Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
The Paths said compositions will take (to explain each path the composition will/can take),
A summary or description of what kind of obstacles a composition will face.
A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
Optional : Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event , being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-4 Branching Rules (Start Points) ▼/▲
Nodes
Rules
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
Jiga's Guide
Map Overview
E4 is a single and combined fleet, three-phase map consisting of one transport and two boss phases.
3 LBAS are available on this map:
Only 2 can be set on Sortie , the other being limited to Defense ,
This map uses 2 locks:
Southwestern Area Unit for single/striking fleets
Operation Rei-go Unit for combined fleets (reused in E-5 & E-6)
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
C
F2
H
LBAS
Hard
A+ x2
S x2
A+ x2
AS
Medium
A+
S
A+
AS
Easy
A+
A+
A+
-
Casual
A+
A+
A+
-
Node C
Fleet Info
Single
1 SS(V)
Single/Striking: 1-7 XX
LoS
Any
Speed
Any
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
1 A B C
Air State (C / E / M / H)
AD
AP
AS
AS+
0 / 0 / 0 / 0
0 / 0 / 0 / 0
0 / 0 / 0 / 0
0 / 0 / 0 / 0
LBAS
Range
AS Sortie
AS Defense
Node C : 3
0 / 0 / 0 / 0
228 / 375 / 432 / 513
Fleet Notes
The enemy is a submarine node, requiring ASW.
Sending 1 SS(V) with a full ASW LBAS is an easy way to clear the gimmick, else, regular comps are required.
LBAS Notes
All LBAS should be sent on the node with ASW.
Node F2
Fleet Info
Single
Striking: refer to #Phase 1 - Boss 's fleet
LoS
Any
Speed
Fast
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
1 A D F F1 F2
Air State (C / E / M / H)
AD
AP
AS
AS+
25 / 31 / 35 / 48
38 / 47 / 52 / 72
84 / 104 / 116 / 161
168 / 208 / 232 / 322
LBAS
Range
AS Sortie
AS Defense
Node F2 : 4
89 / 110 / 122 / 167
228 / 375 / 432 / 513
Fleet Notes
F1 is an ASS node, where using a Smoke and OASW is recommended.
LBAS Notes
All LBAS should be sent on the node.
Node H
Fleet Info
Single
Striking: refer to #Phase 1 - Boss 's fleet
LoS
Any
Speed
Fast
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
1 A D F G H
Air State (C / E / M / H)
AD
AP
AS
AS+
0 / 0 / 0 / 0
0 / 0 / 0 / 0
0 / 0 / 0 / 0
0 / 0 / 0 / 0
LBAS
Range
AS Sortie
AS Defense
Node H : 6
0 / 0 / 0 / 0
228 / 375 / 432 / 513
Fleet Notes
The enemy is a submarine node, requiring ASW.
LBAS Notes
All LBAS should be sent on the node.
Phase 1 - Boss
Short Route
Fleet Info
Single
Striking: 1 FBB, 0-1 FBB/CV(B), 1 CVL, 0-1 CAV/CLT, 1 CL, 2-3 DD
LoS
Any
Speed
Fast
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
A D F G G1 I L
Air State (C / E / M / H)
AD
AP
AS
AS+
67 / 111 / 128 / 152
100 / 166 / 191 / 228
225 / 372 / 429 / 513
450 / 744 / 858 / 1026
LBAS
Range
AS Sortie
AS Defense
Boss L : 8
228 / 375 / 432 / 513
228 / 375 / 432 / 513
Fleet Notes
The use of a Special Attack is possible, preferably the French Touch .
Bringing any Yamato-class will encounter an extra air raid at J
Bringing an AACI is highly recommended.
Bringing some ASW can help reach the boss.
Using a Smoke on node I is recommended.
Using CVN is advised.
LBAS Notes
All LBAS should be sent on the boss.
Using the SFFCF SFFCF can help increase the reach rate.
Phase 2 - TP
Phase 2 is a normal "Transport Operation ".
Short Route
Fleet Info
Single
Striking: 1 FBB, 0-1 FBB/CV(B), 1 CVL, 1 CL, 2-3 DD, 0-1 AV
LoS
Cn3: ? / ? / ? / ? (C/E/M/H)
Speed
Fast
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
A D F G H M O P R
Air State (C / E / M / H)
AD
AP
AS
AS+
67 / 111 / 128 / 152
100 / 166 / 191 / 228
225 / 372 / 429 / 513
450 / 744 / 858 / 1026
LBAS
Range
AS Sortie
AS Defense
Boss R : 9
228 / 375 / 432 / 513
228 / 375 / 432 / 513
Fleet Notes
The use of a Special Attack is possible, preferably the French Touch .
Bringing any Yamato-class will encounter an extra air raid at N
Bringing an AACI is highly recommended.
Bringing some ASW can help reach the boss.
Using a Smoke on node M is recommended.
