Summer 2022 Event/E-1/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-1 Branching Rules
Nodes Rules
A
B
  • Does not meet the requirements to go to F
F
  • Meet ALL of the following requirements:
    • Fleet does not contain SS(V)
    • Amount of (F)BB(V) + CV(B) ≤ 2
    • Amount of CV(L/B) ≤ 2
    • Amount of DD ≥ 2
C
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Amount of DD+DE ≥ 1
    • If Slow, amount of (F)BB(V) + CV(L/B) ≤ 3
F
G
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • Fleet is Fast
    • Amount of (F)BB(V) + CV(L/B) ≤ 2
    • Amount of CL + DD ≥ 3
H
I

Choose your own adventure!

K
K
K1
  • Meet ANY of the following requirements:
    • Fleet is Slow
    • Amount of DD ≤ 2
    • Fleet does not contain CL
    • Fleet does not contain (F)BB(V) or CV(B)
K2
  • Does not meet the requirements to go to K1
K1
L
  • Does not meet the requirements to go to P
P
  • Meet ALL of the following requirements:
    • Fleet is Fast
    • Fleet does not contain (F)BB(V) or CV(B)
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
M
O
  • Meet ANY of the following requirements:
    • Fleet is Slow
P
  • Does not meet the requirements to go to O
P
Q
  • Fail the LoS check
R
  • Pass the LoS check (Cn3 = 44(?) on Hard)


Koga's Guide

Very early Prelim information

Phase 0.5 - Unlock the boss node.

K J
Hard Reach S x2
Medium - -
Easy Reach A+
Casual - -

  • Single Fleet: CL, CAV, 4DD  
  • Route: A F H K

  • Single Fleet: 2BB, 1CAV, 3DD  
  • Route: A F G H I J
  • It is heavily recommended to bring anti-installation equipment

Phase 1 - Sink the Wo-class carrier

  • Single Fleet: 1CL, 1CLT, 4DD  
  • Route: A F H K K1 P R
  • It is recommended to bring some AACI


Memetail's Guide delux

Map overview

E1 is a single-fleet two-phase map consisting of one unlocking Phase and one Boss Phase.

  • No LBAS is available to sortie.
  • This map utilizes   Frontline Sweeping Force lock.

Phase 0.5 - Unlock the Boss Node

The following steps have to be performed to unlock the boss:

J K
Hard S x2 Reach
Medium A+ x2 Reach
Easy A+ Reach
Casual A+ Reach

  • Single Fleet: 0-2FBB/CV, 0-1CA(V), 0-1CL, 3DD (Fast)  
  • Route: A F H I J
  • Anti-installation equipment are required to clear this node.
  • Using Node Support Expedition is strongly recommended.
  • AD/AP at node J is 78/155 on Hard
  • AACI capable ship is recommended here due to the high air at the node.

  • For the fleet used, refer to Node J or Phase 1, as both are capable of reaching Node K.

Phase 1 - Sink the Wo-Class Carrier

  • Single Fleet: 0-1CVL, 0-2CA(V), 0-2CLT, 1-3CL, 3-5DD (Fast)  
  • Route: A F H K K1 P R
    • Shortest route that reaches the boss.

  • Single Fleet: 2XX, 1CL, 3DD (Fast)  
  • Route: A F H K K2 N P R
    • XX cannot be a SS(V)
    • Will face an extra Air Node at N in exchange for allowing heavier ships.

  • AD/AP at Boss node R is 56/112(?) on Hard
  • It is recommended to bring AACI.

reward test

Reward (choice) Casual Easy Medium Hard
Choice rewards
 
Akashi
1 1 1 1
OR
 
Medal
1 1 1 -
 
Improvement Material
- - - 5
Guarranteed rewards
 
Emergency Repair Goddess
1 1 1 2
 
Food Supply Ship Irako
1 1 2 2
 
Reinforcement Expansion
- - 1 1
 
Medal
- - - 1
 
Skilled Deck Personnel
- 1 1 2
 
Loire 130M
- - - 1