User:Chrno98/Sandbox

General Information

  • There are 2 different tags for this map:
    • Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
    • Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)

Phase 1: TP Phase

This phase will require you to run a Single Fleet to deplete the TP bar at Q, consisting of a Ne-Class Kai and light escorts There are currently two known compositions to complete this phase:

  • Recommended Fleet:1 CL 1 CAV/AV 4 DD (FAST) (Purple Tag) 6th Fleet
  • Route: A B E H J Q
  • LBAS: Q 5 Range (no Airpower)
  • Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes
  • LoS: About 44+/34+/27+/23+ Cn3 on Hard/Medium/Easy/Casual is required to route from J to Q with this comp.
  • Will deplete the TP Gauge fast compared to the Submarine Composition.
  • May result in extra bucket being spent while doing the runs.
  • Will also result in additional ship being locked the map.

  • Recommended Fleet:6SS(V) (Purple Tag) 6th Fleet
  • Route: A B D H J Q
  • LBAS: H 4 Range (no Airpower), Q 5 Range (no Airpower)
  • Notes: Only recommended if you have some Type 2 Ka-Mi Tanks and Drum Canister carrying Subs (Luigi Torelli Kai or higher).
  • Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.
  • However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
  • This can be ideal if you plan to conserve ships for tagging in later sections of the event.
  • This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.
  • LoS: The LoS check from J to Q is ignored if using a full fleet of 6 SS(V).
    • Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to L regardless.

Phase 1.5: Unlock the route to Node U

Unlocking U has two requirements:

  • Reach C
  • S rank P twice (Hard), once (Medium)

    • Composition:1SS (Purple Tag) 6th Fleet (You can equip a damage control fairy on your submarine in case of taiha on F)
    • Route: A B D F C
    • LBAS: N/A

    • Composition:Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD (Fast) (Blue Tag) 3rd Fleet
    • Route: G K M N P
    • Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route G K N P
    • LBAS: Range 7, AP/AS on Hard: 124/279

Phase 2: Defeat CA Hime at Node U

You can use the same fleet you used in the previous unlocking phase

    • Composition:Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD (Fast) (Blue Tag) 3rd Fleet
    • Route: G K M N P T U
    • Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route G K N P T U
    • LBAS: Range 6, no Air Power
    • Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional

Phase 3: Defeat CV Hime at Node ZII

In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:

  • Composition:6 SS (Purple Tag) 6th Fleet
    • The recommended composition for all difficulties
  • Route: W Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Hard 103/231
  • Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

  • Composition:CL, AV/CAV, DD, 3 SS (Purple Tag) 6th Fleet
    • Only should be considered if you lack submarines
  • Route: V W X Y Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Hard 103/231
  • Notes: Node Support is recommended. Boss Support is also recommended.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

  • CompositionAS, BBV, 2CLT, 2SS(V) (Purple Tag) 6th Fleet
    • Easy and Casual Difficulty Only (Use this Composition in case of a lack of Submarines)
  • Route: V W X Y Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
  • Notes: Node Support is recommended. Boss Support is also recommended.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

  • Composition:2CL, 4DD (Purple Tag) 6th Fleet
    • Casual Only (Use this Composition in case of a lack of Submarines)
  • Route: W X Y Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Easy 88/197
  • Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.


E-3

Information
Event Tag Orange Tag: 2nd Torpedo Squadron
Yellow Tag: Combined Fleet
Grey Tag: 8th Fleet
Boss Gauges Hard (): 750 TP, 800 HP, 5220 HP
Medium (): 500 TP, 800 HP, 4620 HP
Easy (): 350 TP, 800 HP, 4020 HP
Casual (): 350 TP, 800 HP, 4020 HP
Map Bosses
Rewards
All
 
Equipment/Item
Casual

Easy

Medium

Hard
 
Medal
1 1 2
 
Improvement Material
5 8
 
Torpedo Squadron Skilled Lookouts
1 1 (★4) 1 (★8)
 
SOC Seagull
1 (★8) 1 (★10)
 
SO3C Seamew Kai
1

General Information

This map has three ship locks:

