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| }} | | }} |
| }} | | }} |
| + | ===Map Unlocking & Progression=== |
| + | '''4-3''' is unlocked after clearing [[4-2]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| + | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
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| *Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses. | | *Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses. |
| *As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor: | | *As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor: |
− | **for beginners: | + | **For beginners: |
− | ***{{GreenAmmo}}{{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=Type 3 Shells}} (for CA/BB) | + | ***{{GreenAmmo}} [[AA Shell]]s (for CA/BB) |
− | **for advanced players: | + | **For more advanced players: |
− | ***{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD) | + | ***{{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD) |
− | ***Specific {{LandingCraft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|size=125px|text=Landing tanks}}, including {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=Daihatsu(+T89 Tank)}} if {{MaxStar}}. | + | ***{{LandingCraft}} "[[Landing Craft|Landing tanks]]". |
− | **Aircraft carriers '''CANNOT''' attack installations if they have a {{RedPlane}} equipped '''UNLESS''' it's one of the dive-bombers from the following list: | + | **Aircraft carriers '''CANNOT''' attack installations if they have a {{RedPlane}} equipped '''UNLESS''' its one of the dive-bombers from the following list: |
| {{Category:Anti-Installation Dive Bombers}} | | {{Category:Anti-Installation Dive Bombers}} |
| + | |
| + | ====Node notes==== |
| + | *Node {{MapRoute|C|red}} only contains submarines but is treated as a surface node for {{Ammo}}/{{Fuel}} consumption |
| + | *Node {{MapRoute|A|red}} contains a mix of submarines and surface ships |
| + | *Most fleets have a chance to off route from {{MapRoute|H|red}} to {{MapRoute|I|red}}. |
| | | |
| ===Recommended Fleet=== | | ===Recommended Fleet=== |
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| </tabber> | | </tabber> |
| | | |
− | ===Fuel / Bauxite Farming=== | + | ===Resource Nodes=== |
− | It is possible to use this map to farm both fuel and bauxite. However, you need to use either an '''AV''' or '''AO''' and face off against mixed SSs and a cruiser-based surface fleet before being able to get the said resources. | + | {{MapRoute|B|green|J|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, and bauxite {{Bauxite}}. |
| + | *''See [[Resource Node|here]] for more details. |
| + | |
| + | ====Fuel & Bauxite Farming==== |
| + | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. |
| + | |
| *'''1AV/AO, 1CL, 2DD, 2CLT (Fast)''' | | *'''1AV/AO, 1CL, 2DD, 2CLT (Fast)''' |
− | *Routes = {{MapRoute|A|red|B|green|G|red|J|green}} | + | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} |
− | **Node {{MapRoute|A|red}} shouldn't present much difficulty, however, node {{MapRoute|G|red}} with its flagship CAs, CLs, and Late model DDs may present a possible challenge to survive. | + | **Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass. |
− | **AV, CLTs, and CLs carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the Otorp attack, to minimize damage taken. | + | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
− | **Slow AV/AO needs {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}} to help with [[Improving Ship Speed]] so that the entire fleet is fast and avoid Node {{MapRoute|E|violet}} to prevent additional ammo lost. | + | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
− | *Due to the danger this path has, bringing {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} to gain extra resource is optional, but not recommended. | + | **Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional. |
| | | |
| {{Map/Footer|4-3| | | {{Map/Footer|4-3| |