World 2-1: 南西諸島近海 Nansei Islands Coastal Waters

Strategy Name
南西諸島哨戒 (Nansei Islands Patrol)
Difficulty
☆ ☆ ☆
Item
Strategy Content
艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
2-1
Fleet Light: 1CL, 1AV, 4DD
Heavy: 1BB, 1CV, 1AV, 1CL, 2DD
Route Light: C E H
Heavy: C E D H
Other Notes Highest HQ formation assumed
AP AS AS+
36 81 162

Stage Guide

2-1 Branching Rules
Nodes Rules
C
B
  • Meeting ANY of the following requirements to FORCE B:
    • Amount of CV(L/B) ≥ 3
    • Amount of BBV ≥ 2
  • If fleet contains BBV
    • Random routing between B and E if fleet also contains AV or AS
    • Random routing between B and D otherwise
  • If fleet contains AO
    • Go to B if fleet contains no SS(V)
    • Random between D and E otherwise
  • Go to E if fleet contains AV.
  • Otherwise, random routing between D and E.
D
E
E
D
  • Go to F if (F)BB(V)+CV(B/L) ≥ 5
  • Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) and contains 6 ships
    • Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D)
  • Meet ANY of the following to go to H
    • Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3
      • (Overrides D node branching)
    • CL ≤ 1 and DD+DE ≥ 5 (No other ship type allowed)
    • Fast fleet, CL = 1 and DD ≥ 4
  • Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
  • Otherwise, random between F and D (25% F, 75% D)
F
H
F
G
  • Go to G if the amount of ships in fleet = 6 OR (F)BB(V)+CV(L/B) ≥ 5
  • Go to H if CL+DD ≥ 3
  • Otherwise, random routing
H


Tips

This map is simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.


Recommended Fleets

  • 1CL, 1AV, 4DD (fast)
  • Route: C E H
    • This is the shortest route possible to clear this map with only 2 battles.
    • The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an Opening Torpedo Salvo as well as SPF.
    • Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing C D H instead. It is still a viable alternative though, especially if using strong destroyers.

  • 1(F)BB, 1CV, 1AV, 1CL, 2DD
  • Route C E D H
    • Good for ensuring you can get an Instant Construction   while playing through and reach the boss node each run.

Steel and Transport Farming

  • 3CV/CVL, 3XX routes C B A
    • Good for killing 2 Transports per run and gathering a small amount of steel.
      • But 2-2 is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.
    • Bringing additional Drums , Landing Crafts 
       
      , and Tanks  will help you farm additional steel.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵上陸船団
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
AP:16
AS:36
AS+:72
Pattern 3       
AP:16
AS:36
AS+:72
B
Resource Node
Pattern 1  + 10 15 20 25
C
敵前衛部隊
Pattern 1       
Pattern 2       
Pattern 3      
D
敵護衛空母群
Pattern 1       
AP:32
AS:72
AS+:144
Pattern 2       
AP:32
AS:72
AS+:144
Pattern 3       
AP:32
AS:72
AS+:144
Pattern 4       
AP:11
AS:24
AS+:48
Pattern 5       
AP:32
AS:72
AS+:144
Pattern 6       
AP:22
AS:48
AS+:96
E
Resource Node
Pattern 1  + 1
F
敵機動部隊群
Pattern 1       
AP:36
AS:81
AS+:162
Pattern 2       
AP:36
AS:81
AS+:162
Pattern 3       
AP:36
AS:81
AS+:162
Pattern 4       
AP:14
AS:30
AS+:60
Pattern 5       
AP:36
AS:81
AS+:162
Pattern 6       
AP:25
AS:56
AS+:111
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
敵主力艦隊
Pattern 1       
AP:36
AS:81
AS+:162
Pattern 2       
AP:36
AS:81
AS+:162
Pattern 3       
AP:34
AS:77
AS+:153
Pattern 4       
AP:36
AS:81
AS+:162
Pattern 5       
AP:12
AS:27
AS+:54
Pattern 6       
AP:12
AS:27
AS+:54

World 2/2-1/Drop list