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**High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes.
 
**High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes.
 
**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
 
**Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
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*'''1BB(V)/CVL, 2CA(V), 1CL, 2DD'''
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*Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}}
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**Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
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**CA(V) can be replaced with CLT.
 
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