Using CVN is advised.
LBAS Notes
All LBAS should be sent on the boss.
Using the SFFCF SFFCF can help increase the reach rate.
This TP is incredibly hard. Trying to go for the S rank is not reasonable, reaching A ranks being the main objective.
Phase 3 - Boss
Fast+ CTF
Air State (C / E / M / H)
AD
AP
AS
AS+
50 / 87 / 100 / 143
75 / 130 / 149 / 215
168 / 291 / 335 / 482
336 / 582 / 670 / 964
LBAS
Range
AS Sortie
AS Defense
Boss W : 4
171 / 339 / 296 / 486
228 / 375 / 432 / 513
Fleet Notes
The use of 1 SS(V) is recommended only to take advantage of the sub-tanking (1 AS is also required in this case)
A Maximum of 1 Yamato-class is allowed in order to avoid U
The fleet must contain ≥5 DD or ???6 Historical or 1 of Matsu/Take/Kaya(?) to avoid U
LBAS Notes
All LBAS should be sent on the boss.
Fast+ STF
Fleet Info
Main
2 (F)BB(V), 1 CV(B), 1-2 CA(V), 1-2 CL, 0-1 DD
Escort
0-1 CA, 1 CL, 4-5 DD
LoS
Any
Speed
Fast+
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
A B C W
Air State (C / E / M / H)
AD
AP
AS
AS+
50 / 87 / 100 / 143
75 / 130 / 149 / 215
168 / 291 / 335 / 482
336 / 582 / 670 / 964
LBAS
Range
AS Sortie
AS Defense
Boss W : 4
171 / 339 / 296 / 486
228 / 375 / 432 / 513
Fleet Notes
The use of a Special Attack is recommended only if it allows to reach Fast+.
A Maximum of 1 Yamato-class is allowed in order to avoid U
The fleet must contain ≥5 DD or ???6 Historical or 1 of Matsu/Take/Kaya(?) to avoid U
LBAS Notes
All LBAS should be sent on the boss.
Fast
Fleet Info
Main
STF: 2 (F)BB(V), 1 CV(B), 0-1 CA(V), 1 CL, 1-2 DD
CTF: 1-2 (F)BB(V), 2 CV(B), 1-2 CVL, 0-1 CA(V)/CL, 1-2 DD
Escort
0-1 CA(V), 1 CL, 4-5 DD
LoS
Any
Speed
Fast
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
A B T C W
Air State (C / E / M / H)
AD
AP
AS
AS+
50 / 87 / 100 / 143
75 / 130 / 149 / 215
168 / 291 / 335 / 482
336 / 582 / 670 / 964
LBAS
Range
AS Sortie
AS Defense
Boss W : 4
171 / 339 / 296 / 486
228 / 375 / 432 / 513
Fleet Notes
This comp is not recommended as it will pass through T .
Bringing any Yamato-class will encounter an surface battle at U .
The fleet must contain ≥6 DD to avoid U
LBAS Notes
All LBAS should be sent on the boss.
Slow
Fleet Info
Main
STF: 2 (F)BB(V), 1 CV(B), 1-2 CA(V)/CL/DD
STF: 3 (F)BB(V), 2 CVL, 1 CL, 1 DD
CTF: 1 (F)BB(V), 2 CV(B), 1-2 CVL, 1-2 CA(V)/CL/DD
Escort
0-1 CA(V)/CLT, 1 CL, 4-5 DD
LoS
Cn3: ? / ? / ? / ? (C/E/M/H)
Speed
Slow
RouteNode Types:RED : BattlePURPLE : Night BattlePINK : Air Raid/BattleORANGE : Enemy Ambush/ASSBLUE : Empty/ChoiceLight Blue : Emergency Anchorage RepairGREEN : Resource/TPVIOLET : Maelstrom
A B T C U W
Air State (C / E / M / H)
AD
AP
AS
AS+
50 / 87 / 100 / 143
75 / 130 / 149 / 215
168 / 291 / 335 / 482
336 / 582 / 670 / 964
LBAS
Range
AS Sortie
AS Defense
Boss W : 4
171 / 339 / 296 / 486
228 / 375 / 432 / 513
Fleet Notes
This comp is not recommended as it will pass through 2 extra very tough nodes.
LBAS Notes
All LBAS should be sent on the boss.
Bringing an AACI is recommended.
Node C is a submarine node and may require some ASW , preferably several OASW .
It is possible to reach the boss with a single/striking fleet, but it is not a reasonable comp.
Gimmick 2 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
F2
L
B
LBAS
Hard
S x2
S x2
AS x2
AS x2
Medium
?
?
?
?
Easy
?
?
?
?
Casual
?
?
?
?
LBAS
AS
Hard
437
Medium
335
Easy
291
Casual
252
LBAS
AS
Hard
513
Medium
432
Easy
375
Casual
228
Once on LD, the CG will change to the following:
YY's Guide