Changes

Line 11: Line 11:  
***Clear hundreds of composition and sortie quests each requiring different ships,
 
***Clear hundreds of composition and sortie quests each requiring different ships,
 
***Have high-level META ships,  
 
***Have high-level META ships,  
***Perfectly lock ships on each event when the average lock per even is increasing,  
+
***Perfectly lock ships on each event when the average lock per event is increasing,  
 
***=>This is madness and way beyond reasonable.
 
***=>This is madness and way beyond reasonable.
 
**Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ.
 
**Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ.
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]).
 
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]).
 +
**Making the current limited drops "normal" drop is the best way to fix it.
 
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
 
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipment (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
+
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
+
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
**Newer equipment may eventually become obtainable for all, but only several months after introduction.
+
**Newer equipments may eventually become obtainable for all, but only several months after introduction,
**A hard limit to how many "special" equipment can be owned should be introduced to avoid power creep.
+
**A hard limit to how many "special" equipments can be owned should be introduced to avoid power creep,
**Some rarer equipment may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones.
+
**Some rarer equipments may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones.
    
|-|General content=
 
|-|General content=
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**Some EOs could be changed/updated every quarter/year :
 
**Some EOs could be changed/updated every quarter/year :
 
***Maybe using older events maps and gimmicks.
 
***Maybe using older events maps and gimmicks.
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment.
+
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
 
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
 
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
   Line 59: Line 60:     
*Extend "One equipment mechanics":
 
*Extend "One equipment mechanics":
**Some equipment receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
+
**Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
 
**Make the AA rocket barrage available to all AA rocket launchers:
 
**Make the AA rocket barrage available to all AA rocket launchers:
 
***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
 
***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
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*In-port log of the fleets used on the map.
 
*In-port log of the fleets used on the map.
 
**Just knowing the girls' types and fleet LoS could be enough.
 
**Just knowing the girls' types and fleet LoS could be enough.
**This could be replaced with an expedition type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed.
+
**This could be replaced with an expedition-type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed.
    
*'''Less useless loading times.
 
*'''Less useless loading times.
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*Separate AA from Fighter Power, and make LBAS interception stats more logical & consistent.
 
*Separate AA from Fighter Power, and make LBAS interception stats more logical & consistent.
   −
*Some equipment mechanics need to be reworked :
+
*Some equipments mechanics need to be reworked :
 
**The Rice items are useless for now.
 
**The Rice items are useless for now.
 
**The majority of secondary guns are completely useless.
 
**The majority of secondary guns are completely useless.
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**Almost all lower-tier AA guns have no purpose but to be scraped.
 
**Almost all lower-tier AA guns have no purpose but to be scraped.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests, or consumed with Akashi, they need some reworks.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests, or consumed with Akashi, they need some reworks.
**There is both an overabundance of equipment and a lack of setup diversity, saying much about the current state of the META.
+
**There is both an overabundance of equipments and a lack of setup diversity, saying much about the current state of the META.
    
|-|Event=
 
|-|Event=
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*'''{{color|red|Rework "tag routing" !}}
 
*'''{{color|red|Rework "tag routing" !}}
 
**In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
 
**In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases. (seams fixed for mid 2022)
+
**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases. seems fixed since mid 2022)
    
*Historical bonus general nerf.  
 
*Historical bonus general nerf.  
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**Day and night battles mechanics,
 
**Day and night battles mechanics,
 
**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP,  …),
 
**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP,  …),
**Routing explanations, from LoS to ship restriction, how does it work, and how to find it by ourselves,
+
**Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves,
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist …
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist …
 
**Synergies bonus :
 
**Synergies bonus :
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*More tuto maps mechanics (using regular maps like EOs to display some mechanics):
 
*More tuto maps mechanics (using regular maps like EOs to display some mechanics):
 
**Special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...),
 
**Special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...),
**Special mechanics like TP phases or any LBAS related mechanic currently missing.
+
**Special mechanics like TP phases or any LBAS-related mechanic currently missing.
    
*Ranking Tuto:
 
*Ranking Tuto:
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*General screw price balancing :
 
*General screw price balancing :
**Some equipment are way too expensive for what they are, and others are very cheap.
+
**Some equipments are way too expensive for what they are, and others are very cheap.
 
***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 
***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
 
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
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**It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them.
 
