Changes

rewording and convert to math formula.
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* Docking (repair) can restore your ships to full health, which costs you fuel and steel.
 
* Docking (repair) can restore your ships to full health, which costs you fuel and steel.
* Larger ships take more time to repair.
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* Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
* Higher-level ships take more time to repair.
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* You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
* It is possible to use fast repair materials (buckets) to repair a ship instantly, but must still pay the resources to patch your ship back up.
  −
* You can burn off the last minute of repair time by switching to the Docking screen when a ship has less than one minute of repair time to go.
   
* You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
 
* You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
* <math>Repair time = HP loss \times repair time \times ship type + 30 seconds</math>
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==Repair time==
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<math>\text {Repair time} = \text {HP loss} \times \text {repair time} \times \text {ship type} + \text {30 seconds}</math>
    
{| class="wikitable"
 
{| class="wikitable"
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! style="text-align: center;"|Multiplier
 
! style="text-align: center;"|Multiplier
 
|-
 
|-
|Slow battleship, Standard Carrier
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|Slow battleship, Aircraft carrier
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
|-
 
|-
|Heavy Cruiser, Battle Cruiser (Fast BB), Light Carrier
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|Heavy Cruiser, Battlecruiser/fast battleship, Light aircraft carrier
 
| style="text-align: center;"|1.5
 
| style="text-align: center;"|1.5
 
|-
 
|-
|Light Cruiser, Destroyer, Aircraft Carrying Submarine
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|Light Cruiser, Destroyer, Aircraft-carrying submarine
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
|-
 
|-
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| style="text-align: center;"|0.5
 
| style="text-align: center;"|0.5
 
|}
 
|}
*Battle Cruiser/Fast battleship : Kongou Class
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*Battlecruiser/fast battleship: Kongou-class
 
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*Aircraft-carrying submarine: [[I-58]] Kai (her repair time will double after remodel)
*Aircraft Carrying Submarine : [[I-58]] Kai (her repair time will double after remodel)
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*These are assumed times based on calculations and rounding.
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*Represented as [minutes]:[seconds]
    
{|
 
{|
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|}
 
|}
 
|}
 
|}
*These are assumed times based on calculations and rounding.
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*Repair Cost formula (remove decimal)
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==Repair cost==
*Steel = Base fuel cost × HP loss × 0.06
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:''See [[ship list]] or [[Ship_Maximum_Status|remodeled ship list]] for their base fuel cost.''
*Fuel = Base fuel cost × HP loss × 0.032
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<math>\text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06</math><br />
*View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost
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<math>\text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032</math>
*Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel
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*Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s>
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==Example==
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Level 67 [[Kongou]] with 41/75 HP (34 damage) will have:
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*Repair time:
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**<math>34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15}</math>
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*Resource costs:
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**<math>90 \times 34 \times 0.06 = \text{183 steel}</math>
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**<math>90 \times 34 \times 0.032 = \text{97 fuel}</math>
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