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| ! rowspan="3" scope="col" style="text-align:center;" |Damage = | | ! rowspan="3" scope="col" style="text-align:center;" |Damage = |
− | ! scope="col" |<center>[[Combat#Basic_Attack_Power|Basic Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]</center> | + | ! scope="col" |<center>[[Combat#Base_Attack_Power|Base Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]</center> |
| ! scope="col" |× | | ! scope="col" |× |
| ! scope="col" |<center>[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]</center> | | ! scope="col" |<center>[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]</center> |
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| *''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be rounded to 0).'' | | *''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be rounded to 0).'' |
− | *'''''If the pre-cap damage''' (Basic Attack Power x Pre-Cap Modifiers)''' exceeds [[Combat#Attack_Power_Cap|a certain cap value]], it will be modified.''''' | + | *'''''If the pre-cap damage''' (Base Attack Power x Pre-Cap Modifiers)''' exceeds [[Combat#Attack_Power_Cap|a certain cap value]], it will be modified.''''' |
| *''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.'' | | *''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.'' |
| |} | | |} |
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− | ===<u>Basic Attack Power</u>=== | + | ===<u>Base Attack Power</u>=== |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! scope="col" style="text-align:center; width:199px;" |Type | | ! scope="col" style="text-align:center; width:199px;" |Type |
− | ! scope="col" style="text-align:center; width:530px;" |Basic Attack Power | + | ! scope="col" style="text-align:center; width:530px;" |Base Attack Power |
| ! scope="col" style="text-align:center; width:260px;" |Notes | | ! scope="col" style="text-align:center; width:260px;" |Notes |
| |- | | |- |
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| <math>\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}</math>, Where x represents the attack power cap. | | <math>\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}</math>, Where x represents the attack power cap. |
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− | Daytime Attack Cap (150) often makes it important to utilize [[Combat#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[Combat#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the inclusion of torpedo to firepower for the basic attack power calculation. | + | Daytime Attack Cap (150) often makes it important to utilize [[Combat#Artillery_Spotting|Artillery Spotting]] since they boost your attack power '''after the cap''', while [[Combat#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap (300) and the summation of torpedo and firepower being used to calculate the base attack power. |
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| ===<u>Post-Cap Modifiers</u>=== | | ===<u>Post-Cap Modifiers</u>=== |