Morale and Fatigue

Revision as of 13:31, 17 November 2014 by 92.40.249.205 (talk) (→‎Gaining morale with maximum efficiency and minimum cost: Reworded a paragraph, fixed spelling & grammar.)

Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.

Morale Fatigue 

Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.

Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.

Indications

Below are the indications of your ship state. Specific effects will be explained below.  Note that the icons do not match directly to the actual buff states!

 
Blinking button in the 'Organize' menu showing that Mamiya's food can be used, indicating that some ships have a Morale under 39.
Morale value Indication Ship State
100~50 The image of ship generates sparkling effect. High Morale
49~40 Ships are in their normal state. Normal
39~30 Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. Slightly Fatigued
29~20 An orange smiley face is shown by your ship image in the Organize/編成 page. Moderately Fatigued
19~0 A red smiley face is shown by your ship image in the Organize/編成 page. Seriously Fatigued

Effects

Morale value Effects
99~53
High Morale
  • [Sortie] Double evasion and accuracy during battle.
  • [Expedition] Higher chance of great success in expedition.
  • [Expedition] Higher chance of triggering support expedition
52~50
High Morale
  • [Sortie] no effect on performance

  • [Expedition] Higher chance of great success in expedition.

  • [Expedition] Higher chance of triggering support expedition

49~40
Normal
  • Normal state - no effect on performance/special effect.
39~30
Slightly Fatigued
  • [Sortie] Slightly decreased evasion and accuracy.
  • [Expedition] Expedition will fail if your fleet returned in this state.
29~20
Moderately Fatigued
  • [Sortie] Decreased evasion and accuracy.
  • [Expedition] Expedition will fail if your fleet returned in this state.
19~0
Seriously Fatigued
  • [Sortie] Severely decreases evasion and accuracy.
  • [Expedition] Expedition will fail if your fleet returned in this state.
  • Morale updates after each battle. For example when sortieing at morale 49:
    • The 1st MVP ship will receive the double evasion and hit rate buff in the 2nd battle (59 morale for rank A or higher at previous battle)
    • The flagship will receive the double evasion and hit rate buff at the 2nd battle if the first battle was an S-Rank (+1) and no Night Battle was entered (53 morale).
  • It is only possible for a ship to sink if it enters the battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately/Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is high inadvisable to sortie them unless you are only farming one node and/or do not care about performance.

Morale modifiers

Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue  Morale has a maximum value of 100.

Type Action Morale Modifier
Sortie/PVP Obtaining MVP in a battle +10
Sortie/PVP Entering battle as flagship of a fleet +3
Sortie/PVP Entering a battle starting with night battle +1
Sortie/PVP Obtaining Battle Rank S/Perfect S +1
Sortie/PVP Obtaining Battle Rank A ±0
PVP Returning from a PVP battle ±0
Sortie/PVP Obtaining Battle Rank B -1
Sortie/PVP Obtaining Battle Rank C -2
Sortie/PVP Obtaining Battle Rank D/E -3
Sortie/PVP Transitioning from Day Battle to Night Battle -2
Sortie/PVP Entering battle with morale less than 30 -6
Expedition Returning from normal expedition -3
Expedition Returning from Support Expedition #33 -1~5
Expedition Returning from Support Expedition #34 -1~10
Sortie Returning from a sortie -15 
Other Newly constructed a ship morale starts at 40
Other Ship obtained from sortie morale starts at 40
Other Remodel a ship morale resets to 40
Other Docking repair completed reset to 40 only if morale is 0~39
Other Using Mamiya Food Ship case 1 reset to 40 if morale is 0~39
Using Mamiya Food Ship case 2 reset to 50 if morale is 0~49
Other Morale natural regen +3 morale per 3 minutes, until reaching 49

It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.

Gaining morale with maximum efficiency and minimum cost

You may want to sparkle ships before taking them on an expedition for great success or on a sortie for double evasion. Here is list of easier ways to keep morale up. You may have unwanted drops that aren't used before being scrapped or consumed; you can use them as a shield to assist in sparkling sorties and not resupply them, then change flagship to sparkle as required.

