Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Memetails's Proposal

Map Overview

E4 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, and Carrier Task Forces.

  • This map contains 3 locks
    • The   <Name> Tag is applied to Single/Striking Force fleets sortieing to this map, starting at Startpoint 1
    • The   <Name> Tag is applied to Surface Task Forces sortieing to this map, starting at Startpoint 1
    • The   <Name> Tag is applied to Carrier Task Forces sortieing to this map, starting at Startpoint 2
  • 3(?) LBAS are available to sortie
    • LBAS location and range is changed after completing Phase (?)

Phase 0.5: Unlocking the First Boss

To unlock the Path to the first Boss:

  • Obtains AS at E ? times
  • Reach H ? times

For the fleet used, refer to Phase 1 below as it is the same fleet.

  • LBAS: Fightersweep E (Range 3) if needed
  • Fighter muling the CAV/BBV to reach AS is recommended.
  • 504 Airpower for guaranteed AS on Hard

For the fleet used, refer to Phase 1 below as it is the same fleet.

Phase 1: Defeat the First Boss

  • Sriking Force Fleet: (F)BB(V) CA(V) CL 4DD  
  • Route: 1 A B C D E F G H J M
  • LBAS: Range 7 to M, 0 Airpower (100/224 AD/AP on Last Dance Hard)
  • Notes:
    • There is an LoS-Check at J (14(?) Cn1 for Hard Mode)

Phase 2: Defeat the Second Boss

  • Carrier Task Force: 2CV(B) CVL 0-1FBB 2XX + CL 0-2CLT 0-2CA(V) 3-4DD(Fast)  
    • Fleet must contain 2CL + 4DD
  • Route: 2 N P R T W
  • LBAS: Range 9 to W, 331/743 AP/AS on Hard (356/800 on Last Dance)
  • Notes:
    • There is an LoS-Check at T (42(?) Cn1 for Hard Mode)

Phase 2.5: Unlocking the Shortcut to the Final Boss

To unlock the shortcut to the final Boss:

  • S-Rank node M ? times
  • Obtains AS at O ? times
  • A+ node W ? times

For the fleet used, refer to Phase 1 as it is the same fleet.

This is the same fleet as used in Phase 2 but with some ships removed

  • Carrier Task Force: 2CV(B) 1-2CVL + CL 3DD  
  • Route: 2 N O
  • LBAS: Range 5 to O, 225/504 AP/AS
  • Notes:
    • There is an LoS-Check at T (42(?) Cn1 for Hard Mode)

For the fleet used, refer to Phase 2 as it is the same fleet.

Phase 3: Fight against Carrier Princess

  • Surface Task Force: 2(F)BB(V) 2XX 1-2DD + CL 0-1XX 4-5DD (Fast)  
    • Fleet must contain at least 6DD
    • XX cannot be CV(L/B)
  • Route: 1 A B C F G H I X Y Z
  • LBAS: Range 6/9(?) to Z, 76/151 AP/AS on Hard (123/251 on Last Dance)
  • Notes:
    • There is an LoS-Check at Y ((?) Cn1 for Hard Mode)