World 3/3-2

< World 3
Revision as of 23:06, 28 September 2022 by Chocolatecravinghobo (talk | contribs) (Reverted edits by Memetails (talk) to last revision by GottaGetWaifus)

World 3-2: キス島沖 The Kis Island

Strategy Name
キス島撤退作戦 (Kis Island Withdrawal Tactics)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ!
Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island!
3-2
Fleet 1CL, 5DD (either fast, fast+, or fastest)
Route Random:
C G H F L(Fast)
C G F L(Fast or Fast+ with 1 ship carrying radar)
C E F L(Fastest and 4 ships carrying radars).
Other Notes
AP AS AS+
0 0 0

Stage Guide

3-2 Branching Rules
Nodes Rules
Start
A
  • Do not meet the requirements to go to C.
C
  • Meet ANY of the following requirements:
    • Fleet contains (F)BB(V) or CV(L/B)
    • Amount of CL = 1 (exactly 1, no more) AND amount of DD ≥ 4
    • Amount of DD = 6
C
A
  • Meeting ANY of the following FORCES to A:
    • Amount of DD ≤ 3
    • Amount of (F)BB(V)+CV(B) ≥ 2
  • Meet ANY of the following to go to G
    • Fleet contains slow ship
    • CL+DD+AO is not 6
    • Fleet has no radars
  • Meet ALL of the following to go to E
    • Fleet contains 6 ships
    • Fastest Fleet
    • Fleet contains CL and DD only
    • 4 ships carrying radars
  • Otherwise if fleet contains AO or the speed is Fast+: 40% E, 60% G.
  • Finally, go to G if the fleet doesn't meet any of the above conditions
E
G
E
D
  • Go to F if Fast+ fleet
  • Otherwise, random (80% F)
F
G
F
  • Meeting ANY of the following FORCES to J:
    • Fleet contains CV(B) or SS(V)
    • Amount of (F)BB(V)+CV(L/B) ≥ 2
  • Meet ANY of the following to go to H
    • Slow fleet
    • CL+DD+AO is not 6
    • Fleet has no radars
  • Meet ALL of the following to go to F
    • Fleet contains 6 ships
    • Fast+ Fleet
    • Fleet contains CL, DD, and Yamashio Maru Kai only
    • Fleet carries at least 1 radar
  • Otherwise, the following affect the chances of going to F if not meeting any of the above conditions
    • Fleet contains other AO: 55%
    • Fleet doesn't contain any AO: 35%
H
J
H
F
  • Amount of CL+DD+AO = 6
I
  • Do not meet the requirements to go to F.


Tips

  • All destroyers should be remodeled, equipped with a double attack set up, and have their stats maxed (with the exception of AA).
  • Use Line ahead in boss node.
  • By using Speed modifiers 
     
     
    , Nodes G and H can be avoided.

Recommended Fleets

Each following fleet composition has a chance of avoiding Node H if specific conditions are met:

  • Route = C G H F L or C G F L
  • 6DD (fast)
    • Has a 50% chance of avoiding Node H
  • 1CL, 5DD (fast)
    • Has a 30% chance of avoiding Node H
  • 1AO, 1XX, 4DD (fast)
    • Has a 45% chance of avoiding Node H and 40% chance of going to Node E

1CL 5DD (Fastest) with 4 ships carrying radars

  • Route = C E F L
  • Always goes to node E.
  • Ships such as Shimakaze and Tashkent can easily reach fastest with less boilers, however all other DDs will need 2 or more Boilers 
     
    to achieve fastest.

Ammo Farming

1XX (as long as the ship is not an (F)BB(V) or CV(L)

  • Between 50-155 ammo is obtainable on node B each run.
  • The process of gaining ammo is simple and it is recommended to use a throwaway ship to save on spending resources while completing the take.
  • The following steps must be taken to ensure this can be completed:
    • Equip throwaway ship with a Damage control 
       
      .
    • Send this to Node A and lose the battle.
    • Select to use repair team onward.
    • Reach Node B and get ammo.
  • NOTE: The Damage control is not consumed while doing this process.
  • Once complete, remove the Damage control from the said ship and rinse and repeat as you gain ammo.

Doing this farming will bring you a lot of "loses", which can impact your overall win rate and so your "event eligibility".

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵北方遊撃任務部隊
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
Pattern 3       
AP:16
AS:36
AS+:72
Pattern 4       
Pattern 5       
Pattern 6       
B
Resource Node
Pattern 1  + 50 150
C
敵北方水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3      
D
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
E
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
G
Maelstrom Node
Pattern 1  - ?
H
敵北方水上打撃艦隊
Pattern 1       
Pattern 2       
Pattern 3       
I
Resource Node
Pattern 1  + 1
J
敵北方攻撃任務群 先遣護衛戦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
Pattern 6       
K
敵北方攻撃任務群 機動部隊
Pattern 1       
AP:38
AS:84
AS+:168
Pattern 2       
AP:38
AS:84
AS+:168
Pattern 3       
AP:37
AS:83
AS+:165
Pattern 4       
AP:38
AS:84
AS+:168
Pattern 5       
AP:37
AS:83
AS+:165
Pattern 6       
AP:36
AS:81
AS+:162
L
敵キス島包囲艦隊
Pattern 1       
Pattern 2       
Pattern 3       

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