Grind 1-1

Grinding for morale at 1-1 is easy, almost all ship types can do this no matter their level.  Compared to the tactic below (for 1-5), however, it takes time. 6 battles (3 runs) for maximum morale.

In all cases, set the ship you want sparkled as the flagship, and after following the below steps do a two-node run of 1-1.  Do NOT enter night battles, even if you only win with a B or A, the primary source of Morale is from MVP.  It will usually take ~3 runs to reach maximum or near-maximum morale.

  • Low Level DD (lv3~19)
    • Give your flagship your best gear (probably 12.7cm Twin Gun Mount x 2)
    • Set 3~5 level 1 unused DDs you have lying around before modernization to the fleet.
    • Remove their gear (to prevent them from stealing MVP)
    • Use double line at 1st node to prevent any ships but the flagship from 1 hit killing.
    • if it still too hard for flagship to get MVP, decrease the number of ships.  (Minimum is 4 to make double line)
  • High Level DD (>>lv20), CL, CA, BB
    • Give your flagship your best gear 
    • Set 1~2 level 1 unused DD/SS(lv1~9)/AV/CLs.  Remove their gear.
    • If you want make high level DDs sparkle don't use CLs to fill your fleet, they will attack first because of their longer range and have a chance of stealing MVP.
  • CLT/SS/AV
    • Give your flagship your best gear.  Be sure they have Type A Ko-hyoteki, add Zuiuns for AVs.
    • Set 1~2 level 1 unused DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear
  • CV(L)/CAV/BBV
    • Give your flagship torpedo bombers (CVs, CVLs) or Zuiuns (BBV, CAV)
    • Set 1~2 level 1 unused DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.

Grind 1-5

Grinding 1-5 for morale is more advanced. You will probably need ASW gear, and some admirals dislike 1-5 because defeating the boss provides a large amount of Admiral experience, pushing your HQ level up uncontrollably.  1-5 Morale Grinding is faster than at 1-1, only 4 battles (1-2 runs) are needed to obtain near-maximum.

It should be noted that this strategy can only be used to sparkle ships capable of attacking Subs.

  • Low Level HQ (under 40)
    • Set the ship to be sparkled as your flagship.  At this level it is possible to sparkle any of the classes capable of attacking subs (DD, CL, CLT, CAV, CVL, BBV).
    • Make sure your flagship has the highest ASW in the group.
    • Add 3 ships: DD, CL(T), CVL, BB(V).  Since only boss node has an opening torpedo attack, you can safely use your main ships to gain them experience.
    • Use double line at 1st node to prevent a 1 hit kill by any ship other than the flagship if your flagship is a DD (otherwise they will attack last due to short range).  Otherwise use line abreast
    • Go home after the 3rd node.
    • If you want more morale per run, you can advance to boss node (assuming your fleet meets the conditions)
      • if your fleet didn't reach boss, restart the program or refresh your browser. (Refreshing too much might result in a ban)
  • High Level HQ (40+)
    • Set the ship to be sparkled as your flagship.  At this level it is only possible DDs, CLs and CLTs.
    • Equip your flagship with your strongest ASW gear.  Be sure
    • Add 3 (or more) unused ships (DDs, CLs or CVLs), add 1 unused BB for a 2nd shelling phase.
    • Use double line at 1st node to prevent a 1 hit kill by ships other than the than flagship if your flagship is a DD, other wise use line abreast.
    • Pray to the RNG to not hit your flagship with the opening torpedo.
    • Go home after the 3rd node.
    • If you want more morale per run, you can advance to boss node (assuming your fleet meets the conditions).  Pray to the RNG that the boss doesn't hit you again, it is extremely high accuracy at this level.
      • if your fleet didn't reach boss, restart the program or refresh your browser. (Refreshing too much might result in a ban)


Day Battle S Victory in Exercises

  • By obtaining a battle rank S in PvP exercises without entering night battle, your flagship will receive a morale gain of +4, while your other ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
  • If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
  • Note that 50 morale, even though it is visibly sparkling provides no buff in sorties.  (Only the flagship (53 morale), and MVP ship (60 morale) will actually have the accuracy/evasion buff.)
  • If you enter night battle or only achieve A rank, only the flagship and MVP will receive the morale boost.