Combat/Artillery Spotting

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Revision as of 23:53, 5 June 2015 by Wsewolod (talk | contribs) (Forking artillery-spotting-related content from the mother Combat page to here. Any previous content can be refurnished more neatly from tests by Japanese players, or better yet, a dedicated page for speculation can be made.)
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Introduction

Artillery Spotting is a means of increasing the damage your ships deal and their accuracy during the day, and manifests in either a double attack or a cut-in.

The following are universal requirements for a ship to perform artillery spotting:

  • At least one slot of seaplanes must be equipped.
  • Air superiority or supremacy must be achieved that battle.
  • Ships cannot perform these while heavily damaged (大破).

The following ships are unable to perform artillery spotting either because of a 0 plane capacity or the inability to equip any appropriate setups.

Equipment Setups

Attack Mode Prerequisite The Remaining Slot Damage Modifier Trigger Chance
Double Attack     Any auxiliary equipment 120% x 2 ~50%
Double Attack       120% x 2 Additional 3%~10% ?
Double Attack       120% x 2 Additional ~6% ?
Cut-In     Any auxiliary equipment 110% ~50%
Cut-In ( Radar )      - 110%......(Sec.Gun) ?

120%......(RADAR)

Additional 22%~30% ?
Cut-In ( AP Shell )      - 110%......(Sec.Gun) ?

130%......(AP SHELL)

Additional ~20%
Mixed Attack (AP)      - 120% x 2.....(DA)

150%...........(CI)

~70% (Total)
Mixed Attack (Sec.Gun)      - 120% x 2.....(DA),

110%...........(CI) ?

~70% (Total)
  • The slot order does not matter, though be mindful that putting your planes in a ship's largest slot can improve your chances of triggering a special attack.
  • When neither special attack is triggered, the ship will just do a single attack, dealing 100% damage.

Trigger Chance

  • The flagship has ~15% higher chance in triggering Artillery Spotting.
  • Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
  • Higher fleet total LoS (Line of Sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation.
  • Certain equipment set-ups provide a higher chance of triggering.