Changes

1,146 bytes added ,  5 years ago
Undo revision 322662 by DarkHeron (talk)
Line 349: Line 349:     
|I -> K = F33(Cn=3) formula > 40
 
|I -> K = F33(Cn=3) formula > 40
 +
}}
    +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met
 +
|start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met
 +
|A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met
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|A_to_D = 0-1 [BB(V) + CV(L)] & 0-1 [CA(V) + CLT] & 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met
 +
|B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?)
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|B_to_D = Criteria for C or F not met
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|B_to_F = 0-1 BB & 0-2 [BB + CV(L)]
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|D_to_E = Criteria for G not met
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|D_to_G = 3+ DD & 4+ [CL + DD] & 0 [BB(V) + CV(L)]
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|E_to_H = Always
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|F_to_E = Criteria for H or I not met
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|F_to_H = BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] < 43
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|F_to_I = BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 43
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|G_to_J = Random or guaranteed if LoS to K not met, boundary unknown
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|G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 40
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|H_to_J = Random or guaranteed if LoS to K not met, boundary unknown
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|H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 40
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}}
    
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
 
Requires sinking the flagship at the boss node '''3''' times to deplete the gauge.
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|title = 6-3 Branching Rules
 
|title = 6-3 Branching Rules
 
|expand = true
 
|expand = true
|id = 6-3
+
|id = 2-5
|A -> B, C = * Active Branching (Choice Node)
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|0 -> B =
 +
|0 -> C =  
   −
|E -> F =
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|B -> A/empty =  
* Amount of CL = 3
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|B -> F =  
* Amount of AV + CL ≥ 4
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}}
** Random if amount of CL ≥ 2
  −
** Random if amount of AV ≥ 2
  −
** Katori Class does not count as CL (CT)
  −
 
  −
|E -> G/resource = * 1 AV + 1 CL + 4DD
  −
 
  −
|G/resource -> H/resource =
  −
* Fixed Route
  −
* Notes
  −
** AV's Seaplane/Flying Boat will obtain a random amount of resource (Ammo, Bauxite or Development Materials)
  −
** Having a Type 2 Large Flying Boat has a higher potential in gaining resources
  −
** Same with node H/resource
  −
 
  −
|H/resource -> I/empty = * Fail the LOS Check
  −
* Random routing if LOS is between 36 - 38 F33(Cn3)
  −
 
  −
H -> J = * Pass the LOS Check with 38 or higher F33(Cn3)
      +
{{#invoke:MapBranching|branchingTemplate
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|A_to_B = Active Branching
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|A_to_C = Active Branching
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|E_to_F = CL≥3 (confirmed)<br/>''or'' (CL+AV)≥4 (?)<br/>Weighted Random towards F with AV≥2 or CL≥2
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|E_to_G = All other cases
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|H_to_I = Failed LoS check for J
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|H_to_J = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 38, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 36-38
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}}
    
*'''Requires sinking boss flagship 4 times to clear.'''
 
*'''Requires sinking boss flagship 4 times to clear.'''
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