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572 bytes added ,  6 years ago
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**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
*1 CVL, 3 DD/CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
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*1 CVL, 1-3 DD/DE/0-2 CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
 
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to F.
 
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to F.
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*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
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*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
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**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
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** If you do not own [[Taiyou]], any other CVL can work, but thier damage output will be limited in comparison to her's.
 
;Sparkling
 
;Sparkling
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
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**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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