Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2024 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-1 Branching Rules
Nodes Rules


Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

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Equipment Bonuses

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Debuff

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Dark's Initial Guide (Day 1 Guide)

Map Overview

E1 is a single fleet two-phase map consisting of one transport and one boss phase.

  • 1 LBAS is available to sortie into this map
  • This map uses 3 locks:
    •   1st Fleet
    •   2nd Fleet (reused in E-2)
    •   5th Fleet

The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie on the 2nd part of the map (the right / North side).

Phase 0.5: Unlock The Transport Node

The following steps have to be performed to unlock the transport phase.

  • The   tg is used in this phase.
C G H
Hard S S S
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Single Fleet: refer to Phase 1's fleet  
  • Route: 1 A B C
    • LBAS range: 4
    • Bringing ASW power is advised to pass through node B.

  • Single Fleet: refer to Phase 1's fleet  
  • Route: 1 A D E F G
    • LBAS range: 6
    • ASW power is required to secure the S rank, with several ships that should utilize OASW.

  • Single Fleet: refer to Phase 1's fleet  
  • Route: 1 A D E F H
    • LBAS range: 6
    • AD/AP for is 63/125 on HARD

  • It is recommended to send LBAS to those respective nodes to secure the S rank.

Phase 1: Transport Supplies

Phase 1 is a "Transport Operation", with the particularity of not having any boss node following the TP node.

  • This means that as soon as the TP node is reached, the TP points are counted.

  • Single Fleet: 1 CL, 3-5 DD  
  • Route: 2 I N1 N2 O P Q
    • Using   Smokes on nodes N1 and N2 can help increase the passing rate.
    • If available, the  ETSCF ETSCF  should be utilised.

  • Single Fleet: 1-6 SS(V)  
  • Route: 2 I N1 N2 O P Q
    • This method is safer and cheaper than the surface fleet, but way slower.
      • It is possible to send just 1 Submarine to the node, but this will take significantly slower.
    • Do note that submarines will be in high demand throughout this event and may be saved for later.

  • As many   Landing Craft,   Drum Canisters, and   Amphibious Tanks should be utilised in the fleet.
  • ASW LBAS can be utilized on N1 and N2 (range 3).
  • If any ship is taiha on O, is is possible to continue to Q as there will be no battle afterward.
  • There is no LoS check on this phase.
  • Using AACI is not necessary here.

Phase 1.5: Unlock The North Portion

The following steps have to be performed to unlock the HP phase:

M T R1
Hard S x2 S x2 AS
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Refer to the Phase 1 Torpedo Squadron fleet.

AP AS AS+
Hard 675 338 150
Medium 130 293 585
Easy ? ? ?
Casual ? ? ?
  • Single Fleet: 0-1 FBB, 0-1 XX, 0-1 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD, 0-1 DE  
    • The Fleet must be SLOW
  • Route: {{MapRoute|A|blue|B|red|C|red|R|red|R1|pink|R2|red|S|red|T|pink|
  • Bring ASW is highly recommended to pass through some of the nodes on route to T
  • This comp should be able to accomplish all the objectives in a single sortie.

  • Disclaimer: Arctic Gear & Deck Personnel is REQUIRED to start at start point 1 or 3. Without this gear, the fleet will be forced to start at start point 2.

Phase 2: Submerge The Heavy Cruiser Princess

  • Single Fleet: 0-1 FBB, 0-1 CV(L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD  
  • Route: V W R2 S T X
  • This fleet must have Arctic Gear & Deck Personnel in order to be utilized.

  • LBAS Range: 6 to X.
    • No airpower during the chipping phase. AD/AP: 36/71 on HARD
  • Boss Support expedition is recommended for Last Dance.

YY's Guide