  • Orange Tag: 2nd Torpedo Squadron (Single Fleet)
  • Grey Tag: 8th Fleet (Single Fleet, with CA(V) flagship)
    • Starting point unlocks after Phase 1 is cleared
    • Only really used for one unlocking gimmick
  • Yellow Tag: Combined Fleet (Combined Fleet)
    • Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)

Phase 1: TP Phase

Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120

  • Composition:0-1 CL, 5-6 DD (Orange Tag) 2nd Torpedo Squadron
    • A fleet with CL will off-route to E
  • Route: A C G F I J L M N with 0 CL
    • A C E G F I J L M N with 1 CL
  • A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.
  • LBAS:
    • 2 LBAS with 4x LBAA each to boss (7 Range); OR
    • 1 LBAS with 4x Toukai/ASW to C (2 Range), 1 LBAS with 4x LBAA to Boss; OR
    • Fighter sweep E G
  • Notes:
    • Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
    • S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
    • This phase has no LoS check.

Phase 1.5: Unlock the 2nd Boss Node

Unlocking W has 2 requirements:

  • AS Node B & O2
  • S rank Node O3 & O1
    • A rank O1 on EASY/CASUAL only

  • This is only required on MEDIUM+ only
  • Composition:Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD (Yellow Tag) Combined Fleet
  • Route: A B D O2
  • LBAS: AP/AS O2 Hard: 169/380 @ 4Range; AP/AS B Hard: 160/359 @ Range 2

  • Required for all difficulties
  • Composition:Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD (Gray Tag) 8th Fleet
  • A CA(V) must be flagship.
  • Route: P B O1 O3
  • LBAS: Range 3, no airpower O1; Range 4, no air power O3
  • Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.

Phase 2: Defeat the Enemy Combined Fleet

The objective here is to take down the enemy combined fleet at Node W

  • Composition:Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD (Yellow Tag) Combined Fleet
  • Route: A C E G Q R V W
  • LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.

Goes Q S instead of Q R

  • Composition:Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD (Yellow Tag) Combined Fleet
  • Route: A C E G Q S U W
  • LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.

  • Composition:Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD (Yellow Tag) Combined Fleet
    • Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
  • Route: A C E G Q R V W
  • LBAS: Range 6 V & 7 W.
    • AD/AP/AS for V Hard: 62/124/279.
    • AD/AP/AS for W Hard: 90/180/405. LD: 96/191/429.

Phase 2.5: Unlock the Route to Node Z

To unlock Z, you will only need to AS H

  • Composition:Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD (Yellow Tag) Combined Fleet
  • Route: A C E G F H
  • Alternatively you can run1 AV 5 DD (Orange Tag) 2nd Torpedo Squadron in order to save locks as the fleet is similar to Phase 1 and 3.
    • If using the single fleet method, you need to use a 4-slot AV like Commandant Teste or Nisshin. 3-slot girls will struggle to take AS against all but the weakest enemy composition.
    • Route: A C E G F H
  • LBAS: Range 5, AP/AS for Hard: 160/359
  • Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
    • 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
  • Note: EASY/CASUAL will have node Z unlocked as soon as you beaten phase 2 without doing this steps

Phase 3: Defeat Lungga Hime

This is the final phase for this map and the MO. The objective is to sink the Lungga princess at Z. There is a boss debuff available for unlocking once LD is reached, if so desired.

  • Composition:Single Fleet: 6 DD OR 1 CL 5 DD (EASY AND CASUAL ONLY) (Orange Tag) 2nd Torpedo Squadron
    • A fleet with CL will off-route to E
  • Route: A C G F I X M Z with 0 CL
    • A C E G F I X M Z with 1 CL
  • LBAS: Range 8, no Airpower
  • Note: Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.
  • LoS Requirement: About Cn3 48+/38+/29+/23+ is required on Hard/Medium/Easy/Casual to route from M to Z.

Lungga Hime Debuff Phase

You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:

  • LBAS raid - AS x1
  • O3 - S rank x1
  • E - AS x1
  • W - S rank x1
  • K - S rank x1
  • N - S rank x1 (use TCF to reach)