Difference between revisions of "Air Reconnaissance"

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<noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
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<noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]]
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]]
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Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
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*It also apearded on [[Summer 2015 Event]] E-5.
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==Details==
 
==Details==
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*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
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**Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**'''All reconnaissance rewards are forfeit if the boss node is not reached or losed.'''
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**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
 
 
The formula for Air Reconnaissance is
 
<math>R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math>
 
  
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The formula for Air Reconnaissance is:
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{{Formula
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|Title= Air Reconnaissance Success Formula
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|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
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|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
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* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
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|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
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*For Great Success, the requirement is
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{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
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{{!}}}
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:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
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}}
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[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
 
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
 
*The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
 
*For Great Success, the requirement is <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>.
 
**This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
 
  
 
{| class="wikitable"
 
{| class="wikitable"

Latest revision as of 08:24, 24 September 2023

Example of recon nodes on map 6-3

Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.


Details

On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

  • Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
    • Neither G or H have combat.
    • Animation will be shown for the Air Reconnaissance; if both   Large Flying Boats 
       
      and other   Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
    • Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
    • All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.

The formula for Air Reconnaissance is:

Air Reconnaissance Success Formula
[math]\displaystyle{ R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } }[/math]
With
  • [math]\displaystyle{ \text{LoS} }[/math] is the base LoS   of the plane without fit bonuses.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is the remaining amount of planes in a slot.
Notes
  • The minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
  • For Great Success, the requirement is
[math]\displaystyle{ R_\text{GS} = R \times (1.6 + rand(0 ; 0.6)) }[/math]
  • This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
 
Air recon success shown after boss node win

To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.

Rewards for Nodes G and H
Normal Success Great Success
Item Chance to Obtain Item Chance to Obtain
1   35% 4   5%
80  5% 3   10%
60  10% 2   25%
50  15% 200  5%
50  5% 150  10%
40  10% 100  15%
30  20% 150  5%
100   10%
80   15%


See Also