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→Effectiveness of Artillery Spotting
This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
In brief, Artillery Spotting ''(aka. Day Battle Special Attacks) ''consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([http://kancolle.wikia.com/wiki/Combat#Damage_Calculations post-cap]) & accuracy bonus. You need to achieve at least Air superiority (AS) during aerial combat, and at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane] equipped on the ship. The plane count can't be 0. More details could be found on the page [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Game Mechanics -> Artillery Spotting] .
In brief, Artillery Spotting ''(aka. Day Battle Special Attacks) ''consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([http://kancolle.wikia.com/wiki/Combat#Damage_Calculations post-cap]) & accuracy bonus. You need to achieve at least Air superiority (AS) during aerial combat, and at least 1 [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats seaplane] equipped on the ship. The remaining plane count can't be 0. More details could be found on the page [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Game Mechanics -> Artillery Spotting] .
== Typical Set Ups for Artillery Spotting: ==
== Typical Set Ups for Artillery Spotting: ==
All the typical set ups are listed below, click [http://kancolle.wikia.com/wiki/Combat#Common_Setups here] to see more possible combinations. Notice that any other combination will NOT affect their attack modes or trigger rates.
All the typical set ups are listed below, click [http://kancolle.wikia.com/wiki/Combat#Common_Setups here] to see more possible combinations. Notice that any other combination will NOT change their attack modes or trigger rates.
==== Double Attack ====
==== Double Attack ====
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main] + Seaplane..........................................(basic setup)
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main] + Seaplane..........................................(basic setup)
==== Hybrid (DA+CI) ====
==== Hybrid (DA+CI) ====
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats Seaplane]
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats Seaplane]
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane..........................(most powerful)
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
- <u>For BB(V) using DA setup + radar</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Radar}})
- <u>For BB(V) using DA setup + radar</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Radar}})
* If high activation rate guaranteed (eg. flagship), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source]).
* If high activation rate guaranteed (eg. flagship, FLoS >500), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
* '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance (more Cut-In expected).
* '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance (more Cut-In expected).
* When facing '''extremely''' tough enemies at the boss node (eg. [http://kancolle.wikia.com/wiki/Battleship_Princess Battle Princess], [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon]), DA is preferred over CI for non-Yamato class battleships. After 3 pre-boss battles, their attack powers could barely hit 160 (see "remaining ammo modifier"). Even if they do, the resulting damage after armor reduction would be small numbers. In this case, DA will be a double scratch on the target, causing ~10% of the target's current HP as damage. For [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon], it will be 40+ damage per hit.
* When facing '''extremely''' tough enemies at the boss node (eg. [http://kancolle.wikia.com/wiki/Battleship_Princess Battle Princess], [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon]), DA is preferred for non-Yamato class battleships. After 3 pre-boss battles, their attack powers could barely hit 160 (see "remaining ammo modifier"). Even if they do, the resulting damage after armor reduction would be very small numbers. In this case, DA will be a '''double scratch''' on the target, causing ~10% of the target's current HP as damage. For [http://kancolle.wikia.com/wiki/Battleship_Water_Demon Water Demon], it will be 40+ damage per hit.
=== CI: ===
=== CI: ===