World 2-3: 東部オリョール海 Eastern Orel Bay

Strategy Name
オリョール哨戒 (Orel Patrol)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
2-3
Fleet Light: 1CL, 4DD, 1XX, / 1CL, 5CA
Heavy: 2CV, 1AV, 1CL, 2DD
Route Random (Heavy can offroute)
Other Notes 1/8 of boss comps will have this airpower
AP AS AS+
36 81 162

Stage Guide

2-3 Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains only SS(V) and AS
  • Random between A & B otherwise.
B
C
C
D
  • Random routing
F
D
F
  • Go to G if fleet contains AV and DD+DE ≥ 2
  • Otherwise, random routing (The more (F)BB(V) and CV(L) you have in the fleet, the higher chance you will go to node F)
G
F
H
  • Random between J & G if the fleet contains any AV, CV(B/L) or CL (Higher chance for J)
  • Random between H, J, and G otherwise.
J
G
G
I
  • Go to K if fleet contains any (F)BB(V) or CV(L/B) and CL+DD+DE ≤ 1
  • Otherwise, random routing
K
J
L
  • Go to L if (F)BB(V) + CV(L/B) = 6
  • Meet ANY of the following to go to N
    • CL ≥ 1 and DD ≥ 4
    • CL ≥ 1 and CA = 5
  • Random between M and N if fleet contains only SS(V)
  • Random between L, M, and N if fleet contains any SS(V)
  • Otherwise, random between L and N, but the heavier the fleet (as in more BB or CV(L)), the more likely you will go to L
M
N


Tips

Regarding the branching rules, 1XX, 1CL, 4DD or 1CL, 5CA are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.

  • Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from F to H.
  • Bring at least 1AV and 2DD/DE to avoid the chance of off-routing from F to H when rolling the north route, and avoid off-routing entirely when rolling the south route.
  • Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
  • Fleets that contains SS(V) have a chance of reaching dead-end nodes H L M.


Recommended Fleets

Heavy:

  • 2(F)BB(V)/CV(L), 1AV 1CL 2DD
    • Standard comps used for farming the boss node or clearing daily.
    • If you start at node B, you have around 10% off-route near the end (J L route).
    • If you start at node A, boss reach is guarantee.

Light:

  • 1CL, 4DD, 1XX
  • 1CL, 5CA
    • Weaker fleets with 100% boss routing, but may cause some issue reaching the boss.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵前衛警戒部隊
Pattern 1       
Pattern 2       
Pattern 3      
Pattern 4     
Pattern 5     
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
D
Resource Node
Pattern 1  + ?
E
敵前衛警戒部隊
Pattern 1       
Pattern 2       
Pattern 3      
Pattern 4     
Pattern 5     
F
敵水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3       
G
Resource Node
Pattern 1  + ?
H
Resource Node
Pattern 1  + ?
I
Resource Node
Pattern 1  + ?
J
敵巡洋艦戦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
K
敵巡洋艦戦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
L
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
M
敵揚陸艦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
N
敵主力打撃群
Pattern 1       
AP:34
AS:77
AS+:153
Pattern 2       
AP:34
AS:77
AS+:153
Pattern 3       
AP:34
AS:77
AS+:153
Pattern 4       
AP:34
AS:77
AS+:153
Pattern 5       
AP:36
AS:81
AS+:162
Pattern 6       
AP:34
AS:77
AS+:153
Pattern 7       
AP:24
AS:53
AS+:105
Pattern 8       
AP:12
AS:27
AS+:54

World 2/2-3/Drop list