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As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
 
As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node)
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*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] and 1
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*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
 
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
 
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
    
Some things to keep in mind:
 
Some things to keep in mind:
* Whether a node can be deployed to is calculated via the shortest route (in terms of nodes), even if the fleet itself takes detour.
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* For the [[Spring 2016 Event]] Since there are multiple starting points depending on the fleet composition, some plane compositions will only work for specific fleet setup. For example, a squadron with an average Combat Radius of 4 can only be used to attack the E-4 boss of Spring 2016 Event if a Surface Task Force is used (as the shortest route to boss from that starting point has a total of 4 nodes).
* Since there are multiple starting points depending on the fleet composition, some plane compositions will only work for specific fleet setup. For example, a squadron with an average Combat Radius of 4 can only be used to attack the E-4 boss of Spring 2016 Event if a Surface Task Force is used (as the shortest route to boss from that starting point has a total of 4 nodes).
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* For the [[Summer 2016 Event]] check to make sure your planes cover the necessary distance since '''shortest distance plane determines the overall distances'''.
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* For the [[Summer 2016 Event]], if need be, bring flying boats to boost the distance the squadron can travel by 2-3 nodes.
 
* The combat radius for a named plane is the same as the base plane, except [[Type 1 Land Attacker (Nonaka Squadron)]].
 
* The combat radius for a named plane is the same as the base plane, except [[Type 1 Land Attacker (Nonaka Squadron)]].
  
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