Changes

42 bytes removed ,  9 years ago
→‎Damage Calculations: better phrasing
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! colspan="2" style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus
 
! colspan="2" style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus
 
|-
 
|-
! colspan="2" style="text-align:center;" |Attack Power Before Cap-Adjust = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]]
+
! colspan="2" style="text-align:center;" |Attack Power Before Cap = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]]
 
|-
 
|-
 
! rowspan="2" style="text-align:center;" |Cap-Adjusted Attack Power =
 
! rowspan="2" style="text-align:center;" |Cap-Adjusted Attack Power =
! style=text-align:center;" | Attack Power Before Cap-Adjust, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]
+
! style=text-align:center;" | Attack Power Before Cap, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]
 
|-
 
|-
! style=text-align:center;" | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap-Adjust - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap-Adjust is over the [[#Attack Power Cap|Attack Power Cap]]
+
! style=text-align:center;" | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap is over the [[#Attack Power Cap|Attack Power Cap]]
 
|-
 
|-
 
! colspan="2" style="text-align:center;" |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6
 
! colspan="2" style="text-align:center;" |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6
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Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.
 
Applies after the pre-cap modifiers. This is a '''soft limit''' on your effective attack power.
   −
<u>Condition</u>: If your Attack Power Before Cap-Adjust exceeds:
+
<u>Condition</u>: If your Attack Power Before Cap exceeds:
 
* '''150''' for Day Battle,  
 
* '''150''' for Day Battle,  
 
* '''300''' for Night Battle, ''or''
 
* '''300''' for Night Battle, ''or''
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then the Attack Power Cap will kick-in, reducing attack power. The calculation is:
 
then the Attack Power Cap will kick-in, reducing attack power. The calculation is:
   −
<math>\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap-Adjust} - x}</math>, where x represents the attack power cap applicable to the attack.
+
<math>\text {Cap-Adjusted Attack Power} = x + \sqrt {\text {Attack Power Before Cap} - x}</math>, where x represents the attack power cap applicable to the attack.
    
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.
 
Daytime Attack Cap (150) often makes it important to utilize [[#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power.
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