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| ==Step 4: Unlocking the path to the last boss== | | ==Step 4: Unlocking the path to the last boss== |
− | In this phase you will completing a few task to unlock the way to the final boss. They will consist of the following steps: | + | In this phase you will be completing a few task to unlock the way to the final boss. They will consist of the following steps: |
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| * Get AS on Land Base Defense Twice on Hard, Once on Normal | | * Get AS on Land Base Defense Twice on Hard, Once on Normal |
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| * You can run a single sub on the map until a land base air raid triggers | | * You can run a single sub on the map until a land base air raid triggers |
− | * If your on hard mode the air raid will be given the '''High Altitude Bomber buff''' making it hard to take down without rocket interceptors. | + | * If you're on Hard mode, the air raid will be given the '''High Altitude Bomber buff''' making it hard to take down without rocket interceptors. |
| * If required on lower difficulties, you will not need rocket interceptors as much to clear. | | * If required on lower difficulties, you will not need rocket interceptors as much to clear. |
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| |-| Node X2 = | | |-| Node X2 = |
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− | * '''Recommended Fleet:''' STF - 2 (F)BB(V), 2 CA(V), 1 CV, 1 CL + 1 CL, 0-1 CLT, 4-5DD | + | * '''Recommended Fleet:''' STF - 2(F)BB(V), 2CA(V), 1CV, 1CL + 1CL, 0-1CLT, 4-5DD |
| * '''LBAS:''' Set on Rest unless set on Air Defense | | * '''LBAS:''' Set on Rest unless set on Air Defense |
| * '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red}} | | * '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red}} |
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| * Notes: | | * Notes: |
− | **Arm fleet with Anti air guns or Skilled lookouts to take out PT Imps | + | ** Arm fleet with Anti air guns or Skilled Lookouts to take out PT Imps |
| ** Bring strong Air power and perform AACI to make passing the air nodes easier | | ** Bring strong Air power and perform AACI to make passing the air nodes easier |
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| <br> | | <br> |
− | X2 is just 3 PT imps a CL and 2 DD. All which can be passable, as long as you have a way to dispatch imps, getting an S ranks easily. | + | X2 is just 3 PT Imps, a CL and 2 DD. All which can be passable, as long as you have a way to dispatch Imps, getting S ranks easily. |
| </tabber> | | </tabber> |
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