**It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them.
   −
*'''Morale should come back to 50 when the girl rest.
+
*'''Morale should come back to 50 when girls rest.
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
+
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ships to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
 
**Morale above 50 could also go back down after some time (maybe losing 1 morale per day), encouraging smarter moral management rather than simple 1-1 farming.
 
**Morale above 50 could also go back down after some time (maybe losing 1 morale per day), encouraging smarter moral management rather than simple 1-1 farming.
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*For sparkling (making it more visible),
 
*For sparkling (making it more visible),
 
*More accurate percentage for quests (like with 10 % increments),
 
*More accurate percentage for quests (like with 10 % increments),
*To sort ships and equipment by stats, by types, by capacities (e.g. DLC capable), ...
+
*To sort ships and equipments by stats, by types, by capacities (e.g. DLC capable), ...
 
*Dark mode (for my poor eyes),
 
*Dark mode (for my poor eyes),
 
*Notifications for expeditions, repair, craft, morale, …
 
*Notifications for expeditions, repair, craft, morale, …
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*Global fleet stat for the expedition menu,
 
*Global fleet stat for the expedition menu,
 
*Better sound and music management,
 
*Better sound and music management,
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC twitter account from the default changelog/announcement board.
+
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC Twitter account from the default changelog/announcement board.
    
|-|Bonus stuff=
 
|-|Bonus stuff=
 
''Not really needed, but highly appreciable.
 
''Not really needed, but highly appreciable.
   −
*New equipement classification. Many different types of equipment share a same icon, where it would be more logical and convenient to add some distinctions :
+
*New equipement classification. Many different types of equipments share a same icon, where it would be more logical and convenient to add some distinctions :
 
**Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary,
 
**Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary,
 
**Separating large & very large guns,
 
**Separating large & very large guns,
 
**Separating CL & CA guns,
 
**Separating CL & CA guns,
**Separating turret / submarine / midget-sub torpedoes,  
+
**Separating turret / submarine / midget-sub torpedoes,
 
***Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp,
 
***Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp,
 
**Separating dive bombers and fighter bombers, and make USN fighter bombers real ones,
 
**Separating dive bombers and fighter bombers, and make USN fighter bombers real ones,
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**Separating "AA rocket lauchers" from "AA guns",
 
**Separating "AA rocket lauchers" from "AA guns",
 
**Separating depth-charges racks / depth-charges projectors / ASW mortars,
 
**Separating depth-charges racks / depth-charges projectors / ASW mortars,
**Separating DLC / landing Tanks / Armed boats, and making they family/type bonuses more logical & standard,
+
**Separating DLC / landing Tanks / Armed boats, and making the family/type behaviors more logical & standard,
 
***Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC,
 
***Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC,
 
**Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers,
 
**Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers,
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|-|Bad stuff=
 
|-|Bad stuff=
 
'''Things I absolutely do not ever want to see.
 
'''Things I absolutely do not ever want to see.
*Gacha lottery.
+
*Gacha lottery,
*Auto quest selector.
+
*Auto quest selector,
*Skin economy.
+
*Skin economy,
*Premium currency (for exclusive stuff).
+
*Premium currency (for exclusive stuff),
*"Fast mode" to skip content (maybe a skipped animation using a special currency can be good).
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*"Fast mode" to skip content (maybe a skipped animation using a special currency can be good),
*"Autoplay".
+
*"Autoplay",
*Limited currency to limit how much you can play per day.
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*Limited currency to limit how much you can play per day,
*Auto repair system.
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*Auto repair system,
*Auto formation mode.
+
*Auto formation mode,
*Auto click to continue.
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*Auto-click to continue,
*Auto-leveling mechanic.
+
*Auto-leveling mechanic,
 
*Any power creep equipment :
 
*Any power creep equipment :
 
**Specific unit/commander equipment,
 
**Specific unit/commander equipment,
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**Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…).
 
**Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…).
 
*Post WW2 content (to some extent).
 
