User:Ninnin/Sandbox/2

Test/Temporary stuff

Colorado Touch

  • She gains a special attack on Kai Ni called "Full broadside... Sounds exciting!" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.

  • Nagato Kai Ni must be the flagship.
  • Another battleship must be in the 2nd position.
  • She must not be more than lightly damaged (小破).
  • The second ship must not be heavily damaged (大破)
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
    • There must be no surface ship in the fleet sunk or retreated via   FCF 
       
       
      during sortie causing remaining < 6. Ships in escort fleet not affect.
  • Echelon  needs to be selected in a single fleet OR Cruising Formation 2  for a combined fleet.

If triggered, Nagato will do two attacks and the other battleship will do a 3rd attack.

Equipment  
Mutsu
 
Mutsu Kai Ni
 
Nelson
With Other BB
Attack 1 and 2 Attack 3 Attack 1 and 2 Attack 3 Attack 1 and 2 Attack 3 Attack 1 and 2 Attack 3
No Bonus Equipment 1.61 1.62 1.68 1.68 1.54 1.50 1.40 1.20
 Radar Only 1.85 1.86 1.93 1.93 1.77 1.72 1.61 1.38
 AP Only 2.17 2.18 2.26 2.26 2.07 2.02 1.89 1.62
  AP + Radar 2.49 2.51 2.60 2.60 2.39 2.32 2.17 1.86

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered [1], hence:
    • If it is triggered in day battle, it costs 10% extra ammo.
    • If it is triggered in a night battle node, it costs 5% extra ammo.
    • If it is triggered in a night battle in a normal node, it costs 15% extra ammo.

  • It can be triggered even if you fail to activate artillery spotting.
  • It can only be activated once per sortie.
  • It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.

Special Mechanics

  • Able to perform special AACI. Please see Anti-Air Cut-In for more details.
  • She has a special attack that targets 3 enemies at random.
    • The activation requirements are:
      • Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet.
      • The 2nd and 3rd ships in the fleet must be battleships.
      • There must be 6 or more surface ships in the fleet.
        • There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
        • There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
      • Colorado must not be more than lightly damaged (小破). And the 2nd and 3rd ships must not be more than moderately damaged (中破).
      • Echelon formation needs to be selected in a single fleet OR Cruising Formation 2 for a combined fleet.
    • If triggered, Colorado will perform a special attack at 1.3x post-cap modifier and the 2nd and 3rd ship will each perform an attack at 1.15x post-cap modifier.
      • If the 2nd ship is a Big 7, she gains an additional 1.1x post-cap modifier.
      • If the 3rd ship is a Big 7, she gains an additional 1.15x post-cap modifier.
      • If both the 2nd and 3rd ships are a Big 7, the 3rd ship gains an additional 1.1x post-cap modifier.
      • Equipping an AP shell gives a 1.35x post-cap modifier.
      • Equipping an LoS radar (5 LoS or greater) gives a 1.15x post-cap modifier.
      • See below for calculated bonuses:
Equipment 2nd and 3rd Big 7 2nd Big 7 3rd Big 7 No Big 7
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3
AP + Radar 2.02 1.96 2.26 2.02 1.96 1.79 2.02 1.79 2.05 2.02 1.79 1.79
AP Only 1.75 1.71 1.96 1.75 1.71 1.55 1.75 1.55 1.79 1.75 1.55 1.55
Radar Only 1.49 1.45 1.67 1.49 1.45 1.32 1.49 1.32 1.52 1.49 1.32 1.32
No Bonus Equipment 1.30 1.26 1.45 1.30 1.26 1.15 1.30 1.15 1.32 1.30 1.15 1.15
    • It can be triggered even if you fail to activate artillery spotting.
    • It can only be activated once per sortie.
    • It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
    • It consumes additional ammunition when triggered.