥ 2 and DD+DE ≥ 2
  • Random between E and H if DD+DE ≥ 2
  • Otherwise, random routing between H and I.
H
I
J
K
  • Meet ANY of the following to go to L
    • DD ≥ 4 and SS(V) = 0
    • Fleet contains both AV and CL, with DD+DE ≥ 2
  • Otherwise, random routing
L


Tips

This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route). If you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:

  1. Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher).
  2. Bring a submarine-only fleet (likely from shipbuilding, as there is no submarine drop before 1-5), as only enemy CL and DDs can attack submarines.
  3. Bring your own carriers, which can be obtained through either remodeling Chitose and/or Chiyoda at Level 15 to CVL, or through shipbuilding.
  • The third method will also help in completing the quest chain which rewards Akagi: A11 (have a CV(L) and 3 destroyers in your second fleet) and B10 (sink an enemy carrier).
  • This map is also convenient for completing Bw2, preferably with a fleet of three subs. The echelon formations here hurt them far less than those in 2-2.

Recommended Fleets

  • 1AV, 1CL, 2DD, 2XX
  • 4DD, 2XX (XX can't be SS(V))
    • Random routing.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
敵偵察艦隊
Enemy Scout Fleet
Pattern 1      
Pattern 2     
Pattern 3     
C
Resource Node
Pattern 1  + 10 20
D
敵偵察艦隊
Enemy Scout Fleet
Pattern 1      
Pattern 2     
Pattern 3     
E
Resource Node
Pattern 1  + 15 20
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
G
Resource Node
Pattern 1  + 10 15 20
H
敵前衛任務部隊 I群
Enemy Vangaurd Task Force Group I
Pattern 1       
AP:11
AS:24
AS+:48
Pattern 2       AP:11
AS:24
AS+:48
I
敵前衛任務部隊 II群
Enemy Vangaurd Task Force Group II
Pattern 1       AP:6
AS:12
AS+:24
Pattern 2       AP:11
AS:24
AS+:48
Pattern 3       
AP:11
AS:24
AS+:48
J
敵支援打撃任務群
Enemy Support Strike Force Group
Pattern 1       
AP:6
AS:12
AS+:24
Pattern 2       
AP:11
AS:24
AS+:48
Pattern 3       
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
敵機動部隊
Enemy Mobile Task Force
Pattern 1       
AP:12
AS:27
AS+:54
Pattern 2       
AP:12
AS:27
AS+:54
Pattern 3       
AP:7
AS:15
AS+:30
Pattern 4       
AP:7
AS:15
AS+:30
Pattern 5       
AP:14
AS:30
AS+:60
Pattern 6       
AP:14
AS:30
AS+:60

World 1/1-4/Drop list