*Post WW2 content (to some extent).
 +
 +
 +
|-|Fake News=
 +
Many "fake elements" are in the game, ranging from inaccurate behaviors, to fully made-up names, facts, or equipments. For a game that tries to be grounded in history, those are facts that need to be fixed.
 +
*[[Shinyou]] being a {{Class|Taiyou}}, just Scharnhorst then Shinyou IRL
 +
*[[Kasuga Maru]] being a "{{Class|Kasuga Maru}}", ''Nitta Maru''-class IRL
 +
*[[Yawata Maru]] being a "[[:Category:Converted Merchant Aircraft Carrier|Converted Merchant Aircraft Carrier]]", ''Nitta Maru''-class IRL
 +
*[[Fuyutsuki]] being a "{{Class|Akizuki}}", ''Fuyutsuki ''-class IRL
 +
*[[Hayasui]] being a "{{Class|Revised Kazahaya}}", ''Kazahaya''-class converted as ''Hayasui''-class hybrid tanker/carrier IRL
 +
*[[Yamashio Maru]] being a "{{Class|Special 2TL}}" (only technically in base form, but not visually), ''Special 2TL''-class converted as ''Yamashio Maru''-class escort carrier IRL
 +
*[[Shinshuu Maru]] being a "[[:Category:IJA R1|IJA R1]]", ''Shinshū Maru''-class IRL
 +
*[[Akitsu Maru]] being a "{{Class|Hei}}", ''Akitsu Maru''-class of the A-type (Hei-type) IRL
 +
*[[Kumano Maru]] being a "{{Class|Otsu}}", ''Kumano Maru''-class of the B-type (Otsu-type) IRL
 +
*Most submarine classes
 +
*[[Mosquito]]s being "difficult to detect on radar"
 +
*[[Loire 130M]] being a "three-seater", seven-seater/three crew IRL
 +
*Most planes (see [[User:Jigaraphale/Sandbox/9|here]])
 +
*Foreign planes with Japanese colors
 +
*Type D DE unable to equip Turbines
 +
*[[Pugliese Underwater Protection Bulkhead|Pugliese]] being any good
 +
*[[Hedgehog (Initial Model)]] behaving like a [[DCR]]
 +
*[[AU-1]] not being anti-installations
 +
*USN cruisers being inferior to IJN ones
 +
    
|-|Bugs=
 
|-|Bugs=
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*Fit bonuses:
 
*Fit bonuses:
 
**'''{{color|red|Too many fit bonuses just don't work!!!}}
 
**'''{{color|red|Too many fit bonuses just don't work!!!}}
**Harmonization of fit bonus effects.
+
**Harmonization of fit bonus effects, with older ships and equipment,
**No more hidden fit bonus, making them visible.
+
**No more hidden fit bonuses, making them visible,
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs).
+
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs),
**No more OP fit bonus (a greater gear diversity is better than some META defining ones).
+
**No more OP fit bonus (a greater gear diversity is better than some META defining ones),
**No more broken stats.
+
**No more broken stats,
 
**More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus.
 
**More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus.
    
*LBAS "F5" bug :
 
*LBAS "F5" bug :
**This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons.
+
**This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons,
 
**Making the Catalina rescue mechanic more logical by rescuing crews could help a bit.
 
**Making the Catalina rescue mechanic more logical by rescuing crews could help a bit.
   −
*PVP swaps: PVP fleets swapping at the last second when going to fight them.
+
*PVP swaps: PVP fleets swapping at the last second when going to fight them  
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship.
+
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship,
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free.
+
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free,
 
**This bug was fixed, but reverted back!
 
**This bug was fixed, but reverted back!
*"Longest Range" not having its proper icon.
+
*"Longest Range" not having its proper icon,
*Interception stat not having any icon.
+
*Interception stat not having any icon,
*Crit damages display: they make no sense for now, and provide too much fake data.
+
*Crit damages display: they make no sense for now, and provide too much fake data,
*Quests messed up: quests order need to be fixed, by maybe finally recoding older quests.
+
*Quests messed up: quests order needs to be fixed, by maybe finally recoding quests and using a proper ID system,
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships.
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*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships, it should behave like fleet presets,
 +
*Ribbons: they are not working as they should, they are lacking a confirmation message to be applied, they cannot be modified without being lost, ...
    
*And all dozens of visual bugs...
 
*And all dozens of visual bugs...
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**LV not increasing when exact exp acquired,
 
**LV not increasing when exact exp acquired,
 
**UI elements superposition,  
 
**UI elements superposition,  
**Aircrafts in combat,  
+
**Aircraft in combat,  
 
**Fuel/ammo resupplying,
 
**Fuel/ammo resupplying,
 
**Some old CG being low resolution in the Galery,  
 
**Some old CG being low resolution in the Galery,  
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