Changes

m
Line 24: Line 24:  
}}
 
}}
 
}}
 
}}
 +
===Map Unlocking & Progression===
 +
'''4-3''' is unlocked after clearing [[4-2]].
 +
 +
To clear the map, the boss's flagship must be sunk once.
 +
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
Line 90: Line 95:  
*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.  
 
*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.  
 
*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor:
 
*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor:
**for beginners:
+
**For beginners:
***{{GreenAmmo}}{{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=Type 3 Shells}} (for CA/BB)
+
***{{GreenAmmo}} [[AA Shell]]s (for CA/BB)
**for advanced players:  
+
**For more advanced players:  
***{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD)
+
***{{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD)
***Specific {{LandingCraft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|size=125px|text=Landing tanks}}, including {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=Daihatsu(+T89 Tank)}} if {{MaxStar}}.
+
***{{LandingCraft}} "[[Landing Craft|Landing tanks]]".
**Aircraft carriers '''CANNOT''' attack installations if they have a {{RedPlane}} equipped '''UNLESS''' it's one of the dive-bombers from the following list:
+
**Aircraft carriers '''CANNOT''' attack installations if they have a {{RedPlane}} equipped '''UNLESS''' its one of the dive-bombers from the following list:
 
{{Category:Anti-Installation Dive Bombers}}
 
{{Category:Anti-Installation Dive Bombers}}
 +
 +
====Node notes====
 +
*Node {{MapRoute|C|red}} only contains submarines but is treated as a surface node for {{Ammo}}/{{Fuel}} consumption
 +
*Node {{MapRoute|A|red}} contains a mix of submarines and surface ships
 +
*Most fleets have a chance to off route from {{MapRoute|H|red}} to {{MapRoute|I|red}}.
    
===Recommended Fleet===
 
===Recommended Fleet===
Line 133: Line 143:  
</tabber>
 
</tabber>
   −
===Fuel / Bauxite Farming===
+
===Resource Nodes===
It is possible to use this map to farm both fuel and bauxite. However, you need to use either an '''AV''' or '''AO''' and face off against mixed SSs and a cruiser-based surface fleet before being able to get the said resources.
+
{{MapRoute|B|green|J|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, and bauxite {{Bauxite}}.
 +
*''See [[Resource Node|here]] for more details.
 +
 
 +
====Fuel & Bauxite Farming====
 +
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 +
 
 
*'''1AV/AO, 1CL, 2DD, 2CLT (Fast)'''
 
*'''1AV/AO, 1CL, 2DD, 2CLT (Fast)'''
*Routes = {{MapRoute|A|red|B|green|G|red|J|green}}
+
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
**Node {{MapRoute|A|red}} shouldn't present much difficulty, however, node {{MapRoute|G|red}} with its flagship CAs, CLs, and Late model DDs may present a possible challenge to survive.
+
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
**AV, CLTs, and CLs carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the Otorp attack, to minimize damage taken.
+
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
**Slow AV/AO needs {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}} to help with [[Improving Ship Speed]] so that the entire fleet is fast and avoid Node {{MapRoute|E|violet}} to prevent additional ammo lost.
+
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
*Due to the danger this path has, bringing {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} to gain extra resource is optional, but not recommended.
+
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
    
{{Map/Footer|4-3|
 
{{Map/Footer|4-3|
34,763

edits