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*Random between L, M, and N if fleet contains any SS(V) (10% M, 45% N, 45% L)
 
*Random between L, M, and N if fleet contains any SS(V) (10% M, 45% N, 45% L)
 
*Otherwise, random between L and N
 
*Otherwise, random between L and N
**The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L
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**2 or less heavy ships: 90% N
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**3 heavy ships: 80% N
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**4 heavy ships: 75% N
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**5 heavy ships: 15% N
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**6 heavy ships: 0% N, 100% L
 
}}
 
}}
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Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet.
 
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet.
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
** AV + CL + CV(B/L) >= 1
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** '''AV + CL + CV(B/L) 1'''
***Keep in mind this requirement will also make you very likely to go from {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of deadend. It's best to only use it for quest, not farming.
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***Keep in mind this requirement will also make you '''very likely to go from''' {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of deadend. It's best to only use it for quest, not farming.
** AS >= 1 and SS(V) >= 2
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** '''AS 1 and SS(V) 2'''
** AO >= 1 and DD+DE >= 2
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** '''AO 1 and DD+DE 2'''
 
*Bring at least 1 AV/AO and 2DD/DE to avoid off-routing entirely when rolling the south route.
 
*Bring at least 1 AV/AO and 2DD/DE to avoid off-routing entirely when rolling the south route.
 
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
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<tabber>
 
<tabber>
 
|-|Heavy fleet=
 
|-|Heavy fleet=
*'''2(F)BB(V)/CV(L), 1AV, 1CL(T), 2DD'''
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*'''2(F)BB(V)/CV(L), 1AV, 1CL(T), 2DD''' (''Boss reaching chance from node {{MapRoute|F|red}} = 10% (Lower route) + 90% x 90% (Upper route) = '''91%''''')
**Standard comps used for farming the boss node or clearing daily.  
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**Standard comps used for clearing quests.
**Starting at node {{MapRoute|B|red}}, there is around 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
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**Starting at node {{MapRoute|B|red}}, there is an 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
 
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
 
**Starting at node {{MapRoute|A|red}}, boss reach is guaranteed.
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*'''AO, BBV, 2CAV, 2DD''' (''Boss reaching chance from node {{MapRoute|F|red}} = 65% (Lower route) + 35% x 90% (Upper route) = '''96.5%''''')
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**Highest boss reaching rate from node {{MapRoute|F|red}}, making this comp the best comp for farming, but it relies on opening airstrike with Dive Bombers and Zuiun to get through preboss consistently.
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**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
    
|-|Light fleet=
 
|-|Light fleet=
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