Early Spring 2024 Event/E-1/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2024 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  •   1st Fleet only (Normal / Hard)
  • Does not meet the requirement to start at Point 2
2
  •   2nd Fleet only (Normal / Hard)
  • Does not meet requirements to start at Point 3
  • Meet ANY of the following requirements:
    • Amount of DD + DE ≥ 4
      • If amount of AO + LHA ≥ 1, then amount of DD + DE ≥ 3
      • If amount of AO + AV + LHA ≥ 2, then amount of DD + DE ≥ 3
    • Fleet contains at least 1CV(B/L) without Arctic Gear & Deck Personnel
    • Fleet contains SS(V) and no (F)BB(V) and 0-2CV(B/L)
3
  •   5th Fleet only (Normal / Hard)
  • Meet ANY of the following requirements:


E-1 Branching Rules ▼/▲
Nodes Rules
2
I
  • Does not meet the requirements to go to N
N
  • Fast+ Fleet
  • Otherwise, meet ALL of the following requirements:
    • Fleet contains AO
    • Fleet only contains AO, DD, or LHA *
    • Amount of DD = 3~4
    • ???
A
B

Active Branching

D
B
C
  • Does not meet the requirements to go to W
W
  • Meet ALL of the following requirements:
    • Route to W unlocked
    • Amount of DD ≥ 3
    • ???
D
E
  • Start from Point 1
J
  • Does not meet the requirements to go to K
K
  • Meet ALL of the following requirements:
    • Start from Point 2
    • Fast Fleet
    • Amount of DD ≥ 2
F
G

Active Branching

H
I
D

Active Branching

N1
K
L
  • Fail the LoS check
M
  • Pass the LoS check (Cn2 = 30~40 Hard)
R
R1
  • Does not meet the requirements go to go R2
R2
  • Meet ALL of the following requirements:
  • Fast Fleet
  • Amount of DD ≥ 2
  • If fleet contains (F)BB(V) or CV(B), then amount of CL ≥ 1 *
R2
S
  • Does not meet the requirements to go to T
T
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • Amount of DD ≥ 4
S
T
  • Pass the LoS check (Cn2 = 34~44 Hard)
U
  • Fail the LoS check
W
R

???

R2

???

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Dark's Initial Guide (Day 1 Guide)

Map Overview

E1 is a single fleet, two-phase map consisting of one transport and one boss phase.

  • 1 LBAS is available to sortie on this map
  • This map uses 3 locks:
    •   1st Fleet, Starting point 1
    •   2nd Fleet, Starting point 2 (reused in E-2)
    •   5th Fleet, Starting point 3

The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the 2nd part of the map (the right / North side).

Phase 0.5: Unlock The Transport Node

The following steps have to be performed to unlock the transport phase.

  • The   tag is used in this phase.
C G H
Hard S S S
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

Any fleet composition can reach those nodes.

  • Single Fleet: 0-1 XX, 1 CL, 3-5 DD  
  • Route: 1 A B C
  • The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
    • LBAS range: 4
    • Bringing ASW is advised to pass through node B.

  • Single Fleet: 0-1 XX, 1 CL, 3-5 DD  
  • Route: 1 A D E F G
  • The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
    • LBAS range: 6
    • ASW is required to secure the S rank, with several ships that should utilize OASW.

  • Single Fleet: 0-1 XX, 1 CL, 3-5 DD  
  • Route: 1 A D E F H
  • The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
    • LBAS range: 6
    • AD/AP for is 63/125 on HARD

  • It is recommended to send LBAS to the respective nodes to secure the S rank.

Phase 1: Transport Supplies

Phase 1 is a "Transport Operation", with the particularity of not having any boss node following the TP node.

  • This means that as soon as the TP node is reached, the TP points are counted.

  • Single Fleet: 1 CL, 3-5 DD  
  • Route: 2 I N1 N2 O P Q
    • Using   Smoke on nodes N1 or N2 can help increase the passing rate.
    • If available, the  ETSCF ETSCF  should be utilised.

  • Single Fleet: 1-6 SS(V)  
  • Route: 2 I N1 N2 O P Q
    • This method is safer and cheaper than the surface fleet, but way slower.
      • It is possible to send just 1 Submarine to the node, but this will take significantly longer.
    • Do note that submarines will be in high demand throughout this event and may be saved for other tags.

  • As many   Landing Craft,   Drum Canisters, and   Amphibious Tanks should be utilised in the fleet.
  • ASW LBAS can be utilized on N1 and N2 (range 3).
  • If any ship is taiha on O, is is possible to continue to Q as there will be no battle afterward.
  • There is no LoS check on this phase.
  • Using AACI is not necessary here.

Phase 1.5: Unlock The North Portion

The following steps have to be performed to unlock the boss phase:

M T R1
Hard S x2 S x2 AS
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Single Fleet: 0-1 XX, 1 CL, 3-5 DD  
  • Route: 1 A D K M
  • The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
    • Bringing ASW is advised to pass through node K.
    • The use of AACI is recommended.
AP AS AS+
Hard 675 338 150
Medium 130 293 585
Easy ? ? ?
Casual ? ? ?

  • Single Fleet: 0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-3 DD, SLOW  
  • Route: 1 A B C R R1 R2 S T
    • LBAS range: 6
    • AD/AP for is 151/338 on HARD
  • This comp should be able to accomplish both objectives in the same sortie.
    • If the fleet is Fast, it will skip node R1.
  • Bringing ASW is advised to pass through node B, B, and R.
    • The use of AACI is recommended.

Phase 2: Submerge The Heavy Cruiser Princess

  • Single Fleet: 0-1 FBB, 0-1 CV(L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD  
  • Route: V W R2 S T X

  • Single Fleet: 1 FBB, 1 CA(V), 1 CL, 3 DD, FAST  
  • Route: A B W R2 S T X
  • Alternative Fleet for if no Arctic Gear & Deck Personnel is available to be used on CV(L).

  • LBAS Range: 6 to X.
  • No airpower during the chipping phase.
  • AD/AP: 36/71 on LD HARD
  • The use of AACI is recommended.
  • Boss Support expeditions are recommended for Last Dance.
  • The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai is required to sortie on this part.

YY's Guide